Page 1 of 1
Essential plugins...
Posted: 29 Jul 2016, 12:39
by Hirazi Blue
It probably would be a good idea to compile a list of essential plugins.
What plugins (that are still available) for Softimage are deemed essential?
What do you think?
Re: Essential plugins...
Posted: 29 Jul 2016, 17:13
by Pooby
I don't know, but I'd love to have everything on RRay.de put in one massive ZIP file.
I'd be heartbroken if that site ever went down
Re: Essential plugins...
Posted: 29 Jul 2016, 17:35
by rray
Don't worry, no plans of taking it offline any time soon.
The big zip download is something I actually planned to do with one of the next updates. Along with a netview addon to access it.
The only plugin which I have permanently installed is UVStamp, if that's the definition of essential.
Re: Essential plugins...
Posted: 29 Jul 2016, 17:51
by rray
Re: Essential plugins...
Posted: 29 Jul 2016, 19:10
by mc_axe
I cant live happy days without mCleaner,,
and im specifically bound with a part of it (that i have also in script),, i talk about removing left over points with valance<=2 i call them lonely points. Lonely points can have many causes for example dissolve of a part of an edge-loop etc, or a simple add edge tool when you simply forget to undo first click.
The amount of extra TIME needed without this tool, when you have done a tone of operations before, to FIND with naked eye click and SELECT and DELETE lonely points on top of edges in a very dense situation is CRAZY. In HR models sometimes it becomes a task that that feels like not meant for human beings.
When i got this functionality i improved alot, managed to focus on topology, instead of looking for pins in a forest, finished some models from the past etc.. And that is only one small part of m cleaner
If somebody locks me in a cell with SI and no m_cleaner i will learn programming first to re-create my fav part at least!
Re: Essential plugins...
Posted: 29 Jul 2016, 22:52
by Draise
A whole packet with them all would be amazing! Like a major service pack for SI.
Re: Essential plugins...
Posted: 02 Aug 2016, 10:15
by myara
I'm biased because I wrote it, but I do use mSymm all the time for character modeling. (btw, I hope I can release an updated version next month)
From the tools I haven't write, I use Incremental Save (a modified version) every time I use Softimage, Multi-Importer (import with drag & drop), and MX_Roundish every now and then too. (Warning: It breaks your UV).
Lately in our current project (Real Time Toon Shading) we are using User Normal Translator from my friend Gotetz:
https://github.com/Gotetz/UserNormalTranslator
And thanks for mentioning mCleaner (This one still has a bug that I haven't fixed yet! ><; hopefully next month)