Change position and rotation of a deformer afterwards?

Issues concerning rigging & Face Robot...
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starcow
Posts: 27
Joined: 16 Nov 2012, 12:28

Change position and rotation of a deformer afterwards?

Post by starcow » 21 May 2022, 14:46

Is there a way to change the position and rotation of a deformer afterwards? So this new pose is declared as "default"? Or do I always have to redo all the weights when I notice that the position and rotation of the deformer are not yet optimal?

Many thanks!
Cheers, starcow

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Mathaeus
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Location: Zagreb, Croatia
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Re: Change position and rotation of a deformer afterwards?

Post by Mathaeus » 24 May 2022, 12:56

If it's about envelope deformer in SI, that's 'set reference pose'. Branch select skeleton, run this command through Animate>Envelope panel. For practical resaons, you want to store this new pose for later use, let's say like static action in Mixer.

opoppopopp
Posts: 169
Joined: 16 Jun 2009, 06:23

Re: Change position and rotation of a deformer afterwards?

Post by opoppopopp » 24 May 2022, 18:19

Or you can individually adjust the transformation values, under each deformer's static_kinematic node.

starcow
Posts: 27
Joined: 16 Nov 2012, 12:28

Re: Change position and rotation of a deformer afterwards?

Post by starcow » 25 May 2022, 13:40

Great, that works! Thank you for the important tips!

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