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			<node type="shader" progid="Softimage.sib_color_math_basic.1" index="38">
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			<port index="13" portname="diffuse_curve" username="lightmap_gamma" displayname="Sampling Gamma"></port>
			<port index="3" portname="overall_weight" username="overall_weight" displayname="Weight"></port>
			<port index="3" portname="edge_factor" username="edge_factor" displayname="Edge Factor"></port>
			<port index="3" portname="primary_spec_color" username="primary_spec_color" displayname="Color"></port>
			<port index="3" portname="primary_weight" username="primary_weight" displayname="Weight"></port>
			<port index="3" portname="primary_edge_weight" username="primary_edge_weight" displayname="Edge Weight"></port>
			<port index="3" portname="primary_shinyness" username="primary_shinyness" displayname="Shinyness"></port>
			<port index="3" portname="secondary_spec_color" username="secondary_spec_color" displayname="Color"></port>
			<port index="3" portname="secondary_weight" username="secondary_weight" displayname="Weight"></port>
			<port index="3" portname="secondary_edge_weight" username="secondary_edge_weight" displayname="Edge Weight"></port>
			<port index="3" portname="secondary_shinyness" username="secondary_shinyness" displayname="Shinyness"></port>
			<port index="3" portname="reflect_weight" username="reflect_weight" displayname="Weight"></port>
			<port index="3" portname="reflect_edge_weight" username="reflect_edge_weight" displayname="Edge Weight"></port>
			<port index="3" portname="reflect_shinyness" username="reflect_shinyness" displayname="Shinyness"></port>
			<port index="37" portname="input" username="radiance" displayname="Radiance"></port>
			<port index="0" portname="scale_conversion" username="scale_conversion" displayname="scale_conversion">
				<secondaryport index="9" portname="scale_conversion"></secondaryport>
			</port>
			<port index="0" portname="screen_composit" username="screen_composit" displayname="screen_composit">
				<secondaryport index="9" portname="screen_composit"></secondaryport>
			</port>
			<port index="25" portname="shader" username="env" displayname="Environment"></port>
			<port index="44" portname="bump" username="bump" displayname="Bump"></port>
			<port index="22" portname="shader" username="disp" displayname="Displacement"></port>
			<port index="7" portname="scatter_bias" username="scatter_bias" displayname="Bias"></port>
			<port index="0" portname="falloff" username="falloff" displayname="Epidermal/Subdermal Sample Falloff">
				<secondaryport index="9" portname="falloff"></secondaryport>
			</port>
			<port index="34" portname="inuse1" username="sssDiffResult_inuse" displayname="sssDiffResult_inuse"></port>
			<port index="34" portname="inuse2" username="sssDiffRaw_inuse" displayname="sssDiffRaw_inuse"></port>
			<port index="34" portname="inuse3" username="sssDiffLevel_inuse" displayname="sssDiffLevel_inuse"></port>
			<port index="34" portname="inuse5" username="sssSubdermalResult_inuse" displayname="sssSubdermalResult_inuse"></port>
			<port index="34" portname="inuse6" username="sssSubdermalRaw_inuse" displayname="sssSubdermalRaw_inuse"></port>
			<port index="34" portname="inuse7" username="sssSubdermalLevel_inuse" displayname="sssSubdermalLevel_inuse"></port>
			<port index="35" portname="inuse1" username="sssEpidermalResult_inuse" displayname="sssEpidermalResult_inuse"></port>
			<port index="35" portname="inuse2" username="sssEpidermalRaw_inuse" displayname="sssEpidermalRaw_inuse"></port>
			<port index="35" portname="inuse3" username="sssEpidermalLevel_inuse" displayname="sssEpidermalLevel_inuse"></port>
			<port index="35" portname="inuse4" username="sssBackResult_inuse" displayname="sssBackResult_inuse"></port>
			<port index="35" portname="inuse5" username="sssBackRaw_inuse" displayname="sssBackRaw_inuse"></port>
			<port index="35" portname="inuse6" username="sssBackLevel_inuse" displayname="sssBackLevel_inuse"></port>
			<port index="35" portname="inuse7" username="AmbientOcclusion_inuse" displayname="AmbientOcclusion_inuse"></port>
			<port index="34" portname="inuse4" username="sssSpecReflResult_inuse" displayname="sssSpecReflResult_inuse"></port>
			<port index="36" portname="inuse1" username="sssOldSpecResult_inuse" displayname="sssOldSpecResult_inuse"></port>
			<port index="36" portname="inuse2" username="sssMia_SpecResult_inuse" displayname="sssMia_SpecResult_inuse"></port>
			<port index="36" portname="inuse3" username="sssMia_SpecRaw_inuse" displayname="sssMia_SpecRaw_inuse"></port>
			<port index="36" portname="inuse4" username="sssMia_SpecLevel_inuse" displayname="sssMia_SpecLevel_inuse"></port>
			<port index="36" portname="inuse5" username="sssMia_ReflResult_inuse" displayname="sssMia_ReflResult_inuse"></port>
			<port index="36" portname="inuse6" username="sssMia_ReflRaw_inuse" displayname="sssMia_ReflRaw_inuse"></port>
			<port index="36" portname="inuse7" username="sssMia_ReflLevel_inuse" displayname="sssMia_ReflLevel_inuse"></port>
			<port index="45" portname="inuse1" username="irradiance_inuse" displayname="irradiance_inuse"></port>
			<port index="42" portname="input" username="DynamicChannels" displayname="DynamicChannels"></port>
			<port index="7" portname="lightmap" username="lightmap1" displayname="LightMap">
				<secondaryport index="0" portname="lightmap"></secondaryport>
				<secondaryport index="9" portname="lightmap"></secondaryport>
			</port>
			<port index="28" portname="" username="Surface" displayname="Surface"></port>
			<port index="25" portname="" username="Environment" displayname="Environment"></port>
			<port index="23" portname="" username="Displacement" displayname="Displacement"></port>
			<port index="2" portname="result" username="Shadow" displayname="Shadow"></port>
			<port index="7" portname="" username="Lightmap" displayname="Lightmap"></port>
		</exposed_ports>
		<connections>
			<cnx from_node="0" from_port="result" to_node="16" to_port="input"> </cnx>
			<cnx from_node="0" from_port="front_result" to_node="8" to_port="input"> </cnx>
			<cnx from_node="0" from_port="front_raw" to_node="12" to_port="input"> </cnx>
			<cnx from_node="0" from_port="front_level" to_node="15" to_port="input"> </cnx>
			<cnx from_node="1" from_port="ao_raw" to_node="24" to_port="input"> </cnx>
			<cnx from_node="1" from_port="result" to_node="40" to_port="input1"> </cnx>
			<cnx from_node="2" from_port="result" to_node="18" to_port="base_color"> </cnx>
			<cnx from_node="2" from_port="spec_result" to_node="26" to_port="input"> </cnx>
			<cnx from_node="2" from_port="spec_raw" to_node="29" to_port="input"> </cnx>
			<cnx from_node="2" from_port="spec_level" to_node="30" to_port="input"> </cnx>
			<cnx from_node="2" from_port="refl_result" to_node="31" to_port="input"> </cnx>
			<cnx from_node="2" from_port="refl_raw" to_node="33" to_port="input"> </cnx>
			<cnx from_node="2" from_port="refl_level" to_node="32" to_port="input"> </cnx>
			<cnx from_node="3" from_port="" to_node="18" to_port="color1"> </cnx>
			<cnx from_node="3" from_port="" to_node="27" to_port="input"> </cnx>
