Hey Shekn is there a way we can have support for native shaders like Integer Attribute and Color Multi-Switch? Its very handy when you use Julian Johnson vertex island in ICE to randomize leaf color with the compound jj_indexer, i cant find a way to do it with Cycles while other engines support the Color Multi-Switch node
ths is an old thread about it, if you dont get what i mean
https://www.si-community.com/community/ ... ion#p60020
thanks
Cycles for Softimage
Plugins linking to this thread: (hide)
Sycles 2.1.3
V 2.1.3 released August 2023 —
This is a full integration of the Blender Cycles renderer into XSI. This update is a complete rewrite for the latest Cycles version from 2023 and has support for the following Softimage features (quoted from the download page):
Polygon meshes and hair geometry Texture coordinates Vertex colors Shaderball preview. For materials, shader nodes and texture nodes Basic limited support of the following buil-in Softimage shader nodes: Phong, Lambert, Hair Shading, Image, converters between vector, color and scalar Ambience global environment light Limited support of built-in Softimage light sources Model instances ICE strands geometry ICE poitcloud instances ICE geometry attributes (vector, color and scalar) with context per-point and per-object Volume rendering. In particular supports emFluid, Explosia FX and openVDB for Softimage volumes Special VDB Primitive for rendering vdbs without ICE Output multilayered exr file with all rendered passe Rendermaps
The following features from Cycles itself are supported: CPU and GPU rendering. In particular multidevices are supported. This allows to use cpu and gpu simultaneously. Note: This distribution does not contains libraries for gpu rendering. You can download it from here. Unpack the archive and place lib folder to the /Sycles_2_1_2/Application/Plugins/ folder near the file config.ini All Cycles shader nodes OSL shaders OpenColorIO profiles (Blender profile included) All Cycles output passes (Combined, Depth, Normal and so on) Color and value shader AOVs Lightgroups Cycles camera properties, in particular all panorama modes Cycles light sources Denoising by using Open Image Denoise and OptiX denoiser
For more information, full documentation and a list of the available Cycles nodes see the download page linked below. There is no local backup because the addon is still frequently updated - the plugin can be downloaded on Shekn's github releases. The source code is available on github there well.
This is a full integration of the Blender Cycles renderer into XSI. This update is a complete rewrite for the latest Cycles version from 2023 and has support for the following Softimage features (quoted from the download page):
Polygon meshes and hair geometry Texture coordinates Vertex colors Shaderball preview. For materials, shader nodes and texture nodes Basic limited support of the following buil-in Softimage shader nodes: Phong, Lambert, Hair Shading, Image, converters between vector, color and scalar Ambience global environment light Limited support of built-in Softimage light sources Model instances ICE strands geometry ICE poitcloud instances ICE geometry attributes (vector, color and scalar) with context per-point and per-object Volume rendering. In particular supports emFluid, Explosia FX and openVDB for Softimage volumes Special VDB Primitive for rendering vdbs without ICE Output multilayered exr file with all rendered passe Rendermaps
The following features from Cycles itself are supported: CPU and GPU rendering. In particular multidevices are supported. This allows to use cpu and gpu simultaneously. Note: This distribution does not contains libraries for gpu rendering. You can download it from here. Unpack the archive and place lib folder to the /Sycles_2_1_2/Application/Plugins/ folder near the file config.ini All Cycles shader nodes OSL shaders OpenColorIO profiles (Blender profile included) All Cycles output passes (Combined, Depth, Normal and so on) Color and value shader AOVs Lightgroups Cycles camera properties, in particular all panorama modes Cycles light sources Denoising by using Open Image Denoise and OptiX denoiser
For more information, full documentation and a list of the available Cycles nodes see the download page linked below. There is no local backup because the addon is still frequently updated - the plugin can be downloaded on Shekn's github releases. The source code is available on github there well.
download page: https://ssoftadd.github.io/syclesSecondGenPage.html / all of Shekn's plugins / author on vimeo / si-community thread
Re: Cycles for Softimage
Integer per-point attributes from ICE are supported by using default cycAttribute shader node. Color Multi-Switcher shader node can be constructed by using default Cycles shader nodes. Here is an example:
This is a compound container:
And this is compound port values:
This is a compound container:
And this is compound port values:
Re: Cycles for Softimage
you are the man<3 thanks!
Re: Cycles for Softimage
can you please share this setup? i cant get it to workShekn wrote: ↑27 Mar 2024, 16:57 Integer per-point attributes from ICE are supported by using default cycAttribute shader node. Color Multi-Switcher shader node can be constructed by using default Cycles shader nodes. Here is an example:
This is a compound container:
And this is compound port values:
Who is online
Users browsing this forum: No registered users and 48 guests