<?xml version="1.0" encoding="iso-8859-1"?>
<xsi_file type="ShaderCompound" name="MiaSimpleSSS" category="SSS Compounds" author="Softimage" formatversion="1.1" compoundversion="1.0" color="8297148">
	<description><![CDATA[The default phong was replaced by a MIA material shader.]]></description>
	<definition>
		<nodes>
			<node type="shader" progid="Softimage.misss_skin_specular.1" index="0">
				<param name="Name" type="31" ><![CDATA[specular_shader]]></param>
				<param name="overall_weight" type="4" value="1.000000"></param>
				<param name="edge_factor" type="4" value="5.000000"></param>
				<param name="primary_spec_color.red" type="4" value="0.500000"></param>
				<param name="primary_spec_color.green" type="4" value="0.500000"></param>
				<param name="primary_spec_color.blue" type="4" value="0.500000"></param>
				<param name="primary_spec_color.alpha" type="4" value="1.000000"></param>
				<param name="primary_weight" type="4" value="1.000000"></param>
				<param name="primary_edge_weight" type="4" value="1.000000"></param>
				<param name="primary_shinyness" type="4" value="33.000000"></param>
				<param name="secondary_spec_color.red" type="4" value="0.900000"></param>
				<param name="secondary_spec_color.green" type="4" value="0.950000"></param>
				<param name="secondary_spec_color.blue" type="4" value="1.000000"></param>
				<param name="secondary_spec_color.alpha" type="4" value="0.000000"></param>
				<param name="secondary_weight" type="4" value="0.200000"></param>
				<param name="secondary_edge_weight" type="4" value="0.000000"></param>
				<param name="secondary_shinyness" type="4" value="33.000000"></param>
				<param name="reflect_weight" type="4" value="0.000000"></param>
				<param name="reflect_edge_weight" type="4" value="0.000000"></param>
				<param name="reflect_shinyness" type="4" value="2.000000"></param>
				<param name="reflect_environment_only" type="11" value="false"></param>
				<datablob category="ui_infos">
					<prop name="posx">238</prop>
					<prop name="posy">114</prop>
					<prop name="state">ConnectedOnly</prop>
				</datablob>
			</node>
			<node type="shader" progid="Softimage.sib_bump.1" index="1">
				<param name="Name" type="31" ><![CDATA[bump_shader]]></param>
				<param name="bump.x" type="4" value="0.000000"></param>
				<param name="bump.y" type="4" value="0.000000"></param>
				<param name="bump.z" type="4" value="0.000000"></param>
				<param name="input.red" type="4" value="1.000000"></param>
				<param name="input.green" type="4" value="1.000000"></param>
				<param name="input.blue" type="4" value="1.000000"></param>
				<param name="input.alpha" type="4" value="1.000000"></param>
				<param name="inuse" type="11" value="true"></param>
				<datablob category="ui_infos">
					<prop name="posx">249</prop>
					<prop name="posy">-57</prop>
					<prop name="state">ConnectedOnly</prop>
				</datablob>
			</node>
			<node type="shader" progid="Softimage.misss_fast_shader.1" index="2">
				<param name="Name" type="31" ><![CDATA[mtlsh_shader]]></param>
				<param name="bump" type="3" value="0"></param>
				<param name="diffuse_illum" type="3" value="0"></param>
				<param name="diffuse_color.red" type="4" value="1.000000"></param>
				<param name="diffuse_color.green" type="4" value="1.000000"></param>
				<param name="diffuse_color.blue" type="4" value="1.000000"></param>
				<param name="diffuse_color.alpha" type="4" value="1.000000"></param>
				<param name="specular_illum" type="3" value="0"></param>
				<param name="diffuse_weight" type="4" value="0.500000"></param>
				<param name="front_sss_color.red" type="4" value="0.000000"></param>
				<param name="front_sss_color.green" type="4" value="0.000000"></param>
				<param name="front_sss_color.blue" type="4" value="0.000000"></param>
				<param name="front_sss_color.alpha" type="4" value="1.000000"></param>
				<param name="front_sss_weight" type="4" value="0.500000"></param>
