you have to carefully use raytracing in 3delight, you need to optimize it alot. trace displacements and motion blur only if you really need it. i think most of the problems come from the use of 3delight. if you use the renderer like mental ray you will fail. if you use mental ray like 3delight, you will also fail. but out of the box, its a great renderer that can replace mr for most scenes. of course rendering alot of glossys is not the best choise for 3delight.Maximus wrote:We kinda need easier render engines, not even more hard and poorly documented..
Find me another render engine that is so helpfull and clear on documentation: http://www.spot3d.com/vray/help/200R1/
(and you can actually learn vray once, and use it in every 3D package in the world, since the parameters are all supported and all the same unlike Mental Ray AD integration)
3Delight is horrible regarding tutorials, its a tech engine, and i guess we got enough of those..
You see yourself coding and writing renderman shaders? Well i prefer to stick with MR so, 3Delight is not really a viable solultion, add to that the fact 3Delight is dead slow Raytraced compared to MR, maybe its good for animation/dof/displacement but meh i dont consider 3delight a raytracer.
All the times i tried to learn and move to 3delight result in heaps of crashes, disconnected shaders, not supported shaders, freezes, and a total desert in terms of documentation and help.
it would be interesting to know what your needs are in terms of rendering. if you have problems, ask and you will get an awnser. if you dont ask, nobody can help you. but then, dont say the renderer is bad. from my own experience, the most problems comes from user errors. ;)