objSampling v1.01 release, Softimage 2010+ Only. 
Win32/64 only. Linux will not be supported.
Amaan Akram
amaan@amaanakram.com

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This shader is designed to provide a mechanism for per-object anti-aliasing customization. The benefits include

1) Only increase sampling/anti-aliasing for those objects in your scene that need it. This way, you can have low sampling settings for objects (or blank screen areas) that don't need high sampling values.

2) You can animate sampling/anti-aliasing based on distance to camera, for example, to better control sampling for complex scenes



Here's how it is used:

For Ray-trace/Scanline renderer only (not relevant to Rasterizer):
1) The Anti-Aliasing Min/Max values in Render Options act like scene anti-alias clamps. No object in your scene will be able to sample more or less than the values you specifiy there.

2) To set your scene-wide anti-aliasing/sampling, add a geo-shader primitive, add objSampling geoshader and set the Global Min/Max values there

3) To set per-object sampling, simply add your objects to the objects list. Ctrl-click to add multiple objects

4) If you want to add a second set of objects, add another geoshader primitive and add the objSampling geoshader. Disable scene-wide sampling, and add your object sampling settings in the object list below.

There is a sample scene included that shows how to set up per-object sampling for two sets of objects.

For installation, follow Step 4 and 5 on:
http://www.amaanakram.com/plugins/aaOceanSuite_1.5/aa_ocean_doc_installation.html

Once the above two steps have been completed, install the SPDL from the Plugin Manager, making sure that the correct dll is installed in the appropriate folder (nt-x86 or nt-x86-64, in the user/application/bin folder)