			<cnx from_node="4" from_port="" to_node="34" to_port="color2"> </cnx>
			<cnx from_node="5" from_port="" to_node="35" to_port="color6"> </cnx>
			<cnx from_node="6" from_port="" to_node="34" to_port="color4"> </cnx>
			<cnx from_node="8" from_port="" to_node="35" to_port="color1"> </cnx>
			<cnx from_node="9" from_port="specular_result" to_node="6" to_port="input"> </cnx>
			<cnx from_node="9" from_port="front_result" to_node="19" to_port="input"> </cnx>
			<cnx from_node="9" from_port="front_raw" to_node="17" to_port="input"> </cnx>
			<cnx from_node="9" from_port="front_level" to_node="14" to_port="input"> </cnx>
			<cnx from_node="9" from_port="back_result" to_node="20" to_port="input"> </cnx>
			<cnx from_node="9" from_port="back_raw" to_node="11" to_port="input"> </cnx>
			<cnx from_node="9" from_port="back_level" to_node="5" to_port="input"> </cnx>
			<cnx from_node="9" from_port="result" to_node="43" to_port="input"> </cnx>
			<cnx from_node="9" from_port="diffuse_result" to_node="21" to_port="input"> </cnx>
			<cnx from_node="9" from_port="diffuse_raw" to_node="4" to_port="input"> </cnx>
			<cnx from_node="9" from_port="diffuse_level" to_node="10" to_port="input"> </cnx>
			<cnx from_node="10" from_port="" to_node="34" to_port="color3"> </cnx>
			<cnx from_node="11" from_port="" to_node="35" to_port="color5"> </cnx>
			<cnx from_node="12" from_port="" to_node="35" to_port="color2"> </cnx>
			<cnx from_node="13" from_port="" to_node="39" to_port="input1"> </cnx>
			<cnx from_node="14" from_port="" to_node="34" to_port="color7"> </cnx>
			<cnx from_node="15" from_port="" to_node="35" to_port="color3"> </cnx>
			<cnx from_node="16" from_port="" to_node="9" to_port="diffuse_illum"> </cnx>
			<cnx from_node="17" from_port="" to_node="34" to_port="color6"> </cnx>
			<cnx from_node="18" from_port="" to_node="9" to_port="specular_illum"> </cnx>
			<cnx from_node="19" from_port="" to_node="34" to_port="color5"> </cnx>
			<cnx from_node="20" from_port="" to_node="35" to_port="color4"> </cnx>
			<cnx from_node="21" from_port="" to_node="34" to_port="color1"> </cnx>
			<cnx from_node="22" from_port="" to_node="23" to_port="input"> </cnx>
			<cnx from_node="24" from_port="" to_node="35" to_port="color7"> </cnx>
			<cnx from_node="26" from_port="" to_node="36" to_port="color2"> </cnx>
			<cnx from_node="27" from_port="" to_node="36" to_port="color1"> </cnx>
			<cnx from_node="29" from_port="" to_node="36" to_port="color3"> </cnx>
			<cnx from_node="30" from_port="" to_node="36" to_port="color4"> </cnx>
			<cnx from_node="31" from_port="" to_node="36" to_port="color5"> </cnx>
			<cnx from_node="32" from_port="" to_node="36" to_port="color7"> </cnx>
			<cnx from_node="33" from_port="" to_node="36" to_port="color6"> </cnx>
			<cnx from_node="34" from_port="" to_node="35" to_port="base_color"> </cnx>
			<cnx from_node="35" from_port="" to_node="36" to_port="base_color"> </cnx>
			<cnx from_node="36" from_port="" to_node="45" to_port="base_color"> </cnx>
			<cnx from_node="37" from_port="" to_node="38" to_port="input1"> </cnx>
			<cnx from_node="37" from_port="" to_node="40" to_port="input2"> </cnx>
			<cnx from_node="37" from_port="" to_node="46" to_port="input"> </cnx>
			<cnx from_node="38" from_port="" to_node="39" to_port="input2"> </cnx>
			<cnx from_node="39" from_port="" to_node="7" to_port="input"> </cnx>
			<cnx from_node="40" from_port="" to_node="41" to_port="input1"> </cnx>
			<cnx from_node="41" from_port="" to_node="0" to_port="diffuse_illum"> </cnx>
			<cnx from_node="43" from_port="" to_node="34" to_port="base_color"> </cnx>
			<cnx from_node="44" from_port="" to_node="9" to_port="bump"> </cnx>
			<cnx from_node="45" from_port="" to_node="28" to_port="input"> </cnx>
			<cnx from_node="46" from_port="" to_node="45" to_port="color1"> </cnx>
			<cnx from_node="47" from_port="" to_node="34" to_port="weight1"> </cnx>
			<cnx from_node="47" from_port="" to_node="34" to_port="weight2"> </cnx>
			<cnx from_node="47" from_port="" to_node="34" to_port="weight3"> </cnx>
			<cnx from_node="47" from_port="" to_node="34" to_port="weight4"> </cnx>
			<cnx from_node="47" from_port="" to_node="34" to_port="weight5"> </cnx>
			<cnx from_node="47" from_port="" to_node="34" to_port="weight6"> </cnx>
			<cnx from_node="47" from_port="" to_node="34" to_port="weight7"> </cnx>
			<cnx from_node="47" from_port="" to_node="35" to_port="weight1"> </cnx>
			<cnx from_node="47" from_port="" to_node="35" to_port="weight2"> </cnx>
			<cnx from_node="47" from_port="" to_node="35" to_port="weight3"> </cnx>
			<cnx from_node="47" from_port="" to_node="35" to_port="weight4"> </cnx>
			<cnx from_node="47" from_port="" to_node="35" to_port="weight5"> </cnx>
			<cnx from_node="47" from_port="" to_node="35" to_port="weight6"> </cnx>
			<cnx from_node="47" from_port="" to_node="35" to_port="weight7"> </cnx>
			<cnx from_node="47" from_port="" to_node="36" to_port="weight1"> </cnx>
			<cnx from_node="47" from_port="" to_node="36" to_port="weight2"> </cnx>
			<cnx from_node="47" from_port="" to_node="36" to_port="weight3"> </cnx>
			<cnx from_node="47" from_port="" to_node="36" to_port="weight4"> </cnx>
			<cnx from_node="47" from_port="" to_node="36" to_port="weight5"> </cnx>
			<cnx from_node="47" from_port="" to_node="36" to_port="weight6"> </cnx>
			<cnx from_node="47" from_port="" to_node="36" to_port="weight7"> </cnx>
			<cnx from_node="47" from_port="" to_node="45" to_port="weight1"> </cnx>
		</connections>
		<layout>
			<item type="input" name="ambient" ppgvis="1" portvis="1" portgroup="Diffuse"> </item>
			<item type="input" name="overall_color" ppgvis="1" portvis="1" portgroup="Diffuse"> </item>
			<item type="input" name="diffuse_color" ppgvis="1" portvis="1" portgroup="Diffuse"> </item>
			<item type="input" name="diffuse_weight" min="0" max="1" ppgvis="1" portvis="1" portgroup="Diffuse"> </item>
			<item type="input" name="diffuse_roughness" min="0" max="1" ppgvis="1" portvis="1" portgroup="Diffuse"> </item>
			<item type="input" name="ao_on" min="0" max="-1" ppgvis="1" portvis="1" portgroup="Ambient Occlusion"> </item>
			<item type="input" name="ao_samples" min="0" max="256" ppgvis="1" portvis="1" portgroup="Ambient Occlusion"> </item>
			<item type="input" name="ao_distance" min="0" max="100" ppgvis="1" portvis="1" portgroup="Ambient Occlusion"> </item>
			<item type="input" name="ao_do_details" min="0" max="2" ppgvis="1" portvis="1" portgroup="Ambient Occlusion"> </item>
			<item type="input" name="Epidermal_sss_color" ppgvis="1" portvis="1" portgroup="Epidermal Scatter"> </item>
			<item type="input" name="Epidermal_sss_weight" min="0" max="1" ppgvis="1" portvis="1" portgroup="Epidermal Scatter"> </item>
			<item type="input" name="Epidermal_sss_radius" min="0" max="50" ppgvis="1" portvis="1" portgroup="Epidermal Scatter"> </item>
			<item type="input" name="Subdermal_sss_color" ppgvis="1" portvis="1" portgroup="Subdermal Scatter"> </item>
			<item type="input" name="Subdermal_sss_weight" min="0" max="1" ppgvis="1" portvis="1" portgroup="Subdermal Scatter"> </item>
			<item type="input" name="Subdermal_sss_radius" min="0" max="50" ppgvis="1" portvis="1" portgroup="Subdermal Scatter"> </item>
