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looking for Kristinka hair artist

Posted: 28 Nov 2015, 15:28
by mirkoj
Wondering if there is good Kristinka hair artist out there that can take on grooming an character?
Please contact on mirkoj.animator@gmail.com
Thanks

Re: looking for Kristinka hair artist

Posted: 22 Jan 2016, 02:16
by benmalartre
Hi mirko, I'm not so proficient with kristinka, but I do have develloped a custom grooming and simulation framework in ICE
based on polygonal modeling

here is a link to a video http://benmalartre.free.fr/pages/demos.php?id=0&cat=1

kind regards

ben

Re: looking for Kristinka hair artist

Posted: 22 Jan 2016, 09:19
by Hirazi Blue
Looks interesting. Would you be willing and able to share the system? :-\

Re: looking for Kristinka hair artist

Posted: 23 Jan 2016, 09:12
by anhungxadieu
wow!
your works are awesome, regarding hair polygon grooming it's base on ice or c++ hard code, can you share a bit of info ..?

Re: looking for Kristinka hair artist

Posted: 24 Jan 2016, 00:48
by benmalartre
Hey thanks!
It's a work in progress, but it's been used in production.
It's all done in ICE..

The production version develloped at Ellipsanime was using custom C++ nodes but I managed to get rid of them
Now it's only based on factory nodes

I have one ICETree on the Polymesh, one Guide Point Cloud and one Render Point Cloud

I simulate the Polymesh with ICE syflex for animation, not really accurate but really stable and fast...

I will be able to share the system, I have to find time to clean it a bit and package it properly...
Also I have to make a short documentation on how to use it...

Re: looking for Kristinka hair artist

Posted: 24 Jan 2016, 03:40
by anhungxadieu
thanks you ,Benmalartre. :ymhug:

please share it!! i think we don't need a clean ice tree ... just only want to understand the concept behind it. Thank for your time! ;)

Re: looking for Kristinka hair artist

Posted: 24 Jan 2016, 10:24
by Hirazi Blue
benmalartre wrote:I will be able to share the system, I have to find time to clean it a bit and package it properly...
Also I have to make a short documentation on how to use it...
That's great! Thanks in advance... :ymhug:

Re: looking for Kristinka hair artist

Posted: 24 Jan 2016, 17:12
by benmalartre
Here is a quick XSI 2013 scene if you want to take a look at it without any comments/explanation
http://benmalartre.free.fr/datas/scenes/Furax.scn

Re: looking for Kristinka hair artist

Posted: 24 Jan 2016, 17:23
by anhungxadieu
benmalartre wrote:Here is a quick XSI 2013 scene if you want to take a look at it without any comments/explanation
http://benmalartre.free.fr/datas/scenes/Furax.scn
great!!! thank you very much!

Re: looking for Kristinka hair artist

Posted: 10 Feb 2016, 13:40
by Hirazi Blue
Just got around looking at your example scene and I was hoping you could post some more usage info,
as I can't even seem to get the sample scene to render properly.


edit: After hiding the Hair_Emitter, the Hair_Mesh and the Hair_Guide and after applying a Hair shader on the Hair_Render object this is the result I get:
furax.jpg
The diagnostics bombard me with the following error

Code: Select all

error  051071: broke suspected infinite trace recursion
:-\ :-\ :-\

Re: looking for Kristinka hair artist

Posted: 16 Feb 2016, 18:47
by benmalartre
hello,
adjusting the size of the particle in the render point cloud get rid of the error
I updated the scene on the server with hair shader and crappy light rig
It's not really better but there is no more error