PickElement "object", "Select Camera", _
"Select Camera", CameraSelection, button,, modifier
if button <> 0 then
    
   ImportShaderCompound CameraSelection, XSIUtils.Environment("WG_Path")&"\Data\RTCompounds\Lens Ambient Occlusion.xsirtcompound"
   SIAddArrayElement CameraSelection & ".camera.lensshader"
   SIConnectShaderToCnxPoint CameraSelection & ".Lens_Ambient_Occlusion.out", CameraSelection & ".camera.Item", False

InspectObj CameraSelection & ".camera.Lens_Ambient_Occlusion"

end if