			<item type="input" name="back_sss_color" ppgvis="1" portvis="1" portgroup="Back Scatter"> </item>
			<item type="input" name="back_sss_weight" min="0" max="1" ppgvis="1" portvis="1" portgroup="Back Scatter"> </item>
			<item type="input" name="back_sss_radius" min="0" max="50" ppgvis="1" portvis="1" portgroup="Back Scatter"> </item>
			<item type="input" name="back_sss_depth" min="0" max="50" ppgvis="1" portvis="1" portgroup="Back Scatter"> </item>
			<item type="input" name="reflectivity" min="0" max="1" ppgvis="1" portvis="1" portgroup="Reflection"> </item>
			<item type="input" name="refl_color" ppgvis="1" portvis="1" portgroup="Reflection"> </item>
			<item type="input" name="refl_gloss" min="0" max="1" ppgvis="1" portvis="1" portgroup="Reflection"> </item>
			<item type="input" name="refl_gloss_samples" min="0" max="128" ppgvis="1" portvis="1" portgroup="Reflection"> </item>
			<item type="input" name="anisotropy" min="0.1" max="10" ppgvis="1" portvis="1" portgroup="Reflection"> </item>
			<item type="input" name="anisotropy_rotation" min="0" max="1" ppgvis="1" portvis="1" portgroup="Reflection"> </item>
			<item type="input" name="brdf_0_degree_refl" min="0" max="1" ppgvis="1" portvis="1" portgroup="Reflection"> </item>
			<item type="input" name="brdf_90_degree_refl" min="0" max="1" ppgvis="1" portvis="1" portgroup="Reflection"> </item>
			<item type="input" name="brdf_curve" min="0.1" max="20" ppgvis="1" portvis="1" portgroup="Reflection"> </item>
			<item type="input" name="brdf_conserve_energy" min="0" max="-1" ppgvis="1" portvis="1" portgroup="Reflection"> </item>
			<item type="input" name="samples" min="1" max="1000" ppgvis="1" portvis="0"> </item>
			<item type="input" name="lightmap_diffuse" ppgvis="1" portvis="1" portgroup="Diffuse"> </item>
			<item type="input" name="lightmap_gamma" min="0" max="2.2" ppgvis="1" portvis="0"> </item>
			<item type="input" name="overall_weight" min="0" max="1" ppgvis="1" portvis="1" portgroup="Specular"> </item>
			<item type="input" name="edge_factor" min="0" max="10" ppgvis="1" portvis="1" portgroup="Specular"> </item>
			<item type="input" name="primary_spec_color" ppgvis="1" portvis="1" portgroup="Primary"> </item>
			<item type="input" name="primary_weight" min="0" max="1" ppgvis="1" portvis="1" portgroup="Primary"> </item>
			<item type="input" name="primary_edge_weight" min="0" max="1" ppgvis="1" portvis="1" portgroup="Primary"> </item>
			<item type="input" name="primary_shinyness" min="0" max="50" ppgvis="1" portvis="1" portgroup="Primary"> </item>
			<item type="input" name="secondary_spec_color" ppgvis="1" portvis="1" portgroup="Secondary"> </item>
			<item type="input" name="secondary_weight" min="0" max="1" ppgvis="1" portvis="1" portgroup="Secondary"> </item>
			<item type="input" name="secondary_edge_weight" min="0" max="1" ppgvis="1" portvis="1" portgroup="Secondary"> </item>
			<item type="input" name="secondary_shinyness" min="0" max="50" ppgvis="1" portvis="1" portgroup="Secondary"> </item>
			<item type="input" name="reflect_weight" min="0" max="1" ppgvis="1" portvis="1" portgroup="Reflections"> </item>
			<item type="input" name="reflect_edge_weight" min="0" max="1" ppgvis="1" portvis="1" portgroup="Reflections"> </item>
			<item type="input" name="reflect_shinyness" min="0" max="50" ppgvis="1" portvis="1" portgroup="Reflections"> </item>
			<item type="input" name="radiance" ppgvis="1" portvis="1" portgroup="Indirect"> </item>
			<item type="input" name="scale_conversion" min="0" max="50" ppgvis="1" portvis="0"> </item>
			<item type="input" name="screen_composit" min="0" max="-1" ppgvis="1" portvis="0"> </item>
			<item type="input" name="env" ppgvis="1" portvis="1" portgroup="MaterialEffects"> </item>
			<item type="input" name="bump" ppgvis="1" portvis="1" portgroup="MaterialEffects"> </item>
			<item type="input" name="disp" ppgvis="1" portvis="1" portgroup="MaterialEffects"> </item>
			<item type="input" name="scatter_bias" min="-1" max="1" ppgvis="1" portvis="1" portgroup="Miscellaneous"> </item>
			<item type="input" name="falloff" min="0.1" max="50" ppgvis="1" portvis="0" portgroup="Miscellaneous"> </item>
			<item type="input" name="sssDiffResult_inuse" min="0" max="-1" ppgvis="1" portvis="0"> </item>
			<item type="input" name="sssDiffRaw_inuse" min="0" max="-1" ppgvis="1" portvis="0"> </item>
			<item type="input" name="sssDiffLevel_inuse" min="0" max="-1" ppgvis="1" portvis="0"> </item>
			<item type="input" name="sssSubdermalResult_inuse" min="0" max="-1" ppgvis="1" portvis="0"> </item>
			<item type="input" name="sssSubdermalRaw_inuse" min="0" max="-1" ppgvis="1" portvis="0"> </item>
			<item type="input" name="sssSubdermalLevel_inuse" min="0" max="-1" ppgvis="1" portvis="0"> </item>
			<item type="input" name="sssEpidermalResult_inuse" min="0" max="-1" ppgvis="1" portvis="0"> </item>
			<item type="input" name="sssEpidermalRaw_inuse" min="0" max="-1" ppgvis="1" portvis="0"> </item>
			<item type="input" name="sssEpidermalLevel_inuse" min="0" max="-1" ppgvis="1" portvis="0"> </item>
			<item type="input" name="sssBackResult_inuse" min="0" max="-1" ppgvis="1" portvis="0"> </item>
			<item type="input" name="sssBackRaw_inuse" min="0" max="-1" ppgvis="1" portvis="0"> </item>
			<item type="input" name="sssBackLevel_inuse" min="0" max="-1" ppgvis="1" portvis="0"> </item>
			<item type="input" name="AmbientOcclusion_inuse" min="0" max="-1" ppgvis="1" portvis="0"> </item>
			<item type="input" name="sssSpecReflResult_inuse" min="0" max="-1" ppgvis="1" portvis="0"> </item>
			<item type="input" name="sssOldSpecResult_inuse" min="0" max="-1" ppgvis="1" portvis="0"> </item>
			<item type="input" name="sssMia_SpecResult_inuse" min="0" max="-1" ppgvis="1" portvis="0"> </item>
			<item type="input" name="sssMia_SpecRaw_inuse" min="0" max="-1" ppgvis="1" portvis="0"> </item>
			<item type="input" name="sssMia_SpecLevel_inuse" min="0" max="-1" ppgvis="1" portvis="0"> </item>
			<item type="input" name="sssMia_ReflResult_inuse" min="0" max="-1" ppgvis="1" portvis="0"> </item>
			<item type="input" name="sssMia_ReflRaw_inuse" min="0" max="-1" ppgvis="1" portvis="0"> </item>
			<item type="input" name="sssMia_ReflLevel_inuse" min="0" max="-1" ppgvis="1" portvis="0"> </item>
			<item type="input" name="irradiance_inuse" min="0" max="-1" ppgvis="1" portvis="0"> </item>
			<item type="input" name="DynamicChannels" min="0" max="-1" ppgvis="1" portvis="0"> </item>
			<item type="input" name="lightmap1" ppgvis="1" portvis="1" portgroup="LightMaps"> </item>
			<item type="output" name="Surface" ppgvis="1" portvis="0"> </item>
			<item type="output" name="Environment" ppgvis="1" portvis="0"> </item>
			<item type="output" name="Displacement" min="0" max="0" ppgvis="1" portvis="0"> </item>
			<item type="output" name="Shadow" ppgvis="1" portvis="0"> </item>
			<item type="output" name="Lightmap" ppgvis="1" portvis="0"> </item>
		</layout>
		<ppglogic lang="JScript"><![CDATA[
   function OnInit()                                       
   {                                                       
       OnInit_RebuildLayout();                             
   }                                                       
                                                           
