It still crashes Softimage, even version 1.1, argghhh HQV is a pain, when only a sphere will work.Daniel Brassard wrote:So version 1.1 crash Softimage?If only it didn't crash Softimage with HQV it would be nice to model with it.
Matcap shader for Softimage
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Matcap shader for Softimage
[..] I've banged together a Matcap shader (aka litsphere) in metaSL which works in the Softimage High Quality viewport.
You know how in Zbrush models look kind of like clay or other materials as you work
on them? That's Matcap shading.
It's provided "as-is" but since its metaSL it should work for everyone regardless of graphics card as well as look the same in HQ/real time, and mental ray. That's the theory, anyway.
local backup: litsphere_packaged.xsiaddon"
It's provided "as-is" but since its metaSL it should work for everyone regardless of graphics card as well as look the same in HQ/real time, and mental ray. That's the theory, anyway.
local backup: litsphere_packaged.xsiaddon"
Re: Matcap shader for Softimage
- Daniel Brassard
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Re: Matcap shader for Softimage
Work for me, MR render, HQV on and models other that a sphere.It still crashes Softimage, even version 1.1, argghhh
I am using my old computer AMD Athlon x2-4400, window XPsp3 32bits, NVidia 256 GTX videocard and Softimage 2013.
I don't know why it crash for you. Can you capture the error message?
Dan
$ifndef "Softimage"
set "Softimage" "true"
$endif
set "Softimage" "true"
$endif
Re: Matcap shader for Softimage
Softimage closes so fast, I can't capture anythingDaniel Brassard wrote:Work for me, MR render, HQV on and models other that a sphere.It still crashes Softimage, even version 1.1, argghhh
I am using my old computer AMD Athlon x2-4400, window XPsp3 32bits, NVidia 256 GTX videocard and Softimage 2013.
I don't know why it crash for you. Can you capture the error message?
Dan
Re: Matcap shader for Softimage
That's awesome, thanks for following up on this Daniel... Was distracted on a gig and testing another product and was thrilled to come back and see this.
Daniel Brassard wrote:@ ActionArt and Matic,
I modified the program a bit, try this one and let me know how it work. Modification made:
Matic, hope you didn't mind me muddling with your code.
- Removed the hardcoded texture "relief_map_1_height.dds".
Modify the soft_range parameter by removing the float type inside the parenthesis
some cleanup of the code.
@ Falam
Correct, the light interaction will have little influence on the Matcap, this is intended and the correct behaviour. See it as a baked light texture.
The shader is intended for use in modeling/sculpting ala Mudbox/ZBrush.
Re: Matcap shader for Softimage
Yes indeed, I've used it a fair bit now and so far, so good!
Re: Matcap shader for Softimage
hi ! it's shader is so fun i try bake him ! and i have strange result someone can say me more ? about baking
- sirdavid32
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Re: Matcap shader for Softimage
I just HAD TO LOG ON to say: THANK YOU SO MUCH!
Other than that, is there a way to make this work in softimage 2012?
I saw the post about Helge M. and the matcap shaders. I´ll go check them out as well.
This material only works for Softimage 2013?
Other than that, is there a way to make this work in softimage 2012?
I saw the post about Helge M. and the matcap shaders. I´ll go check them out as well.
This material only works for Softimage 2013?
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