GEAR scaling problem
Posted: 01 Sep 2015, 13:07
Hi
For a while now I've been using Gear and it's been quite nice. I have a question for those that have used it regularly:
How to solve the problems that arise in some components when scaling up the model?
Note: I know the guides usually don't have the arm and legs hierarchies parented to "local_C0_ctl", so it's not that issue.
For example take the chicken and the dog:
If I scale "local_C0_ctl" to 10.0 it looks like this, stretches in. Notice the spine nulls shooting out.
If I scale "local_C0_ctl" to 20.0 it looks like this, it stretches out. The spine nulls are out of the screen now.
In the case of the chicken guide (not the rig model) the feet also go crazy when converted to rig.
So it seems that the components "chain_cns" and "spine", don't go along well with scaling the "local_C0_ctl" (I also tried the parameter instead of kine pose and same results)
Now, I know it's good to have good specs for size when starting to do a rig, and to be honest I haven't had a problem scaling things up and down a little. But, reality is not always rational and tidy as we wish, and sometimes, I have to prop up a model and later it is re-used for a different scene with different constrains, where this issue was raised and I was wondering if someone else using GEAR had found this and tackled it. I'm wondering if it is related some curve length or similar. Also for those using Maya, maybe this is worth to check.
Thanks
For a while now I've been using Gear and it's been quite nice. I have a question for those that have used it regularly:
How to solve the problems that arise in some components when scaling up the model?
Note: I know the guides usually don't have the arm and legs hierarchies parented to "local_C0_ctl", so it's not that issue.
For example take the chicken and the dog:
If I scale "local_C0_ctl" to 10.0 it looks like this, stretches in. Notice the spine nulls shooting out.
If I scale "local_C0_ctl" to 20.0 it looks like this, it stretches out. The spine nulls are out of the screen now.
In the case of the chicken guide (not the rig model) the feet also go crazy when converted to rig.
So it seems that the components "chain_cns" and "spine", don't go along well with scaling the "local_C0_ctl" (I also tried the parameter instead of kine pose and same results)
Now, I know it's good to have good specs for size when starting to do a rig, and to be honest I haven't had a problem scaling things up and down a little. But, reality is not always rational and tidy as we wish, and sometimes, I have to prop up a model and later it is re-used for a different scene with different constrains, where this issue was raised and I was wondering if someone else using GEAR had found this and tackled it. I'm wondering if it is related some curve length or similar. Also for those using Maya, maybe this is worth to check.
Thanks