				<param name="front_sss_radius" type="4" value="10.000000"></param>
				<param name="back_sss_color.red" type="4" value="1.000000"></param>
				<param name="back_sss_color.green" type="4" value="0.000000"></param>
				<param name="back_sss_color.blue" type="4" value="0.000000"></param>
				<param name="back_sss_color.alpha" type="4" value="1.000000"></param>
				<param name="back_sss_weight" type="4" value="0.500000"></param>
				<param name="back_sss_radius" type="4" value="10.000000"></param>
				<param name="back_sss_depth" type="4" value="10.000000"></param>
				<param name="scale_conversion" type="4" value="1.000000"></param>
				<param name="screen_composit" type="11" value="true"></param>
				<param name="output_sss_only" type="11" value="false"></param>
				<param name="falloff" type="4" value="2.000000"></param>
				<param name="samples" type="3" value="300"></param>
				<datablob category="ui_infos">
					<prop name="portgroupconnectedonlystates">21,1;25,1;30,1;33,0;</prop>
					<prop name="posx">617</prop>
					<prop name="posy">-129</prop>
					<prop name="state">ConnectedOnly</prop>
				</datablob>
			</node>
			<node type="shader" progid="Softimage.sib_photon_matte.1" index="3">
				<param name="Name" type="31" ><![CDATA[irradiance_shader]]></param>
				<param name="input.red" type="4" value="1.000000"></param>
				<param name="input.green" type="4" value="1.000000"></param>
				<param name="input.blue" type="4" value="1.000000"></param>
				<param name="input.alpha" type="4" value="1.000000"></param>
				<datablob category="ui_infos">
					<prop name="posx">197</prop>
					<prop name="posy">505</prop>
					<prop name="state">ConnectedOnly</prop>
				</datablob>
			</node>
			<node type="shader" progid="Softimage.sib_color_math_basic.1" index="4">
				<param name="Name" type="31" ><![CDATA[mtlsh_mix_shader]]></param>
				<param name="input1.red" type="4" value="0.000000"></param>
				<param name="input1.green" type="4" value="0.000000"></param>
				<param name="input1.blue" type="4" value="0.000000"></param>
				<param name="input1.alpha" type="4" value="0.000000"></param>
				<param name="input2.red" type="4" value="1.000000"></param>
				<param name="input2.green" type="4" value="1.000000"></param>
				<param name="input2.blue" type="4" value="1.000000"></param>
				<param name="input2.alpha" type="4" value="0.000000"></param>
				<param name="op" type="3" value="0"></param>
				<param name="alpha" type="11" value="false"></param>
				<datablob category="ui_infos">
					<prop name="posx">806</prop>
					<prop name="posy">-101</prop>
					<prop name="state">ConnectedOnly</prop>
				</datablob>
			</node>
			<node type="shader" progid="Softimage.misss_lambert_gamma.1" index="5">
				<param name="Name" type="31" ><![CDATA[lm_sample_shader]]></param>
				<param name="ambient.red" type="4" value="0.000000"></param>
				<param name="ambient.green" type="4" value="0.000000"></param>
				<param name="ambient.blue" type="4" value="0.000000"></param>
				<param name="ambient.alpha" type="4" value="1.000000"></param>
				<param name="diffuse.red" type="4" value="1.000000"></param>
				<param name="diffuse.green" type="4" value="1.000000"></param>
				<param name="diffuse.blue" type="4" value="1.000000"></param>
				<param name="diffuse.alpha" type="4" value="1.000000"></param>
				<param name="indirect" type="11" value="true"></param>
				<param name="diffuse_curve" type="4" value="0.750000"></param>
				<param name="flip" type="3" value="0"></param>
				<datablob category="ui_infos">
					<prop name="portgroupconnectedonlystates">4,1;</prop>
					<prop name="posx">180</prop>
					<prop name="posy">388</prop>
					<prop name="state">ConnectedOnly</prop>
				</datablob>
			</node>
			<node type="shader" progid="Softimage.sib_color_math_basic.1" index="6">
				<param name="Name" type="31" ><![CDATA[lm_sample_mix_shader]]></param>
