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Displacement Map To Create Sub-Polygons ?

Posted: 22 May 2017, 22:55
by Frank1000
Hi,
is it possible to refine the actual polygon object with sub-polygons by applying a displacement map ?

Image



I found Model/Modify/Deform/Push, but didn't see how to apply the image to it ... probably it needs to be a weightmap or fiddled in the material editor.

Image

Re: Displacement Map To Create Sub-Polygons ?

Posted: 22 May 2017, 23:14
by rray
Images and animations work fine too when you create a texture map on your mesh (get->property->texture map)
After that you can pick the clip using the plug button

Re: Displacement Map To Create Sub-Polygons ?

Posted: 23 May 2017, 00:00
by mc_axe
Was always wandering aswell, how to get the result of a displacement, nice workaround.

Re: Displacement Map To Create Sub-Polygons ?

Posted: 23 May 2017, 12:56
by Frank1000
thx rray :)