Instance On Curve
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Generate Instance On Curve 1.3
Updated June 2013 (info) — Based on a part of the »Create Copies along Curve« Compound of Felix Geremus,
I try with this tool to cover many possible situation as possible with copies on curves.
It work with multiple curves, even merged, and generate as many point cloud as necessary.
We can easily edit all of then with the Multi Edit PPG.
The 1.2 update adds these new features and functions: Exposed »accuracy« parameter Adjust scale with real space in X,Y Or Z Delete Last Instance on open Curve Delete Neighbors with distance Random scale on X,Y,Z independently Offset scale on X,Y,Z independently Create from preset Save preset Randomize Update instances
Demonstration videos available here (V1.0) and here (V1.1) and here (V1.2).
Note that the download in the first post of the si-community thread isn't the most current version. Look further down in the thread to find it.
local backup: InstanceOnCurve_v1.3.xsiaddon
The 1.2 update adds these new features and functions: Exposed »accuracy« parameter Adjust scale with real space in X,Y Or Z Delete Last Instance on open Curve Delete Neighbors with distance Random scale on X,Y,Z independently Offset scale on X,Y,Z independently Create from preset Save preset Randomize Update instances
Demonstration videos available here (V1.0) and here (V1.1) and here (V1.2).
Note that the download in the first post of the si-community thread isn't the most current version. Look further down in the thread to find it.
local backup: InstanceOnCurve_v1.3.xsiaddon
Instance On Curve
Hey,
I create this compound based on a part of the "Create Copies along Curve" Compound of Felix Geremus.
I try with this tool to cover many situation as possible with copies on curves.
It work with multiple curves, even merged, and generate as many point cloud as necessary.
We can easily edit all of then with the Multi Edit PPG.
I package this on an xsiaddon for better integration.
Hope you like it.
You can watch a quick demonstration here :
Julca edit: Update (version 1.3) can be found here
I create this compound based on a part of the "Create Copies along Curve" Compound of Felix Geremus.
I try with this tool to cover many situation as possible with copies on curves.
It work with multiple curves, even merged, and generate as many point cloud as necessary.
We can easily edit all of then with the Multi Edit PPG.
I package this on an xsiaddon for better integration.
Hope you like it.
You can watch a quick demonstration here :
Julca edit: Update (version 1.3) can be found here
Last edited by julca on 03 May 2013, 23:19, edited 2 times in total.
Re: Instance On Curve
Nice! Thanks for sharing!
Re: Instance On Curve
I'm glad you like it,
Thank you.
Thank you.
Re: Instance On Curve
Very nice! looks way more flexible than my original compound!
Re: Instance On Curve
Thanks for yours comments !
Mossman, your original compound has been very useful here .
Now I update "Instance On Curve" compound with some corrections and additions :
You can watch examples of use here :
Mossman, your original compound has been very useful here .
Now I update "Instance On Curve" compound with some corrections and additions :
- - add delete percentage
- correct inverse/randomize direction when it is use with offsets
- add next influence (for direction)
- add rnd roll local (local roll random)
- add roll add local (increment roll in local mode)
- add offset twist
- add offset roll
- add offset roll local
- add stick to surface options with align param
You can watch examples of use here :
- Attachments
-
- InstanceOnCurve_v1.1.rar
- InstanceOnCurve addon v1.1
- (25.04 KiB) Downloaded 571 times
Re: Instance On Curve
That pretty sweet!
An option in the menu that would merge all instances into one big mesh, would be a really cool addition.
For rendering, or just for plain scene interaction speed.
It's great to see people picking up on stuff from other people, adding things to it and sharing it back to the community again.
rob
An option in the menu that would merge all instances into one big mesh, would be a really cool addition.
For rendering, or just for plain scene interaction speed.
It's great to see people picking up on stuff from other people, adding things to it and sharing it back to the community again.
rob
SI UI tutorials: Toolbar http://goo.gl/iYOL0l | Custom Layout http://goo.gl/6iP5xQ | RenderManager View http://goo.gl/b4ZkjQ
So long, and thanks for all the Fish!!
So long, and thanks for all the Fish!!
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- Location: Ottawa, Canada
Re: Instance On Curve
Thank you
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- Joined: 06 Nov 2011, 05:24
- Location: new York
- Contact:
Re: Instance On Curve
Damn, this is freakin great. Good Job
Re: Instance On Curve
Thanks for comments !
