Hey all,
So i have a question that seems so easy but is killing me to solve. How do I do scratched glass like you'd see on old glasses or goggles using the architectural shader. I made a scratch map in PS with an alpha and mapped that to the color port of a mix 2 colors and then multiplied by the alpha and I get nothing showing up as scratches just the clear arch material.
This is an HDRI lit scene with FG and 2 diffuse bounces[img] [/img]
Somebody please help.
Scratched Glass - How to - need some big help
Re: Scratched Glass - How to - need some big help
Your using the diffuse input. Why? How does a diffuse channel alter an almost transparent object? Almost not at all!
Use a bump map node and use your image in the specular and glossiness channels. THen you should see a difference.
Use a bump map node and use your image in the specular and glossiness channels. THen you should see a difference.
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