GEAR_mc
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GEAR_mc
Miquel Campos of TD Survival fame is actively continuing development on Jeremie Passerin's popular modular rigging
toolset for his personal work and his work at Shed Montreal. With the original GEAR no longer being in development, GEAR_mc can be viewed
as GEAR 2.0 even though today it's officially still a project fork.
GEAR is an open source project to provide a complete and production quality toolset for rigging and animation inside Autodesk Softimage. It includes a lot of things to ease the rigging and animation workflows. Anyone should be able to build custom rigs using GEAR. It has been designed to be flexible and relatively easy to use. Even non-riggers can create advanced rigs and animate them easily, but the system is also open to further expansion so TDs can create their own »components« and use them inside of the GEAR Rigging System. Furthermore, everything is accessible through scripting with a complete API to automate as much as possible.
What's new [in GEAR_mc]: New Menu re-arrange New Facial components New options for icon creator Selection sets and poseLib not part of Gear poseLib should work now in Linux (but not tested) Zipper tool for curves New solvers Wireframe color tool Guides support for store wireframe color New commands for inspect Guides PPG and solvers options Command for merge symmetry mapping templates.
Miquel demoing some of the additions to GEAR_mc: Installation / Icons / Zipper / Wireframe Colorizer / Solvers. Original GEAR Videos are available on Jeremie's blog and original GEAR page as well as on Jeremie's vimeo channel. Note this plugins includes the »Shed Tools« addon (below).
local backup: GEAR_mc-1.0.15.zip
GEAR is an open source project to provide a complete and production quality toolset for rigging and animation inside Autodesk Softimage. It includes a lot of things to ease the rigging and animation workflows. Anyone should be able to build custom rigs using GEAR. It has been designed to be flexible and relatively easy to use. Even non-riggers can create advanced rigs and animate them easily, but the system is also open to further expansion so TDs can create their own »components« and use them inside of the GEAR Rigging System. Furthermore, everything is accessible through scripting with a complete API to automate as much as possible.
What's new [in GEAR_mc]: New Menu re-arrange New Facial components New options for icon creator Selection sets and poseLib not part of Gear poseLib should work now in Linux (but not tested) Zipper tool for curves New solvers Wireframe color tool Guides support for store wireframe color New commands for inspect Guides PPG and solvers options Command for merge symmetry mapping templates.
Miquel demoing some of the additions to GEAR_mc: Installation / Icons / Zipper / Wireframe Colorizer / Solvers. Original GEAR Videos are available on Jeremie's blog and original GEAR page as well as on Jeremie's vimeo channel. Note this plugins includes the »Shed Tools« addon (below).
local backup: GEAR_mc-1.0.15.zip
author site: http://www.miqueltd.com / author @ vimeo / download: repository @github / API Docs / si-community thread
- Daniel Brassard
- Posts: 878
- Joined: 18 Mar 2010, 23:38
- Location: St. Thomas, Ontario
- Contact:
Re: GEAR_mc
New videos on TD Survival
New Eyelids Component
New Mouth & Jaw Components
New Eyelids Component
New Mouth & Jaw Components
$ifndef "Softimage"
set "Softimage" "true"
$endif
set "Softimage" "true"
$endif
Re: GEAR_mc
Love this! Thanks so much for leaving this free. =) Legend.
- eternal art
- Posts: 93
- Joined: 08 Jun 2009, 22:48
- Location: UAE - Abu Dhabi
Re: GEAR_mc
Hi Miquel .
I see that the nose is missing from the facial component , is it not finished yet or is there another reason for that .
thanks in advanced .
I see that the nose is missing from the facial component , is it not finished yet or is there another reason for that .
thanks in advanced .
3D Supervisor - Production House .
Re: GEAR_mc
any words on compability with old gear rigs? any problems with opening and working with scenes containing old gear and not gear_mc?
Re: GEAR_mc
I had to re-install to W8.1 and tried out SI 2015, but now I have an error: my PYTHONPATH and/or PATH Variables are working, but not all the GEAR modules are loading.
I get the following error:
For the majority of the major python scripts I'd love to use... only some of them.
Why would that be?
I get the following error:
Code: Select all
# ERROR : Traceback (most recent call last):
# File "", line 34, in
# from gear.xsi import xsi, c, lm, XSIMath, XSIFactory
# ImportError: cannot import name lm
# - [line 34 in X:\XX\GEAR_mc-master\workgroup\Addons\gear\Application\Plugins\gear_selectionTools.py]
Why would that be?
Re: GEAR_mc
Figured it out, just re-installed python (and deleted the old python files).
Re: GEAR_mc
Hi, there.
I don't know if anyone has the same problem, but when I use this, sometimes arms and legs flip or pop.
Does anyone know how to prevent or fix this?
I don't know if anyone has the same problem, but when I use this, sometimes arms and legs flip or pop.
Does anyone know how to prevent or fix this?
Re: GEAR_mc
during animation and viewport playback or when rendering characters?
If it is 2nd one then I run into that couple times and only solution was to cache animation and render out cached and not rigged characters.
Viewport flipping don't remember seeing really...
If it is 2nd one then I run into that couple times and only solution was to cache animation and render out cached and not rigged characters.
Viewport flipping don't remember seeing really...
-
- Moderator
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Re: GEAR_mc
Typically it is unwise to render live characters. You should always cache, then render.
Re: GEAR_mc
Sorry, what I mean is this, see the picture.
And yes, I do encountered sometimes when it renders, the legs flip. The way I solve it is just open the file and render it instead of send to render farm. Because I don't want to have a lot of files each time and since it stay good in viewport……but thank you.Re: GEAR_mc
hey guys
I know this is ooold thread but still.. I never got chance to take some time and dig deeper into mc fork of gear.
But I'm mostly interested in facial parts as I assume the rest is same as with original gear.
Anyone could give some feedback, using it around and stuff?
Thanks
I know this is ooold thread but still.. I never got chance to take some time and dig deeper into mc fork of gear.
But I'm mostly interested in facial parts as I assume the rest is same as with original gear.
Anyone could give some feedback, using it around and stuff?
Thanks
Re: GEAR_mc
I've use the facial rigs a lot. They lips and mouth are really awesome. They eyes are alright, the eyebrows a bit strange, but they work.
I like it, prefer this version over the GEAR version.
Easier to install too.
I like it, prefer this version over the GEAR version.
Easier to install too.
Re: GEAR_mc
thanks.
easier then installing addon?
honestly part of pushing away was all that github things and stuff.. hehe will look into it
thanks!
easier then installing addon?
honestly part of pushing away was all that github things and stuff.. hehe will look into it
thanks!
Re: GEAR_mc
Well just creating the Workgroup, I guess.. yeah. Ok, addons are rediculously easy.
I did have a spine problem a couple of times on multiple rigs, but that might be my rig setup when I build it all.
But I do consider this a step up over GEAR, specially with it's new solvers.
I did have a spine problem a couple of times on multiple rigs, but that might be my rig setup when I build it all.
But I do consider this a step up over GEAR, specially with it's new solvers.
Re: GEAR_mc
With gears you have to also install python modules in you python install (or the soft one) and i think that's what Draise was talking about, right ?mirkoj wrote:thanks.
easier then installing addon?
Re: GEAR_mc
just one more questions maybe it is answered there but I missed...
do you remove "old" gear and install only gear_mc and in that case do rigs made with GEAR works fine with only GEAR_MC installed as well?
Thanks
do you remove "old" gear and install only gear_mc and in that case do rigs made with GEAR works fine with only GEAR_MC installed as well?
Thanks
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