But yes, it's a good idea !
Rork, I think that the possibility to merge all instances into one big mesh would be a global option/tool, not specific to a tool.Rork wrote:An option in the menu that would merge all instances into one big mesh, would be a really cool addition.
For rendering, or just for plain scene interaction speed.
But yes, it's a good idea !
Re: Instance On Curve
This is a good idea, I was just asking myself this after freezing a mesh today. Why does the author always have a null parented to the object. I have a question, will update with images, shortly.julca wrote:Thanks for comments !
Rork, I think that the possibility to merge all instances into one big mesh would be a global option/tool, not specific to a tool.Rork wrote:An option in the menu that would merge all instances into one big mesh, would be a really cool addition.
For rendering, or just for plain scene interaction speed.
But yes, it's a good idea !
If I could freeze the mesh I could delete some polygons and it would be nice if I could prevent the overlaps.
Re: Instance On Curve
In the case of Instance on Curve, it's a model that is created to store the construction elements (curve(s) path, object(s) to duplicate, group ("Samples") to store/manage objet(s) to duplicate).Falam wrote:This is a good idea, I was just asking myself this after freezing a mesh today. Why does the author always have a null parented to the object.
For better visibility and understanding it's necessary, especially when several systems are created.
Or, if you talk about each model on object to duplicate, it's not necessary for single mesh but as you know you can instanciate a model which contains several objects.
There are some tools to convert a point cloud to a mesh object : viewtopic.php?f=15&t=1579Falam wrote:If I could freeze the mesh I could delete some polygons and it would be nice if I could prevent the overlaps.
Re: Instance On Curve
Thanksjulca wrote:In the case of Instance on Curve, it's a model that is created to store the construction elements (curve(s) path, object(s) to duplicate, group ("Samples") to store/manage objet(s) to duplicate).Falam wrote:This is a good idea, I was just asking myself this after freezing a mesh today. Why does the author always have a null parented to the object.
For better visibility and understanding it's necessary, especially when several systems are created.
Or, if you talk about each model on object to duplicate, it's not necessary for single mesh but as you know you can instanciate a model which contains several objects.
What your saying is it's better if I create a model out of all my objects before using Instance on Curve if I'm going to use multiple objects but for single meshes it's not, I just want to be clear we are on the same page
There are some tools to convert a point cloud to a mesh object : viewtopic.php?f=15&t=1579Falam wrote:If I could freeze the mesh I could delete some polygons and it would be nice if I could prevent the overlaps.
Re: Instance On Curve
Hello!
First of all thanks a lot for this tool, it is working nicely to me and very helpful..
while i was tryin to create some animation I found out a little problem I am facing, and I was wandering what could cause this.
Basically I have instanced a MotionTool pointcloud on a curve, the problem is Mental Ray doesnt render the instanced pointcloud, while 3delight renders it just fine. Any idea how to fix this or what could cause this?
The setup is pretty straightforward, i've created a basic motion tool setup with "Create Instance Array" -> Linear
Then i've created a curve and selected both pointcloud and the curve and used "Instance on Curve" thats it
here are some screens
This is the setup with the pointcloud instanced
http://img607.imageshack.us/img607/3186/72237313.jpg
Mental Ray render
http://img515.imageshack.us/img515/7973/mentalray.jpg
3delight render
http://img31.imageshack.us/img31/9882/3delight.jpg
Thanks a lot!
Max
First of all thanks a lot for this tool, it is working nicely to me and very helpful..
while i was tryin to create some animation I found out a little problem I am facing, and I was wandering what could cause this.
Basically I have instanced a MotionTool pointcloud on a curve, the problem is Mental Ray doesnt render the instanced pointcloud, while 3delight renders it just fine. Any idea how to fix this or what could cause this?
The setup is pretty straightforward, i've created a basic motion tool setup with "Create Instance Array" -> Linear
Then i've created a curve and selected both pointcloud and the curve and used "Instance on Curve" thats it
here are some screens
This is the setup with the pointcloud instanced
http://img607.imageshack.us/img607/3186/72237313.jpg
Mental Ray render
http://img515.imageshack.us/img515/7973/mentalray.jpg
3delight render
http://img31.imageshack.us/img31/9882/3delight.jpg
Thanks a lot!
Max
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