   function OnInit_RebuildLayout()                         
   {                                                       
       var oLayout = PPG.PPGLayout;                        
       oLayout.Clear();  
       oLayout.SetAttribute( siUIHelpFile, "<FactoryPath>/Doc/<DocLangPref>/XSI/xsidocs.chm::/sss_shader_compounds_SkinSSSShaderCompound.htm" );
       oLayout.AddTab("Diffuse");
       oLayout.AddColor("ambient","Ambient Color");
       oLayout.AddColor("overall_color","Overall Color Multiplier" );
       oLayout.AddGroup("Diffuse");
       oLayout.AddColor("diffuse_color","Color" );
	   oLayout.AddItem("diffuse_roughness","Roughness");
       oLayout.AddItem("diffuse_weight","Weight");
       oLayout.EndGroup();
       oLayout.AddGroup("Epidermal Scatter");
       oLayout.AddColor("epidermal_sss_color","Color" );
       oLayout.AddItem("epidermal_sss_weight","Weight");
       oLayout.AddItem("epidermal_sss_radius","Radius");
       oLayout.EndGroup();
       oLayout.AddGroup("Subdermal Scatter");
       oLayout.AddColor("subdermal_sss_color","Color" );
       oLayout.AddItem("subdermal_sss_weight","Weight");
       oLayout.AddItem("subdermal_sss_radius","Radius");
       oLayout.EndGroup();
       oLayout.AddGroup("Back Scatter");
       oLayout.AddColor("back_sss_color","Color");
       oLayout.AddItem("back_sss_weight","Weight");
       oLayout.AddItem("back_sss_radius","Radius");
       oLayout.AddItem("back_sss_depth","Depth");
       oLayout.EndGroup();
       oLayout.AddGroup("Common Scatter Controls");
       oLayout.AddItem("samples","Lightmap Samples");
       oLayout.AddItem("falloff","Epidermal/Subdermal Sample Falloff");
       oLayout.AddItem("scatter_bias","Bias");
       oLayout.EndGroup();
	   
