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Fake dispersion within the object

Posted: 02 Nov 2012, 12:17
by iamVFX
Has anyone know any way to fake dispersion for a transparent refractive object on a compositing stage? Any links would be helpful!

Re: Fake dispersion within the object

Posted: 02 Nov 2012, 21:36
by Letterbox
like this?



or this...

grail.cs.washington.edu/theses/ChuangPhd.pdf

Re: Fake dispersion within the object

Posted: 03 Nov 2012, 10:50
by iamVFX
No, not really make the refraction, but do tricks (if they exist at all) to make dispersion on an already refractive object with use of different passes, maybe. For example it could be based on a shift of different colored reflection/refraction passes with use of uv pass, or something like that... Oh well :D

Re: Fake dispersion within the object

Posted: 05 Nov 2012, 14:17
by Kzin
http://www.mentis.ca/design/graphics/dispersion/

found this some time ago. but because you have to render the object 3 times i would go with the mib_glossi_refraction to render it directly.

Re: Fake dispersion within the object

Posted: 05 Nov 2012, 15:59
by iamVFX
Kzin wrote:http://www.mentis.ca/design/graphics/dispersion/

found this some time ago. but because you have to render the m object 3 times wi would go with the mib_glossi_refraction to render it directly.
Exactly what I was looking for! Thank you, Kzin :)