Kristinka C
Posted: 08 Aug 2009, 21:07
Hi all
I would like to announce the new version of my ICE nodes for hair creation. I hope I'll release this one, together with samples, to the end of this month. It will be free.
What you can see there, it's a pure simulation (no key framing and such) with Phil Taylor's Strand Dynamics nodes. For now it's a bit rough, I did hair volume with simple and fast effects, by varying offsets of collision to surface. Also I'll have to find some way for friction...
Watch FLV movie
So for now, some new features are:
- support for strand dynamics from Phil Pack
- support for strand dynamics from MT_Strands Addon
- support for Syflex dynamics, by using mesh strips, generated with MT_Strands Addon
- blending with static point cloud, so you can simulate just a part of hair
- blending (morphing) with another point cloud
- smooth subdivision of strands, after simulation
- constant strand length, without simulation, so you can do believable keyframed animation
- cutting hairs by geometry - any geometry, not just planes
- a few new deformers
- compatibility with factory nodes for deforming strands, such as bend or turbulize
- sharper curve interpolation, also Hermite (through control points) interpolation as an option
... and more.
The new version is fairly more complex than old one, it always using at least two point clouds. On the other side, basic setup is using just one NURBS surface, so it should be easy to adapt existing setups to your models.
I'll add ready-to-use samples too.
Some compounds are using hard-coded nodes from MT_Strands Addon, so in the meantime, go for it:
http://217.160.138.15/helge/ice/ice_tutorials_part1.zip
Cheers
I would like to announce the new version of my ICE nodes for hair creation. I hope I'll release this one, together with samples, to the end of this month. It will be free.
What you can see there, it's a pure simulation (no key framing and such) with Phil Taylor's Strand Dynamics nodes. For now it's a bit rough, I did hair volume with simple and fast effects, by varying offsets of collision to surface. Also I'll have to find some way for friction...
Watch FLV movie
So for now, some new features are:
- support for strand dynamics from Phil Pack
- support for strand dynamics from MT_Strands Addon
- support for Syflex dynamics, by using mesh strips, generated with MT_Strands Addon
- blending with static point cloud, so you can simulate just a part of hair
- blending (morphing) with another point cloud
- smooth subdivision of strands, after simulation
- constant strand length, without simulation, so you can do believable keyframed animation
- cutting hairs by geometry - any geometry, not just planes
- a few new deformers
- compatibility with factory nodes for deforming strands, such as bend or turbulize
- sharper curve interpolation, also Hermite (through control points) interpolation as an option
... and more.
The new version is fairly more complex than old one, it always using at least two point clouds. On the other side, basic setup is using just one NURBS surface, so it should be easy to adapt existing setups to your models.
I'll add ready-to-use samples too.
Some compounds are using hard-coded nodes from MT_Strands Addon, so in the meantime, go for it:
http://217.160.138.15/helge/ice/ice_tutorials_part1.zip
Cheers