this means that if you have a global sampling of ie -2, 1
your per-object sampling should be in that range.. like with a 0,1.

that said, if for example you low down the max global sample value to 0..
also the max per-object sample will be raised to 0 if bigger.. thus obtaing
here an uniform sampling (0,0) as you can see in the diagnostic mode.

same here.. if I try to supply a per-obj min sampling value minor than
-1, that's the global value, it will discarded and used instead the global one.

put in a scene a geometryprimitive. load the ctrl_selalias..
add the object (multiple objects are supported).
put another geoctrl_selalias if you need another group of
objs with a different custom aa.