	   oLayout.AddTab("Reflection");
	   oLayout.AddItem("reflectivity","Reflectivity");
	   oLayout.AddColor("refl_color","Color");
	   oLayout.AddItem("refl_gloss","Glossiness");
	   oLayout.AddItem("refl_gloss_samples","Sample");
	   oLayout.AddGroup("Anisotropy");
	   oLayout.AddItem("anisotropy","Anisotropy");
	   oLayout.AddItem("anisotropy_rotation","Rotation");	   
	   oLayout.EndGroup();
	   oLayout.AddGroup("View Angle Dependent (BRDF)");
	   oLayout.AddItem("brdf_0_degree_refl","Facing Reflectivity");
	   oLayout.AddItem("brdf_90_degree_refl","Perpendicular Reflectivity");
	   oLayout.AddItem("brdf_curve","Curve Falloff");
	   oLayout.AddItem("brdf_conserve_energy","Conserve Energy");
	   oLayout.EndGroup();	   
	   
       oLayout.AddTab("Old Skin Specular");
       oLayout.AddItem("overall_weight","Weight");
       oLayout.AddItem("edge_factor","Edge Factor");
       oLayout.AddGroup("Primary");
       oLayout.AddColor("primary_spec_color","Color");
       oLayout.AddItem("primary_weight","Weight");
       oLayout.AddItem("primary_edge_weight","Edge Weight");
       oLayout.AddItem("primary_shinyness","Shinyness");
       oLayout.EndGroup();
       oLayout.AddGroup("Secondary");
       oLayout.AddColor("secondary_spec_color","Color");
       oLayout.AddItem("secondary_weight","Weight");
       oLayout.AddItem("secondary_edge_weight","Edge Weight");
       oLayout.AddItem("secondary_shinyness","Shinyness");
       oLayout.EndGroup();
       oLayout.AddGroup("Reflections");
       oLayout.AddItem("reflect_weight","Weight");
       oLayout.AddItem("reflect_edge_weight","Edge Weight");
       oLayout.AddItem("reflect_shinyness","Shinyness");
       oLayout.AddItem("reflect_environment_only","Environment Only");
       oLayout.EndGroup();
	   
