Fabric Engine for Modo
Posted: 04 May 2015, 19:07
Tomorrow at FMX at 10am. Got it from FE Facebook.
P.S.: Making it easier to choose Modo now.
unofficial SOFTIMAGE© community
https://si-community.com/community/
Fabric for Cinema4D
We’re also working with Maxon and one of our testers to integrate Fabric with Cinema4D. It’s a little early for screenshots but you can expect to see much more on all of these integrations over the next few months. The Maxon team have been great to deal with and both companies are eager to see this come together. Watch this space.
I suggested the sub forum, and as soon as Canvas for Softimage is released, you'll not be able to shut me up, so I wouldnt worry about that.Hirazi Blue wrote:The state of our "very own" Fabric subforum makes me wonder
about integrating it in so many new host applications.
We like to think of ourselves as a rather "technical bunch"
and even we seem unable to get a serious discussion on the topic going.
Same here, as soon as canvas for soft is there I can start integrating canvas tools in existing projects, little babysteps at a time, as long as I have to open Maya to test canvas it's just not happening for the moment.Pooby wrote: I suggested the sub forum, and as soon as Canvas for Softimage is released, you'll not be able to shut me up, so I wouldnt worry about that.
Oh, I don't worry about that and I fully expect for the subforum to find some use when Canvas hits,Pooby wrote:so I wouldnt worry about that.
I agree. Every time I see code, I get bored. It's like learning Houdini. Yeah, it's procedural, it's node, but often you need to put expressions, etc, and even that I don't like.Pooby wrote:Thats because most of us aren't coders, but a lot of us are adept in ICE I guess.
Due the nature of Fabric it will be great to have a resource for the things that are made and that people are willing to share. I seem to recall bringing this up with Paul before. That in itself will encourage people to try and get into it. Really looking forward to playing with it when I get some time. We are going to be moving our students to an alembic based workflow, so being able to create little apps that can easy allow us to load and preview scenes real time will be a great step forward.MauricioPC wrote:I agree. Every time I see code, I get bored. It's like learning Houdini. Yeah, it's procedural, it's node, but often you need to put expressions, etc, and even that I don't like.Pooby wrote:Thats because most of us aren't coders, but a lot of us are adept in ICE I guess.
http://community.thefoundry.co.uk/discu ... 0&p=924356So, 1st day on FMX with some really really big news.
The fabric system works as beta and was shown in a video during the track - its exactly like the thing they also showed in Maya.
They said: Fabric can also do all that ICE can do - but much more powerful.
Now the next big thing (non official - but true and approved... =8-)
Houdini Engine for Modo is in development. You´ll be able to get all Houdini effects from fluids, hair, cloth, breakable objects, dynamics, rigs, replicators and terrain/tree, house and city generators or everything that will be exported as Engine plugin ... directly running in Modo!
I wonder when 'next' would be.On 06/03/2015 5:49 PM, Paul Doyle wrote:
It's coming for Softimage, Max, Houdini and other DCCs as well.
This alpha has our standalone client and Maya support:
all of our customers are on Maya, so it made sense to do that first.
On 06/03/2015 6:17 PM, Mathieu Leclaire wrote:
Not all your customers... though we are moving in that direction and this will definitely make the transition so much easier.
On 06/03/2015 6:22 PM, Paul Doyle wrote:
Actually we have you guys, Psyop and Blur all expecting Softimage support sooner rather than later
It's next on the list!