Hallo..!
I would like to introduce a new multiroom audiosystem by RAUMFELD
http://www.raumfeld.com
I signed responsable for all 3d productrenderings, illus and film
product trailer
Hope you like it..!
Cheers,
oliver
RAUMFELD - Multiroom Audio
Re: RAUMFELD - Multiroom Audio
very nice shaders , the ambient occlusion style looks good, is it all mental ray?
greetz,
ardworx
greetz,
ardworx
Re: RAUMFELD - Multiroom Audio
Yes, how did you do the "hand drawn lines" if rendered in MR??
I'm really looking for something similar ;)
Nice work btw.
rob
I'm really looking for something similar ;)
Nice work btw.
rob
SI UI tutorials: Toolbar http://goo.gl/iYOL0l | Custom Layout http://goo.gl/6iP5xQ | RenderManager View http://goo.gl/b4ZkjQ
So long, and thanks for all the Fish!!
So long, and thanks for all the Fish!!
Re: RAUMFELD - Multiroom Audio
Hi and thanks for your comments ;)
...yes, its all MR so far. The AO backgrounds had a relative massive fusion tree to produce this "hand drawn" effect. In fact, it´s a post effect based on an ink pass rendered with an MR ink-shader. In fusion you can create a glow in x and in y separately. Then just merge both glows together. Don´t know, if other comp progs can do this. Guess "yes" ;)
cheers,
oliver
...yes, its all MR so far. The AO backgrounds had a relative massive fusion tree to produce this "hand drawn" effect. In fact, it´s a post effect based on an ink pass rendered with an MR ink-shader. In fusion you can create a glow in x and in y separately. Then just merge both glows together. Don´t know, if other comp progs can do this. Guess "yes" ;)
cheers,
oliver
Founder of www.si-community.com
http://www.pixelpanic.de
http://www.pixelpanic.de
Re: RAUMFELD - Multiroom Audio
Ah... I see. Nice trick, will look into that
SI UI tutorials: Toolbar http://goo.gl/iYOL0l | Custom Layout http://goo.gl/6iP5xQ | RenderManager View http://goo.gl/b4ZkjQ
So long, and thanks for all the Fish!!
So long, and thanks for all the Fish!!
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