Grims wrote:Nizar wrote:Happy Blender user and supporter, no need autodesk any more. Learn blender mean two week of pain, after this all work fine and smooth and this is sixth month where blender help me to pay bills. Some problem here and there, but zbrush+ blender done the work decently, my clients don't notice the difference when I used Softimage for the some job, no need subscription so I can buy a better hardware next year (with three high end VGA ) and Blender foundation making a great effort and will see great release in a near future. Yes, the future is really bright outside ADSK umbrella.
Hey Nizar,
Taking your recent experience with Blender, what do you consider to be its strongest and weakest points?
I want to clarify that my experience, like everything else, it is purely subjective. I working into statue/action figures (3d printing) field, and sometime doing some rendering and really short and simple animation.
What I do in blender: hard surface modelling, basic rigging for pose the character, some turn around rendering or some very basic animation with few deformer.
What I don't like (in particular compared with XSI) :
- Not so strong viewport (but is better than modo viewport and in general handle well my models)
- No edit for two or more object at some (actually an addon solve this problem, but the workflow is worse)
- Sometime GoZ for blender had some strange result
- The history stack is only a modifier stack. I was not a fan of history stack, but sometime I complain this lack...
- Need lot of customization for fit your basic habits. This is really annoying when you try to modify shourtcuts (blender have shourtcut everywhere) because blender don't give you any signal tell you "this chourtcut is already taken or in use", so you must doing a lot of tentative, XIS with his visual representation is light years ahead. ATM I found a nice solution for navigation, and this, with some compromise, fit well with my habit.
- Handles... near useless in blender, not two axis constraint, for two axis constraint you need to "eliminate" the unwanted axis pressing shift+ x,y or z during move or scale. This is a problem when you are not in global mode, but in normal or local mode (must guess the right axis and press two the combo). A bad design IMO.
- Z is the vertical axis! Why!?
What I like
- After XSI and Silo, Blender is for me the more fast modeller ever tried. REally fast, really nice and with a lot of nice tools. IMO more fast and organic and with more consistence than modo.
- Rock solid stability!
- Free, but I pay a monthly donation and also participated to Gooseberry project.
- Free or commercial addon for anything. About commercial you can easily live without, but some free are really essential to me (Like material mit)
- A real bright future. Blender Foundation work constantly and they try to solve some of the issue and lack blender actual have. The new viewport project seems come to life.
- Lot of tutorials and very good community. You have a doubt? Need to post on blender artist and will receive a lot of help.
- I found two bug in blender during my work (one an annoying error when use individual origin). Reported the bugs this was solved the day after.
- Rigify is the most simple and fast (more simple than gear) auto rigging system I ever used. I'm not a rigger or animator, for my basic need this solution is quite perfect.
- Integrated sculpt and dynatopo. I sculpt in zbrush, but blender sculpt is really nice and time to time I prefer doing some task directly in blender without any boring import export operation in zbrush.
- Sometime zbrush had some bad time and crashing in some dynamesh/boolean operation. Blender is more slow, but don't crash and doing ever the job.
- Cycles: nice, fast, simple. I like it and seems better with every release. My next machine will have three VGA, and I can brought it (I already have one) thanks to the open software and not subscription
- With almost every release all the software and not only few part of it (excluding the internal game engine) have improvement and optimization.