Hello all.
As I understand, simulate rigid bodies contains friction for obstacle only. Is there friction between particles? I need to increase it.
Thank You!
Simulate Rigid bodies question
Re: Simulate Rigid bodies question
And another question.
I have 2 point clouds:
One point cloud is cached and loaded. I want it to be an obstacle for another pointcloud. Maybe I should use "IsPassiveRigidBody" attribute, but I don't understand how.
Softimage 2010
I have 2 point clouds:
One point cloud is cached and loaded. I want it to be an obstacle for another pointcloud. Maybe I should use "IsPassiveRigidBody" attribute, but I don't understand how.
Softimage 2010
Re: Simulate Rigid bodies question
1. Use a Set Data node to set Self.StaticFriction and/or Self.DynamicFriction to whatever value you want. If you don't set these values explicitly, then I think the default is 0.5.
2. To interact in any way in a rigid body system, the particles must be in the same point cloud. To make some particles in a cloud act as obstacles, just use a Set Data node to set Self.IsPassiveRigidBody with a subtree that evaluates as true for the ones you want to be obstacles and false for the others.
2. To interact in any way in a rigid body system, the particles must be in the same point cloud. To make some particles in a cloud act as obstacles, just use a Set Data node to set Self.IsPassiveRigidBody with a subtree that evaluates as true for the ones you want to be obstacles and false for the others.
Re: Simulate Rigid bodies question
grahamef wrote:1. Use a Set Data node to set Self.StaticFriction and/or Self.DynamicFriction to whatever value you want. If you don't set these values explicitly, then I think the default is 0.5.
2. To interact in any way in a rigid body system, the particles must be in the same point cloud. To make some particles in a cloud act as obstacles, just use a Set Data node to set Self.IsPassiveRigidBody with a subtree that evaluates as true for the ones you want to be obstacles and false for the others.
Thank You!!! It is very helpful.
It is pity, that I can't use many pointclouds.
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