wParallax and Softmage

General discussion about 3D DCC and other topics
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xsisoft
Posts: 152
Joined: 01 Nov 2018, 11:13

wParallax and Softmage

Post by xsisoft » 13 Apr 2021, 20:48

wParallax and Softmage

wParallax
wparallax.com




wParallax - Blender + Cycles OSL Tutorial


who has the time and desire to test
wParallax Cycles OSL -download

wParallax Free Scene
https://gumroad.com/l/YyRmU/

we test and leave our feedback, your opinion is important :-)
this will work softimage with cycles ?

NNois
Posts: 754
Joined: 09 Jun 2009, 20:33

Re: wParallax and Softmage

Post by NNois » 19 Apr 2021, 22:27

The maths behind that are actually very simple, I've sucessfully translated it to UE4 (you can find the math in multiple place on the web)
I assume you can do it in XSI if you can get the camera data in the shadertree

xsisoft
Posts: 152
Joined: 01 Nov 2018, 11:13

Re: wParallax and Softmage

Post by xsisoft » 19 Apr 2021, 23:37

" The maths behind that are actually very simple, I've sucessfully translated it to UE4 (you can find the math in multiple place on the web)
I assume you can do it in XSI if you can get the camera data in the shadertree "


let's get more details ?

NNois
Posts: 754
Joined: 09 Jun 2009, 20:33

Re: wParallax and Softmage

Post by NNois » 20 Apr 2021, 12:26

Of course that's my shader tree, as you can see you just need to get the camera vector, and as far as I remember you can get that even in MR
2021-04-20 12_20_49-NewMaterial.jpg

xsisoft
Posts: 152
Joined: 01 Nov 2018, 11:13

Re: wParallax and Softmage

Post by xsisoft » 20 Apr 2021, 18:47

you are a genius :-)
you can write it under softimage
(better under cycles)

NNois
Posts: 754
Joined: 09 Jun 2009, 20:33

Re: wParallax and Softmage

Post by NNois » 21 Apr 2021, 08:52

if you write that in Soft I advice you comparing it with my UE code, here
https://blueprintue.com/blueprint/__qhbak7/

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