It was me by mistake. Apologies clicked wrong button. Should have been quote.
Please verify if it is correct now.
McNistor wrote: ↑28 Oct 2017, 16:53 Certainly, introducing more criteria will yield a more accurate result regarding any approximation. Do you think that s/w industry fares better than startups in other industries when it comes to success rates? My intuition, which is of course not data, tells that it's quite possible that s/w startups have a lower chance of success. The only upside for s/w is that investment is relatively low compared to others. Anyway, it's a non-important side point.
Regarding your point in bold font, I'm not sure about the artist-friendly aspect of Fabric. One has to just look at Mudbox, which is, not even arguably, a lot more artist friendly than say, Zbrush.
My very take on this is that their target user-base was(is) already congregated around one or two solution already established in the industry. Pretty much the most difficult thing to overcome for any startup: get market share from the current companies. If it's not revolutionary AND extremely well marketed, it's definitely DoA.
bold part was ok, but me myself commenting about how my point is important sounded kinda douchie
The complete removal of all traces of Fabric Engine from the Internet in one fell swoop leads me to believe something along these lines to be true. At least the documentation site and the Git repository still lives. Having said that, if you're using Fabric Engine, I'd advise you archive the Git and Docs at the soonest opportune moment.
well, from what Draise wrote you can decide if it was meant to be a gamechanger. I think it was, on paper.
I don't think they necessarily took the wrong route. I think they were concentrating (quite rightly) on the underlying engine first , but it took too long for the user friendliness aspect to arrive, for me personally.
You'll find the same position/recommendation in Houdini's community: consider writing vex before fiddling with vops. It's about being efficient - one short line of vex equals many vop nodes. Of course, one should create their tool however they prefer and thankfully I don't think there's some sort of snobbery in H community like you encountered there. At least, I saw none of it. You most likely already know this, but maybe your lived experience is different.
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