quickPrimitive
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QuickPrimitive v0.93
Updated September 2012 to support light primitives, new preference options. Following
the popular QuickInset modeling tool (listed below), Pitorek releases this new custom tool, allowing the
user to draw primitives interactively.
This can be done using a number of preset objects (pickable from a radial array), and using a variety of placement/creation options such as on on surface/on scene grid, along curve, align along X/Y/Z axis, create UV projections, snapping, merge etc.
A video introduction is available here. See the si-community thread linked below for more details.
local backup: quickprimitive_093.xsiaddon
This can be done using a number of preset objects (pickable from a radial array), and using a variety of placement/creation options such as on on surface/on scene grid, along curve, align along X/Y/Z axis, create UV projections, snapping, merge etc.
A video introduction is available here. See the si-community thread linked below for more details.
local backup: quickprimitive_093.xsiaddon
Re: quickPrimitive
GREAT tool, thanks for sharing!
A really nice addition would be to have the possibility to select a "custom" primitive. This way we would have something similar to the "bolts painter" (don't know the exact name) plugins for max, which are really useful.
Just an idea.
A really nice addition would be to have the possibility to select a "custom" primitive. This way we would have something similar to the "bolts painter" (don't know the exact name) plugins for max, which are really useful.
Just an idea.
Re: quickPrimitive
Recently tried this.. I created a pointcloud with an ICE tree that spawned its points using the SRTs of a group of nulls.
Gave the points an instance shape, could draw nulls using quickPrimitive, add them to the group, making them instances immediately.
This sort of does something like d-e-a-n meant, but what would be really cool if the nulls could be created directly inside the group. Then (I suppose) it would be possible to draw the instances interactively.
Gave the points an instance shape, could draw nulls using quickPrimitive, add them to the group, making them instances immediately.
This sort of does something like d-e-a-n meant, but what would be really cool if the nulls could be created directly inside the group. Then (I suppose) it would be possible to draw the instances interactively.
softimage resources section updated Jan 5th 2024
Re: quickPrimitive
yeah right, "quickObjectPainter".Well, thats a job for another plugin ;)
good thought rray, maybe worth a try.Recently tried this.. I created a pointcloud with an ICE tree that spawned its points using the SRTs of a group of nulls.
Gave the points an instance shape, could draw nulls using quickPrimitive, add them to the group, making them instances immediately.
This sort of does something like d-e-a-n meant, but what would be really cool if the nulls could be created directly inside the group. Then (I suppose) it would be possible to draw the instances interactively.
Re: quickPrimitive
This tool's even better than the last. Thanks again!
Re: quickPrimitive
Does the pmQuickPrimitive command have a return argument for the class of primitive that was just drawn? I'd like to add support for this command to my plugin here: http://blog.blackredking.org/?p=184. Otherwise it'd be cool to allow interactive adjustment of subdivs after the primitive has initially been drawn.
Re: quickPrimitive
thanks
no, it doesn't return such info
but I've added custom preferences just for that
as for interactive subdivs adj. I still thinking what would be a best way to do this. Maybe si-style value sliders next to primitive.
list of changes made so far
ADD: Add preferences for subdivions, plane helper size, axes size
ADD: cube primitive now uses scale x,y,z (free drawing like grid)
ADD: Tool Scope buttons grid/selected/scene
FIX: Cube prim with calcs wrong length
FIX: losing hotkeys
FIX: repeat last primitive /undo issue, subd. issue/
FIX: RMB not affected by LMB (height adjustments) /Wacom issue/
FIX: accurate snapping for height /cube, cylinder,cone/
FIX: subdivison surfaces raycast bug
FIX: drawing on grid without snapping
FIX: dont change mouse poisition on RMB /Wacom issue/
no, it doesn't return such info
but I've added custom preferences just for that
as for interactive subdivs adj. I still thinking what would be a best way to do this. Maybe si-style value sliders next to primitive.
list of changes made so far
ADD: Add preferences for subdivions, plane helper size, axes size
ADD: cube primitive now uses scale x,y,z (free drawing like grid)
ADD: Tool Scope buttons grid/selected/scene
FIX: Cube prim with calcs wrong length
FIX: losing hotkeys
FIX: repeat last primitive /undo issue, subd. issue/
FIX: RMB not affected by LMB (height adjustments) /Wacom issue/
FIX: accurate snapping for height /cube, cylinder,cone/
FIX: subdivison surfaces raycast bug
FIX: drawing on grid without snapping
FIX: dont change mouse poisition on RMB /Wacom issue/
Re: quickPrimitive
Hi, I've edited first post with new version! Please report bugs ;)
Re: quickPrimitive
Fantastic news.Thanks!
Re: quickPrimitive
Forgot to say,
to make wacom tablet work properly you need to kill all the windows 7 tablet crapware (first thing I do after Win reinstall)
http://answers.microsoft.com/en-us/wind ... 24c6b32d88
especially this little bugger:
to make wacom tablet work properly you need to kill all the windows 7 tablet crapware (first thing I do after Win reinstall)
http://answers.microsoft.com/en-us/wind ... 24c6b32d88
especially this little bugger:
as it preventls right click working when your pen is on tablet (freckin microsoft)If it still dosent work kill the process wisptis.exe then go to the windows\system32 folder and find that file and rename it wisptis.exe.renamed
Re: quickPrimitive
Is it just me or is there something wrong with the extension on the new file? 7z? I thought it might be zip or rar but doesn't appear to be.
- TwinSnakes007
- Posts: 316
- Joined: 06 Jun 2011, 16:00
Re: quickPrimitive
It's 7zip. It's a free file compression tool. It's what I use. 7zip can also spit out (zip) files as well though.ActionArt wrote:Is it just me or is there something wrong with the extension on the new file? 7z? I thought it might be zip or rar but doesn't appear to be.
Re: quickPrimitive
Yeah, sorry but there is 250kb limit here for uploads, so I used best zipper to fit the file. You can unpack it with winrar or 7zip.
Re: quickPrimitive
Thanks! I gotta try that one.
- bottleofram
- Posts: 355
- Joined: 17 Aug 2010, 11:21
Re: quickPrimitive
The new cube primitive is cool but the length is always 0.01 after creation. Surely you didn't intend it that way...
Re: quickPrimitive
well... cube is scaled and length is always 0.1. Ideally new primitive type would be required with width/length/height, but Im not really interested in doing that.
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