News concerning 3D DCC business
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Bullit
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by Bullit » 16 Jun 2014, 01:40
http://www.theverge.com/2014/6/12/58040 ... r-dragon-2
Discussion: h[url]ttp://forums.cgsociety.org/showthread.php?p=7836909#post7836909[/url]
Had the pleasure of talking on Friday with one of the Dragons Supervisors at Annecy and he was simply stating that right now there is nothing that can match the new DW software.
Animators don't make "previews" anymore eveything is realtime and there are no more cut out meshs parented to the bones, everything is a single mesh. They animate with Wacoms on touch screens like if they were doing StopMo animation, just move what you want/need. The render is also realtime so there no more the fugly openGL shading.
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iamVFX
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by iamVFX » 16 Jun 2014, 02:49
Bullit wrote:The render is also realtime so there no more the fugly openGL shading.
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Bullit
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by Bullit » 16 Jun 2014, 03:02
Yeah that is unbelievable.
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Sil3
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by Sil3 » 16 Jun 2014, 09:02
Simon Otto was the Animation Supervisor I talked to ;)
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iamVFX
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by iamVFX » 16 Jun 2014, 10:15
Bullit wrote:Yeah that is unbelievable.
To the point of bullshit.
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Sil3
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by Sil3 » 16 Jun 2014, 15:10
iamVFX wrote:Bullit wrote:Yeah that is unbelievable.
To the point of bullshit.
Im pretty sure you guys understood that the realtime viewport rendering its not the FINAL render image quality right? Even Maya has some nice tricks on its viewport 2, also on Cars Pixar already had the tech to display almost identical final render imagery in realtime...
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Bullit
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by Bullit » 16 Jun 2014, 17:09
Explained then. It just appeared at first sight there wasn't need for rendering.
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NNois
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by NNois » 16 Jun 2014, 18:47
well i don't know if their viewport able to live render but their renders looks very old tech, this shows at least they are not using Arnold !!
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luceric
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by luceric » 17 Jun 2014, 22:44
NNois wrote:well i don't know if their viewport able to live render but their renders looks very old tech, this shows at least they are not using Arnold !!
Aren't ya the king of rendering tech and art direction! ;)
More seriously, there is clearer information about the tool on FxGuide
https://www.fxguide.com/quicktakes/drea ... -dragon-2/
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forton
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by forton » 18 Jun 2014, 09:04
The animator would type in a bunch of values, hit render and re-calculate and they could wait 20 seconds for the pose.
like I read it here they used some kind of eighties style technology before this. It makes no sense, was their software worse than off the shelve software back then?
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iamVFX
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by iamVFX » 18 Jun 2014, 10:34
Thanks for the link, that's more believable.
our animators are able to pose at 12 frames per second and get 24 frames per second playback of high res models on the animation
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MauricioPC
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by MauricioPC » 18 Jun 2014, 17:32
Very interesting read about the new workflow ... and the movie looks gorgeous!
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grendizer
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by grendizer » 27 Jun 2014, 10:12
Ah Thanks Mauricio! It looks really amazing! But as far as what I can see in this video, I'm sure animators need control objects sometimes, so I guess it's possible to make them visible, switch them visible and invisible.
But what's great is the speed of interaction with the 3d scene and the 3d characters.
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MauricioPC
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by MauricioPC » 27 Jun 2014, 14:21
Yes, I agree.
Maybe they could release it or partnership with the Foundry like MARI from Weta. From what I saw, I think the majority of animators would change to animate in it.
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