wParallax and Softmage
wParallax
wparallax.com
wParallax - Blender + Cycles OSL Tutorial
who has the time and desire to test
wParallax Cycles OSL -download
wParallax Free Scene
https://gumroad.com/l/YyRmU/
we test and leave our feedback, your opinion is important
this will work softimage with cycles ?
wParallax and Softmage
Re: wParallax and Softmage
The maths behind that are actually very simple, I've sucessfully translated it to UE4 (you can find the math in multiple place on the web)
I assume you can do it in XSI if you can get the camera data in the shadertree
I assume you can do it in XSI if you can get the camera data in the shadertree
Re: wParallax and Softmage
" The maths behind that are actually very simple, I've sucessfully translated it to UE4 (you can find the math in multiple place on the web)
I assume you can do it in XSI if you can get the camera data in the shadertree "
let's get more details ?
I assume you can do it in XSI if you can get the camera data in the shadertree "
let's get more details ?
Re: wParallax and Softmage
Of course that's my shader tree, as you can see you just need to get the camera vector, and as far as I remember you can get that even in MR
Re: wParallax and Softmage
you are a genius
you can write it under softimage
(better under cycles)
you can write it under softimage
(better under cycles)
Re: wParallax and Softmage
if you write that in Soft I advice you comparing it with my UE code, here
https://blueprintue.com/blueprint/__qhbak7/
https://blueprintue.com/blueprint/__qhbak7/
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