an ordinary story
Re: an ordinary story
That's an amazing amount of work you've put into this so far. Nice to see it progressing!
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Re: an ordinary story
thanks a lot both of you
the headlight is just a constant diffuse shader,thats the only quick solution i could think of
you may want to share a better solution to use in the future though, if you feel like it
also those are just tests, im playing a bit^^
(also i have to study how lights work,will see XD)
anyway backto modeling now
here's the progress on garaiya
exterior mesh is almost there,i have to smooth it,in some places its a bit bumpy
and add some details^^
the headlight is just a constant diffuse shader,thats the only quick solution i could think of
you may want to share a better solution to use in the future though, if you feel like it
also those are just tests, im playing a bit^^
(also i have to study how lights work,will see XD)
anyway backto modeling now
here's the progress on garaiya
exterior mesh is almost there,i have to smooth it,in some places its a bit bumpy
and add some details^^
Last edited by shadow_ex_ on 27 Feb 2011, 05:26, edited 1 time in total.
Re: an ordinary story
A quick solution might be to get a photo texture of a similar headlight, map it on there and make it partly transparent.the headlight is just a constant diffuse shader,thats the only quick solution i could think of
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Re: an ordinary story
that will be done eventually ,those will also be used as a mod to a simracing game
its a trade off,i will have to do interiors,instead of texturing the cars
and everyones happy
its a trade off,i will have to do interiors,instead of texturing the cars
and everyones happy
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- Joined: 16 Feb 2010, 14:18
Re: an ordinary story
im done for today,time to rest a bit
some stuff needs fixing
idk if the face is right yet
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Re: an ordinary story
only some minor connections needed and interior
Re: an ordinary story
The modeling is looking nice. Quick question...are your shaders/materials just pre-finals right now, or are those what you are going with?
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Re: an ordinary story
no im just testing^^
i need a lot of work for the finals
the only one i worked materials a bit, is supra (the blue car)
the others are just defaults ;)
good news for me is that i don't have to do new cars,i just have to finish what i've started
well there is still a lot of work^^
then i will move on to create the last city that is missing,and some interiors i need
then rig the characters,blah blah...
small update
i need a lot of work for the finals
the only one i worked materials a bit, is supra (the blue car)
the others are just defaults ;)
good news for me is that i don't have to do new cars,i just have to finish what i've started
well there is still a lot of work^^
then i will move on to create the last city that is missing,and some interiors i need
then rig the characters,blah blah...
small update
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- Joined: 16 Feb 2010, 14:18
Re: an ordinary story
hello^^
here's some more
working on those 2 here and there
here's some more
working on those 2 here and there
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Re: an ordinary story
so here's the overall progress of the cars,im pretty close to finish the exterior meshes^^
update
update
Last edited by shadow_ex_ on 04 Mar 2011, 10:29, edited 1 time in total.
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Re: an ordinary story
some progress on the last one
i also updated the list^^
i also updated the list^^
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Re: an ordinary story
working on skyline
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Re: an ordinary story
some game face rig exports from facerobot
for some weird reasons, the face robot rig while it has funky behavior and doesn't work smoothly as it should
the ploteed bones works good as expected^^
for some weird reasons, the face robot rig while it has funky behavior and doesn't work smoothly as it should
the ploteed bones works good as expected^^
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