My way with Blender
Posted: 25 Mar 2016, 17:13
This will be a series of posts with my reactions learning Blender. I hope to show some work when things get more advanced.
- Overloaded interface is obviously the first reaction.
- 3ds Max interface setting well doesn't include many keys like wireframe, solid. To make it worse when i was playing with F1, 2 keys there was no obvious way to return back.
- Render options have no obvious way to save default in its own Gui, i had to go to save startup scene.
Making a render preset instead was easy.
No obvious way to point/zoom in zoom out the camera from camera viewport.
No obvious way to render the viewport instead of the camera.
That fact that i have to save scene startup settings to define several settings makes it is impossible to do that while i work since it would mean that it would delete other settings.
- Overloaded interface is obviously the first reaction.
- 3ds Max interface setting well doesn't include many keys like wireframe, solid. To make it worse when i was playing with F1, 2 keys there was no obvious way to return back.
- Render options have no obvious way to save default in its own Gui, i had to go to save startup scene.
Making a render preset instead was easy.
No obvious way to point/zoom in zoom out the camera from camera viewport.
No obvious way to render the viewport instead of the camera.
That fact that i have to save scene startup settings to define several settings makes it is impossible to do that while i work since it would mean that it would delete other settings.