Download here: https://ssoftadd.github.io/uvPackerPage.html
This addon is a bridge between standalone application for uv packing and Softimage. It works in the same way as the similar addon for Blender (https://www.uv-packer.com/blender/). Moreover, it use the same application for packing. The workflow is the following:
1. The user select any number of polygon meshes and select the command Get - Property - Texture Projection - UV Packer
2. The addon gather required information from selected objects and runs standalone application with this information as an input data
3. Packing uvs inside the application
4. Return new uv-coordinates back to Softimage and apply it to selected objects
At present version of the addon the export stage (when the addon gather the information about selected objects) takes the most time. Actual packing is musch faster. It's because the addon use the pure Python API, and getting data about scene objects is quite slow. May be I will rewrite export stage into c++ in the future, but I don't know when.
UV Packer for Softimage
Re: UV Packer for Softimage
I tested Uv packer for Blender a while ago and found it awesome, one of the best solutions for UV packing out there. Now it works in Softimage, thanks a lot
Re: UV Packer for Softimage
Thank you ! Works fine. Great UV results.
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- Posts: 39
- Joined: 11 May 2020, 14:22
Re: UV Packer for Softimage
Thank you !
It's baked as NodeUserNormal, but how do I bake it as a texture projection?
Right now, the solution is to overwrite NodeUserNormal with the appropriate texture projection in ICE
It's baked as NodeUserNormal, but how do I bake it as a texture projection?
Right now, the solution is to overwrite NodeUserNormal with the appropriate texture projection in ICE
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- Posts: 39
- Joined: 11 May 2020, 14:22
Re: UV Packer for Softimage
I tried a few times and it fixed it.
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