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Re: mesh paint

Posted: 29 Jun 2012, 16:22
by FXDude
nothing.. just wow(!) :)

Re: mesh paint

Posted: 29 Jun 2012, 16:23
by Kerro Perro
Thanks! Does that mean "never get finished" or "just not right now"? ;)

Re: mesh paint

Posted: 29 Jun 2012, 16:41
by rray
Neeaat :-bd (didn't notice there's a new version out :ymblushing:)

This new one looks pretty finished to me, at least I didn't find anything to improve or fix. Should I include it in next rray.de update?

Re: mesh paint

Posted: 29 Jun 2012, 18:32
by Daniel Brassard
Another great tool from Origin. Thanks for sharing.

Re: mesh paint

Posted: 30 Jun 2012, 12:16
by druitre
Thanks so much, Origin

Re: mesh paint

Posted: 30 Jun 2012, 14:36
by origin
Kerro Perro wrote:Thanks! Does that mean "never get finished" or "just not right now"? ;)
more likely 'not right now' B-)

Re: mesh paint

Posted: 30 Jun 2012, 14:41
by origin
rray wrote:Neeaat :-bd (didn't notice there's a new version out :ymblushing:)

This new one looks pretty finished to me, at least I didn't find anything to improve or fix. Should I include it in next rray.de update?
Sure but put tag 'beta' or something, thanks.

Re: mesh paint

Posted: 05 Jul 2012, 05:15
by anyheart
thanks for sharing this great tool ! :ymhug:

Re: mesh paint

Posted: 06 Jul 2012, 20:59
by jamination
pardon my ignorance, how does this plugin install?

Re: mesh paint

Posted: 06 Jul 2012, 22:15
by origin
Just unpack zip to your Addons folder (workgroup/user location)

Re: mesh paint

Posted: 16 Jul 2012, 10:34
by d-e-a-n
wow! thanks for your effort, brilliant! :-bd

Re: mesh paint

Posted: 16 Jul 2012, 12:51
by ace63
You mentioned the duplicate function is slow in Softimage
(I experienced this before - it is MEGA slow), would it be faster to decompose the model you want to duplicate using a CGeometryAccessor,
insert empty meshes into the scene and use a CMeshbuilder to rebuild the mesh?
I heard the CMeshbuilder is awesomely fast, but I haven't tried yet.

Re: mesh paint

Posted: 07 Aug 2012, 16:33
by origin
ace63 wrote:You mentioned the duplicate function is slow in Softimage
(I experienced this before - it is MEGA slow), would it be faster to decompose the model you want to duplicate using a CGeometryAccessor,
insert empty meshes into the scene and use a CMeshbuilder to rebuild the mesh?
I heard the CMeshbuilder is awesomely fast, but I haven't tried yet.
This would be probably faster, but the result would not be instance model but new mesh. And you still have to copy all the properties, clusters and so on.
Problem is there is no function or whatever for duplication, only a command call (which takes approx 25ms per call)

meshPaint v0.93

Posted: 07 Aug 2012, 17:50
by Memag


meshPaint v0.93:

+line drawing
+faster mouse interpolation

---------------------------------------------------------------------------------------------
Just thought I should post this here, hope it's okay with you Piotrek? How's your arm anyways?

May I suggest a feature, an arc or curve drawing?
Something like this, perhaps combine SHIFT+CTRL+ click or SHIFT+right click to do an operation?
After initial straight line drag, you can change the position of the (invisible)control points with cursor.

Image

Re: mesh paint

Posted: 07 Aug 2012, 22:28
by rray
Nice progress! Best wishes too!

Re: meshPaint v0.93

Posted: 08 Aug 2012, 00:54
by origin
Memag wrote:
Just thought I should post this here, hope it's okay with you Piotrek? How's your arm anyways?

May I suggest a feature, an arc or curve drawing?
Something like this, perhaps combine SHIFT+CTRL+ click or SHIFT+right click to do an operation?
After initial straight line drag, you can change the position of the (invisible)control points with cursor.
thanks for suggestion. Ive implemented it and now it's easy to do strokes on curved surfaces with just two mouse clicks. Now there's bigger task, arc length parametrization, for equal clone spacing, better follow stroke and non-linear mouse interpolation.