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Re: MilanVasek wips

Posted: 04 May 2014, 23:05
by milanvasek
I spent some more time sketching and I have pretty clear idea now about how i want it to look

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so now I'm trying to find out, if I could generate parts of the ground in ICE and then add some specific models by hand...

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Re: MilanVasek wips

Posted: 05 May 2014, 00:42
by grendizer
Very nice!
What app you use for sketching? And hardware?

Re: MilanVasek wips

Posted: 05 May 2014, 00:54
by milanvasek
I'm using Sketchbook Pro 2010. It doesn't have many features, but I love how pencil works there...
and I have Intuos 5 (hate those touch things on the side) and very old laptop :)

here is a bigger test scene and it's quite far from what I want, but I believe it will get there once I use better models for scattering
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Re: MilanVasek wips

Posted: 05 May 2014, 10:26
by grendizer
Thanks for the answers!
I'll hope you'll find a way to scatter these stones using ICE!

Sorry for the following basic questions :) 8-}
Do you use the default fog Inside Softimage?
How do you create the halo of light in the background?
What's the advantage of Sketchbook over Photoshop?

Re: MilanVasek wips

Posted: 28 May 2014, 21:27
by milanvasek
grendizer wrote:Thanks for the answers!
I'll hope you'll find a way to scatter these stones using ICE!

Sorry for the following basic questions :) 8-}
Do you use the default fog Inside Softimage?
How do you create the halo of light in the background?
What's the advantage of Sketchbook over Photoshop?
hey. sorry for not replying earlier...

it's arnold volume scattering with one light in distance. that is also creating the halo effect

sketchbook just feels better when sketching. you should try. there is trial or even a little limited copic edition version somewhere


and now a little bit more OT:
i got it finally fired, so here is my softimage tea set :)

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Re: MilanVasek wips

Posted: 09 Oct 2014, 14:38
by milanvasek
uf, another finished image. after losing all my recent projects in a hard-drive accident :/
well, at least i'm using cloud for backups now...

Field archery
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Re: MilanVasek wips

Posted: 09 Oct 2014, 16:52
by mattmos
Sorry to hear about the hard drive - that sucks! (and reminds me I need to backup ;)

Another lovely image, you always have such a nice balance of tone and colour in your images.

Re: MilanVasek wips

Posted: 11 Mar 2015, 14:32
by milanvasek
hey. i'm sorry for a big post, but i did several pictures recently. they are getting a bit far from lowpoly style, but i'm still not using textures and making things quite simple...

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edit: thanks, i had no idea it's possible to resize it like this :)

Re: MilanVasek wips

Posted: 11 Mar 2015, 14:45
by Hirazi Blue
I don't mind the image-heavy post, I actually enjoy the content very much,
but you might want to utilize our "rimg=" tags to resize the images ever so slightly for "normal" browser use.
;)

Re: MilanVasek wips

Posted: 11 Mar 2015, 16:41
by MauricioPC
Damn Milan, crazy good work here. Impressive.

Re: MilanVasek wips

Posted: 11 Mar 2015, 19:13
by FXDude
Wow all just So awesome!

Re: MilanVasek wips

Posted: 12 Mar 2015, 14:44
by milanvasek
thanks, im glad you like it

here is one more version of the forest scene. simply having fun with lights

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Re: MilanVasek wips

Posted: 13 Mar 2015, 14:38
by Caveman
Very fine works :-bd

Re: MilanVasek wips

Posted: 13 Mar 2015, 16:06
by SamHowell
TEAPOTS!!!

Great stuff as always Milan. Don't ever stop.

Re: MilanVasek wips

Posted: 30 Mar 2015, 17:38
by milanvasek
thank you :)

another projects, for fantasy and D&D fans :) (oh, i miss those days...)

it's generated with ICE, controlled only by weightmaps on simple grid and several curves. I decided to use instances for the main land instead of geometry because of the small details on the edges and it is also much easier to draw quite rough curve compared to modeling actual geometry

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Re: MilanVasek wips

Posted: 30 Mar 2015, 18:56
by wireframex
Wow
Very "ICE" clean map !!! ^:)^