	   oLayout.AddTab("Ambient Occlusion");
	   oLayout.AddItem("ao_on","Enable");
	   oLayout.AddItem("ao_samples","Samples");
	   oLayout.AddItem("ao_distance","Distance");
	   oLayout.AddItem("ao_do_details","Details");
	   
       oLayout.AddTab("Advanced Settings");
       oLayout.AddGroup("Indirect Illumination");
       oLayout.AddColor("radiance","Radiance");
       oLayout.EndGroup();
       oLayout.AddGroup("Lightmap");
       oLayout.AddItem("lightmap_gamma","Sampling Gamma");
       oLayout.AddColor("lightmap_diffuse","Lightmap Diffuse");
       oLayout.EndGroup();
       oLayout.AddGroup("Miscellaneous");
       oLayout.AddItem("scale_conversion","Scale");
       oLayout.AddItem("screen_composit","Use Screen Compositing for Colors");
	   oLayout.EndGroup();
	   
	   
	   //sssChannels
	   oLayout.AddTab("SSS Skin Channels");
	   oLayout.AddGroup("Buffers");
	   oLayout.AddItem("DynamicChannels","Enable Dynamic Frame Buffers Update", true);
	   oLayout.EndGroup();
	   oLayout.AddGroup("Diffuse");
	   oLayout.AddItem("sssDiffResult_inuse","Enable sssDiffuse Result", true);
	   oLayout.AddItem("sssDiffRaw_inuse","Enable sssDiffuse Raw", true);
	   oLayout.AddItem("sssDiffLevel_inuse","Enable sssDiffuse Level", true);
	   oLayout.EndGroup();
	   oLayout.AddGroup("Indirect Illumination");
	   oLayout.AddItem("irradiance_inuse","Enable  Irradiance", true);
	   oLayout.EndGroup();
	   oLayout.AddGroup("Subdermal");
	   oLayout.AddItem("sssSubdermalResult_inuse","Enable sssSubdermal Result", true);
	   oLayout.AddItem("sssSubdermalRaw_inuse","Enable sssSubdermal Raw", true);
	   oLayout.AddItem("sssSubdermalLevel_inuse","Enable sssSubdermal Level", true);
	   oLayout.EndGroup();
	   oLayout.AddGroup("Epidermal");
	   oLayout.AddItem("sssEpidermalResult_inuse","Enable sssEpidermal Result", true);
	   oLayout.AddItem("sssEpidermalRaw_inuse","Enable sssEpidermal Raw", true);
	   oLayout.AddItem("sssEpidermalLevel_inuse","Enable sssEpidermal Level", true);
	   oLayout.EndGroup();
	   oLayout.AddGroup("Back Scatter");
	   oLayout.AddItem("sssBackResult_inuse","Enable sssBackScatter Result", true);
	   oLayout.AddItem("sssBackRaw_inuse","Enable sssBackScatter Raw", true);
	   oLayout.AddItem("sssBackLevel_inuse","Enable sssBackScatter Level", true);	   
	   oLayout.EndGroup();
	   oLayout.AddGroup("Ambient Occlusion");
	   oLayout.AddItem("AmbientOcclusion_inuse","Enable Ambient Occlusion Raw", true);	   
	   oLayout.EndGroup();
	   oLayout.AddGroup("Old SSS Specular");
	   oLayout.AddItem("sssOldSpecResult_inuse","Enable Old Specular", true);	   
	   oLayout.EndGroup();
	   oLayout.AddGroup("Reflection");
	   oLayout.AddItem("sssMia_SpecResult_inuse","Enable Specular Result", true);	 
	   oLayout.AddItem("sssMia_SpecRaw_inuse","Enable Specular Raw", true);
	   oLayout.AddItem("sssMia_SpecLevel_inuse","Enable Specular Level", true);
	   oLayout.AddItem("sssMia_ReflResult_inuse","Enable Reflection Result", true);
	   oLayout.AddItem("sssMia_ReflRaw_inuse","Enable Reflection Raw", true);
	   oLayout.AddItem("sssMia_ReflLevel_inuse","Enable Reflection Level", true);
	   oLayout.EndGroup();
   
	   
       PPG.Refresh();                                     
   }
   
function sssDiffResult_inuse_OnChanged()
{
	if(DynamicChannels == 1)
	{
		oCurrentPass = Application.ActiveProject.ActiveScene.ActivePass;
		var channelName = "sssDiffResult";
		if(sssDiffResult_inuse == 1){
			AddRenderChannel(channelName, siRenderChannelColorType);
			oCurrentPass.CreateFramebuffer( channelName );
		}
		else{
			deleteFrameBuffer( oCurrentPass, channelName );
		}
	}
}  

function sssDiffRaw_inuse_OnChanged()
{
	if(DynamicChannels == 1)
	{
		oCurrentPass = Application.ActiveProject.ActiveScene.ActivePass;
		var channelName = "sssDiffRaw";
		if(sssDiffRaw_inuse == 1){
			AddRenderChannel(channelName, siRenderChannelColorType);
			oCurrentPass.CreateFramebuffer( channelName );
		}
		else{
			deleteFrameBuffer( oCurrentPass, channelName );
		}
	}
} 

