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ICE Delta Mush

Posted: 08 Sep 2014, 02:28
by Bullit

Re: ICE Delta Mush

Posted: 08 Sep 2014, 11:29
by rray
Also http://www.fxguide.com/featured/voodoo-magic/

Looks cool. For enveloping it looks like there's no big difference to selecting all points and hitting smooth in the weight editor.. but this works for all kinds of deformations

Re: ICE Delta Mush

Posted: 08 Sep 2014, 21:36
by rray
Raffael Fraggapane@ mailing list:
Delta mush isn't a smooth di per se', it's a binding state trick.
You smooth a mesh and save the delta of points from full detail to smooth
in the bind pose, you then deform and smooth out the full mesh, and lastly
re-apply the deltas back on the deformed smooth mesh to reinstate the high
frequency detail and irregularities.


A basic implementation like that is quite simple actually, and that's why
it's kinda brilliant.

Re: ICE Delta Mush

Posted: 24 Mar 2015, 18:36
by rray
Guillaume Baratte has done a C++ conversion of the compounds and shared them (plus sourcecode!) here:

C++ Implementation of Delta Mush for Softimage 2015