quickPrimitive
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QuickPrimitive v0.93
Updated September 2012 to support light primitives, new preference options. Following
the popular QuickInset modeling tool (listed below), Pitorek releases this new custom tool, allowing the
user to draw primitives interactively.
This can be done using a number of preset objects (pickable from a radial array), and using a variety of placement/creation options such as on on surface/on scene grid, along curve, align along X/Y/Z axis, create UV projections, snapping, merge etc.
A video introduction is available here. See the si-community thread linked below for more details.
local backup: quickprimitive_093.xsiaddon
This can be done using a number of preset objects (pickable from a radial array), and using a variety of placement/creation options such as on on surface/on scene grid, along curve, align along X/Y/Z axis, create UV projections, snapping, merge etc.
A video introduction is available here. See the si-community thread linked below for more details.
local backup: quickprimitive_093.xsiaddon
Re: quickPrimitive
well, yes, thats the advantage of using primitives, your scale is always 1,1,1 and only primitive properities change (like 'size' for cube, or radius for sphere)Werner wrote:We're loving this tool. Thanks again!
Just one question about scale. Would it be possible to have the true scale under SRT once created?
No matter what size geometry I create, it always shows scale values of 1,1,1
Not a big problem...just wondering.
Re: quickPrimitive
by other objects you mean 'not selected'?ActionArt wrote:One thing I noticed, even with no snapping activated, it seems to snap to points on other objects. That's great most of the time but perhaps a way to deactivate snapping completely when desired.
Re: quickPrimitive
I can add preference for that. And maybe for shift key (snap to nearest value) too, now it's reading values from scale increments preferencesEricTRocks wrote:Would be nice to be able to change the size of the yellow plane as well.
Re: quickPrimitive
thx a lot, great plugin!
- wireframex
- Posts: 399
- Joined: 08 Jun 2009, 23:02
- Location: France
Re: quickPrimitive
Thanks a lot
It works perfectly, wonderfull tool you have made
It works perfectly, wonderfull tool you have made
"without mastery, power is nothing" - Softimage Addict User
CPU 3990x 128 Threads / 2 x 3090 RTX - 24 Go / 96 Go memory
CPU 3990x 128 Threads / 2 x 3090 RTX - 24 Go / 96 Go memory
Re: quickPrimitive
Yes. For me it snaps to points on unselected objects when snapping is not active.origin wrote:by other objects you mean 'not selected'?ActionArt wrote:One thing I noticed, even with no snapping activated, it seems to snap to points on other objects. That's great most of the time but perhaps a way to deactivate snapping completely when desired.
Re: quickPrimitive
I see. Right now tool's scope is the scene (so everything). I was thinking about adding 3 more little buttons (work on: grid | selected objects | scene)ActionArt wrote:Yes. For me it snaps to points on unselected objects when snapping is not active.origin wrote:by other objects you mean 'not selected'?ActionArt wrote:One thing I noticed, even with no snapping activated, it seems to snap to points on other objects. That's great most of the time but perhaps a way to deactivate snapping completely when desired.
Re: quickPrimitive
That would be perfect.I see. Right now tool's scope is the scene (so everything). I was thinking about adding 3 more little buttons (work on: grid | selected objects | scene)
Re: quickPrimitive
We need this in every installation of softimage. This is beyond useful!
- bottleofram
- Posts: 355
- Joined: 17 Aug 2010, 11:21
Re: quickPrimitive
I have a question: how does it decide on what length to snap when holding ctrl?
I figured if you drag on the grid diagonally it will snap on grid points (pic1). Sometimes it has this .999 value which i assume is indefinite 9's problem, but other than that, it works. What would be brilliant is if you could snap the length on objects points or edges (pic2). With circular objects it seems to work, but not with the cube.
I figured if you drag on the grid diagonally it will snap on grid points (pic1). Sometimes it has this .999 value which i assume is indefinite 9's problem, but other than that, it works. What would be brilliant is if you could snap the length on objects points or edges (pic2). With circular objects it seems to work, but not with the cube.
- eternal art
- Posts: 93
- Joined: 08 Jun 2009, 22:48
- Location: UAE - Abu Dhabi
Re: quickPrimitive
Great tool. Thank you very much !
A thing I noticed is that it works perfectly with a mouse, but with a Wacom holding the RMB to define the height doesn't seem to work very well. Even though I hold the RMB on the wacom pen, I can't seem to drag the height as far a I need, it stops almost immediately after clicking the RMB.
Has anyone else with a wacom noticed this ?
A thing I noticed is that it works perfectly with a mouse, but with a Wacom holding the RMB to define the height doesn't seem to work very well. Even though I hold the RMB on the wacom pen, I can't seem to drag the height as far a I need, it stops almost immediately after clicking the RMB.
Has anyone else with a wacom noticed this ?
Re: quickPrimitive
Yes ,well you have to RMB (on stylus) while you keep your stylus pressed down (like LMB) , and then drag. If you lift it up , it ends the height operation (as if you released LMB).Toonafish wrote:Great tool. Thank you very much !
A thing I noticed is that it works perfectly with a mouse, but with a Wacom holding the RMB to define the height doesn't seem to work very well. Even though I hold the RMB on the wacom pen, I can't seem to drag the height as far a I need, it stops almost immediately after clicking the RMB.
Has anyone else with a wacom noticed this ?
Just try not to lift it from the pad until you're done. Works the same way as mouse, but it's not so comfortable combo (press[LMB] + RMB + drag) on wacom.
Re: quickPrimitive
Hi, it's unwanted behaviour, I will change that (you won't have to hold lmb while height adjusting)
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