function sssDiffLevel_inuse_OnChanged()
{
	if(DynamicChannels == 1)
	{
		oCurrentPass = Application.ActiveProject.ActiveScene.ActivePass;
		var channelName = "sssDiffLevel";
		if(sssDiffLevel_inuse == 1){
			AddRenderChannel(channelName, siRenderChannelColorType);
			oCurrentPass.CreateFramebuffer( channelName );
		}
		else{
			deleteFrameBuffer( oCurrentPass, channelName );
		}
	}
}  

function irradiance_inuse_OnChanged()
{
	if(DynamicChannels == 1)
	{
		oCurrentPass = Application.ActiveProject.ActiveScene.ActivePass;
		var channelName = "Irradiance";
		if(irradiance_inuse == 1){			
			oCurrentPass.CreateFramebuffer( channelName );
		}
		else{
			deleteFrameBuffer( oCurrentPass, channelName );
		}
	}
}  

function sssSubdermalResult_inuse_OnChanged()
{
	if(DynamicChannels == 1)
	{
		oCurrentPass = Application.ActiveProject.ActiveScene.ActivePass;
		var channelName = "sssSubdermalResult";
		if(sssSubdermalResult_inuse == 1){
			AddRenderChannel(channelName, siRenderChannelColorType);
			oCurrentPass.CreateFramebuffer( channelName );
		}
		else{
			deleteFrameBuffer( oCurrentPass, channelName );
		}
	}
} 

function sssSubdermalRaw_inuse_OnChanged()
{
	if(DynamicChannels == 1)
	{
		oCurrentPass = Application.ActiveProject.ActiveScene.ActivePass;
		var channelName = "sssSubdermalRaw";
		if(sssSubdermalRaw_inuse == 1){
			AddRenderChannel(channelName, siRenderChannelColorType);
			oCurrentPass.CreateFramebuffer( channelName );
		}
		else{
			deleteFrameBuffer( oCurrentPass, channelName );
		}
	}
} 

function sssSubdermalLevel_inuse_OnChanged()
{
	if(DynamicChannels == 1)
	{
		oCurrentPass = Application.ActiveProject.ActiveScene.ActivePass;
		var channelName = "sssSubdermalLevel";
		if(sssSubdermalLevel_inuse == 1){
			AddRenderChannel(channelName, siRenderChannelColorType);
			oCurrentPass.CreateFramebuffer( channelName );
		}
		else{
			deleteFrameBuffer( oCurrentPass, channelName );
		}
	}
} 

function sssEpidermalResult_inuse_OnChanged()
{
	if(DynamicChannels == 1)
	{
		oCurrentPass = Application.ActiveProject.ActiveScene.ActivePass;
		var channelName = "sssEpidermalResult";
		if(sssEpidermalResult_inuse == 1){
			AddRenderChannel(channelName, siRenderChannelColorType);
			oCurrentPass.CreateFramebuffer( channelName );
		}
		else{
			deleteFrameBuffer( oCurrentPass, channelName );
		}
	}
}

function sssEpidermalRaw_inuse_OnChanged()
{
	if(DynamicChannels == 1)
	{
		oCurrentPass = Application.ActiveProject.ActiveScene.ActivePass;
		var channelName = "sssEpidermalRaw";
		if(sssEpidermalRaw_inuse == 1){
			AddRenderChannel(channelName, siRenderChannelColorType);
			oCurrentPass.CreateFramebuffer( channelName );
		}
		else{
			deleteFrameBuffer( oCurrentPass, channelName );
		}
	}
}

function sssEpidermalLevel_inuse_OnChanged()
{
	if(DynamicChannels == 1)
	{
		oCurrentPass = Application.ActiveProject.ActiveScene.ActivePass;
		var channelName = "sssEpidermalLevel";
		if(sssEpidermalLevel_inuse == 1){
			AddRenderChannel(channelName, siRenderChannelColorType);
			oCurrentPass.CreateFramebuffer( channelName );
		}
		else{
			deleteFrameBuffer( oCurrentPass, channelName );
		}
	}
}

function sssBackResult_inuse_OnChanged()
{
	if(DynamicChannels == 1)
	{
		oCurrentPass = Application.ActiveProject.ActiveScene.ActivePass;
		var channelName = "sssBackResult";
		if(sssBackResult_inuse == 1){
			AddRenderChannel(channelName, siRenderChannelColorType);
			oCurrentPass.CreateFramebuffer( channelName );
		}
		else{
			deleteFrameBuffer( oCurrentPass, channelName );
		}
	}
}

function sssBackRaw_inuse_OnChanged()
{
	if(DynamicChannels == 1)
	{
		oCurrentPass = Application.ActiveProject.ActiveScene.ActivePass;
		var channelName = "sssBackRaw";
		if(sssBackRaw_inuse == 1){
			AddRenderChannel(channelName, siRenderChannelColorType);
			oCurrentPass.CreateFramebuffer( channelName );
		}
		else{
			deleteFrameBuffer( oCurrentPass, channelName );
		}
	}
}

function sssBackLevel_inuse_OnChanged()
{
	if(DynamicChannels == 1)
	{
		oCurrentPass = Application.ActiveProject.ActiveScene.ActivePass;
		var channelName = "sssBackLevel";
		if(sssBackLevel_inuse == 1){
			AddRenderChannel(channelName, siRenderChannelColorType);
			oCurrentPass.CreateFramebuffer( channelName );
		}
		else{
			deleteFrameBuffer( oCurrentPass, channelName );
		}
	}
}

