Guilty Gear Strive

General questions and troubleshooting SOFTIMAGE©
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myara
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Joined: 28 Sep 2011, 10:33

Guilty Gear Strive

Post by myara » 13 Jul 2021, 12:20

Guilty Gear Strive

Released 1 month ago. Made with Softimage 2015.



https://www.guiltygear.com/ggst/en/
M.Yara
Character Modeler | Softimage Generalist (sort of)

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Grubber
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Location: Vilnius, Lithuania

Re: Guilty Gear Strive

Post by Grubber » 14 Jul 2021, 16:06

Looks awesome!!!

How do you know it was made with Softimage?

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myara
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Re: Guilty Gear Strive

Post by myara » 15 Jul 2021, 02:07

I was involved in the modeling process, but I wasn’t in the animation so I’m not sure what was used. My guess is Maya because they’ve been working in exporting the rig to Maya.
M.Yara
Character Modeler | Softimage Generalist (sort of)

kowy
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Re: Guilty Gear Strive

Post by kowy » 15 Jul 2021, 09:17

interested in making process ! )

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Grubber
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Re: Guilty Gear Strive

Post by Grubber » 15 Jul 2021, 10:51

myara wrote: 15 Jul 2021, 02:07 I was involved in the modeling process, but I wasn’t in the animation so I’m not sure what was used. My guess is Maya because they’ve been working in exporting the rig to Maya.
It would be very interesting to see any modeling wips. But of course it is understandable if you can't share any.
Again, the opening movie looks really awesome!

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myara
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Re: Guilty Gear Strive

Post by myara » 15 Jul 2021, 14:05

Yeah, can't really share any data. But the process is not that different from the original Guilty. You can find some info about it like here:
http://www.ggxrd.com/Motomura_Junya_GuiltyGearXrd.pdf

Now It's using higher specs, more polygons and more complex shaders with more effects like rim lights and gradients that are replicated in Softimage with cgfx shaders.
M.Yara
Character Modeler | Softimage Generalist (sort of)

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sirdavid32
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Re: Guilty Gear Strive

Post by sirdavid32 » 08 Aug 2021, 11:07

I've been watching the 4 hour animated movie (I am at hour 2 atm), and it's amazing. Great work!

kowy
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Joined: 01 Jun 2020, 16:30

Re: Guilty Gear Strive

Post by kowy » 11 Aug 2021, 18:05

can't find any docs on cgfx shaders or how to turn vertex map into opengl toon

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