I could not be more impressed
Rendered on 2 GTX 580 GPUs... Holy Cow!!!
http://s2012.siggraph.org/attendees/ses ... th-tracing
Looks like I have my new purchase in my sights...
GPU rendering Goes Big!
Re: GPU rendering Goes Big!
Ya, it's great. I suppose it'll be another 20 years before it's actually integrated into SI or any package and actually becomes useful. Don't buy your GPU's yet
Re: GPU rendering Goes Big!
ActionArt wrote:Ya, it's great. I suppose it'll be another 20 years before it's actually integrated into SI or any package and actually becomes useful. Don't buy your GPU's yet
I trusted Random Controls promise that Arion would offer 20x to 30x speed boost from Fry and I spent 9k on Tesla GPU's... I ended up selling them @ a 3k loss. There was no Demo to test the truth of the statement.
Won't be doing that again
Re: GPU rendering Goes Big!
Yep. GPU's have been a massive disappointment in every way. It's not the hardware but the complete lack of ANY useful software. The hardware has been there for years and still nothing to run on them. Sad and aggravating really.
Re: GPU rendering Goes Big!
"It's true that the price per megaflop is going down according to Moore's Law, but what you can do with the processing power isn't increasing at the same rate."
Freeman Dyson. 1998
Freeman Dyson. 1998
Re: GPU rendering Goes Big!
This one says it can make almost miracles:
http://www.centileo.com/news.html
Newcomer (<20 posts) alert: please use the URL tags - HB
http://www.centileo.com/news.html
Newcomer (<20 posts) alert: please use the URL tags - HB
Re: GPU rendering Goes Big!
i think this is more interesting because of the large datasets that can be rendered.
http://www.centileo.com/news.html
http://www.centileo.com/news.html
Re: GPU rendering Goes Big!
Great minds think alike?
Re: GPU rendering Goes Big!
hehe, will not contradict. ;)Bullit wrote:Great minds think alike?
the first vid of this tech is more then one year old, did not gave much about it, but the newer ones and the additionell informations looks promising. it looks like they solved two bottlenecks and you can code your own shaders. have to wait for some more indepth looks and also independent reviews.
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