function AmbientOcclusion_inuse_OnChanged()
{
	if(DynamicChannels == 1)
	{
		oCurrentPass = Application.ActiveProject.ActiveScene.ActivePass;
		var channelName = "AmbientOcclusion";
		if(AmbientOcclusion_inuse == 1){
			AddRenderChannel(channelName, siRenderChannelColorType);
			oCurrentPass.CreateFramebuffer( channelName );
		}
		else{
			deleteFrameBuffer( oCurrentPass, channelName );
		}
	}
}

function sssSpecReflResult_inuse_OnChanged()
{
	if(DynamicChannels == 1)
	{
		oCurrentPass = Application.ActiveProject.ActiveScene.ActivePass;
		var channelName = "sssSpecReflResult";
		if(sssSpecReflResult_inuse == 1){
			AddRenderChannel(channelName, siRenderChannelColorType);
			oCurrentPass.CreateFramebuffer( channelName );
		}
		else{
			deleteFrameBuffer( oCurrentPass, channelName );
		}
	}
}

function sssOldSpecResult_inuse_OnChanged()
{
	if(DynamicChannels == 1)
	{
		oCurrentPass = Application.ActiveProject.ActiveScene.ActivePass;
		var channelName = "sssOldSpecResult";
		if(sssOldSpecResult_inuse == 1){
			AddRenderChannel(channelName, siRenderChannelColorType);
			oCurrentPass.CreateFramebuffer( channelName );
		}
		else{
			deleteFrameBuffer( oCurrentPass, channelName );
		}
	}
}

function sssMia_SpecResult_inuse_OnChanged()
{
	if(DynamicChannels == 1)
	{
		oCurrentPass = Application.ActiveProject.ActiveScene.ActivePass;
		var channelName = "sssMia_SpecResult";
		if(sssMia_SpecResult_inuse == 1){
			AddRenderChannel(channelName, siRenderChannelColorType);
			oCurrentPass.CreateFramebuffer( channelName );
		}
		else{
			deleteFrameBuffer( oCurrentPass, channelName );
		}
	}
}

function sssMia_SpecRaw_inuse_OnChanged()
{
	if(DynamicChannels == 1)
	{
		oCurrentPass = Application.ActiveProject.ActiveScene.ActivePass;
		var channelName = "sssMia_SpecRaw";
		if(sssMia_SpecRaw_inuse == 1){
			AddRenderChannel(channelName, siRenderChannelColorType);
			oCurrentPass.CreateFramebuffer( channelName );
		}
		else{
			deleteFrameBuffer( oCurrentPass, channelName );
		}
	}
}

function sssMia_SpecLevel_inuse_OnChanged()
{
	if(DynamicChannels == 1)
	{
		oCurrentPass = Application.ActiveProject.ActiveScene.ActivePass;
		var channelName = "sssMia_SpecLevel";
		if(sssMia_SpecLevel_inuse == 1){
			AddRenderChannel(channelName, siRenderChannelColorType);
			oCurrentPass.CreateFramebuffer( channelName );
		}
		else{
			deleteFrameBuffer( oCurrentPass, channelName );
		}
	}
}

function sssMia_ReflResult_inuse_OnChanged()
{
	if(DynamicChannels == 1)
	{
		oCurrentPass = Application.ActiveProject.ActiveScene.ActivePass;
		var channelName = "sssMia_ReflResult";
		if(sssMia_ReflResult_inuse == 1){
			AddRenderChannel(channelName, siRenderChannelColorType);
			oCurrentPass.CreateFramebuffer( channelName );
		}
		else{
			deleteFrameBuffer( oCurrentPass, channelName );
		}
	}
}

function sssMia_ReflRaw_inuse_OnChanged()
{
	if(DynamicChannels == 1)
	{
		oCurrentPass = Application.ActiveProject.ActiveScene.ActivePass;
		var channelName = "sssMia_ReflRaw";
		if(sssMia_ReflRaw_inuse == 1){
			AddRenderChannel(channelName, siRenderChannelColorType);
			oCurrentPass.CreateFramebuffer( channelName );
		}
		else{
			deleteFrameBuffer( oCurrentPass, channelName );
		}
	}
}
function sssMia_ReflLevel_inuse_OnChanged()
{
	if(DynamicChannels == 1)
	{
		oCurrentPass = Application.ActiveProject.ActiveScene.ActivePass;
		var channelName = "sssMia_ReflLevel";
		if(sssMia_ReflLevel_inuse == 1){
			AddRenderChannel(channelName, siRenderChannelColorType);
			oCurrentPass.CreateFramebuffer( channelName );
		}
		else{
			deleteFrameBuffer( oCurrentPass, channelName );
		}
	}
}

function AddRenderChannel(newChannelName, ColorType)
{
	oScene = ActiveProject.ActiveScene;
	oSceneProp = oScene.PassContainer.Properties( "Scene Render Options" );
	if(ChannelExist( newChannelName ) != true){
		oSceneProp.CreateRenderChannel( newChannelName, ColorType);
	}
}	

function ChannelExist( channelName )
{
	oScene = ActiveProject.ActiveScene;
	oSceneProp = oScene.PassContainer.Properties( "Scene Render Options" );

	oEnumChannels = new Enumerator( oSceneProp.RenderChannels  ) ;
	for (;!oEnumChannels.atEnd();oEnumChannels.moveNext() )
	{
		var oChannel = oEnumChannels.item() ;
		if(oChannel.Name == channelName ){
			return true;
		};
	}
}

function deleteFrameBuffer( oPass, channelName )
{
	oEnumBuffer = new Enumerator( oPass.Framebuffers ) ;
	for (;!oEnumBuffer.atEnd();oEnumBuffer.moveNext() )
	{
		var oBuffer = oEnumBuffer.item() ;
		if(oBuffer.Name == channelName)
		{
			DeleteObj( oBuffer );
		}
	}
}]]></ppglogic>
	</definition>
</xsi_file>