				<param name="input1.red" type="4" value="0.000000"></param>
				<param name="input1.green" type="4" value="0.000000"></param>
				<param name="input1.blue" type="4" value="0.000000"></param>
				<param name="input1.alpha" type="4" value="0.000000"></param>
				<param name="input2.red" type="4" value="1.000000"></param>
				<param name="input2.green" type="4" value="1.000000"></param>
				<param name="input2.blue" type="4" value="1.000000"></param>
				<param name="input2.alpha" type="4" value="0.000000"></param>
				<param name="op" type="3" value="0"></param>
				<param name="alpha" type="11" value="false"></param>
				<datablob category="ui_infos">
					<prop name="posx">413</prop>
					<prop name="posy">415</prop>
					<prop name="state">ConnectedOnly</prop>
				</datablob>
			</node>
			<node type="shader" progid="Softimage.misss_lightmap_write.1" index="7">
				<param name="Name" type="31" ><![CDATA[lm_write_shader]]></param>
				<param name="lightmap_group" type="8" ><![CDATA[group]]></param>
				<param name="lightmap_size" type="4" value="0.000000"></param>
				<param name="scatter_bias" type="4" value="0.100000"></param>
				<param name="input" type="3" value="0"></param>
				<datablob category="ui_infos">
					<prop name="posx">696</prop>
					<prop name="posy">426</prop>
					<prop name="state">ConnectedOnly</prop>
				</datablob>
			</node>
			<node type="shader" progid="Softimage.mia_material.1" index="8">
				<param name="Name" type="31" ><![CDATA[mia_Material_MultiOutput]]></param>
				<param name="diffuse_weight" type="4" value="1.000000"></param>
				<param name="diffuse.red" type="4" value="1.000000"></param>
				<param name="diffuse.green" type="4" value="1.000000"></param>
				<param name="diffuse.blue" type="4" value="1.000000"></param>
				<param name="diffuse.alpha" type="4" value="1.000000"></param>
				<param name="diffuse_roughness" type="4" value="0.000000"></param>
				<param name="reflectivity" type="4" value="0.600000"></param>
				<param name="refl_color.red" type="4" value="1.000000"></param>
				<param name="refl_color.green" type="4" value="1.000000"></param>
				<param name="refl_color.blue" type="4" value="1.000000"></param>
				<param name="refl_color.alpha" type="4" value="0.000000"></param>
				<param name="refl_gloss" type="4" value="1.000000"></param>
				<param name="refl_gloss_samples" type="3" value="8"></param>
				<param name="refl_interpolate" type="11" value="false"></param>
				<param name="refl_hl_only" type="11" value="false"></param>
				<param name="refl_is_metal" type="11" value="false"></param>
				<param name="transparency" type="4" value="0.000000"></param>
				<param name="refr_color.red" type="4" value="1.000000"></param>
				<param name="refr_color.green" type="4" value="1.000000"></param>
				<param name="refr_color.blue" type="4" value="1.000000"></param>
				<param name="refr_color.alpha" type="4" value="0.000000"></param>
				<param name="refr_gloss" type="4" value="1.000000"></param>
				<param name="refr_ior" type="4" value="1.400000"></param>
				<param name="refr_gloss_samples" type="3" value="8"></param>
				<param name="refr_interpolate" type="11" value="false"></param>
				<param name="refr_translucency" type="11" value="false"></param>
				<param name="anisotropy" type="4" value="1.000000"></param>
				<param name="anisotropy_rotation" type="4" value="0.000000"></param>
				<param name="anisotropy_channel" type="3" value="-1"></param>
				<param name="brdf_fresnel" type="11" value="false"></param>
				<param name="brdf_0_degree_refl" type="4" value="0.200000"></param>
				<param name="brdf_90_degree_refl" type="4" value="1.000000"></param>
				<param name="brdf_curve" type="4" value="5.000000"></param>
				<param name="brdf_conserve_energy" type="11" value="true"></param>
				<param name="single_env_sample" type="11" value="false"></param>
				<param name="refl_falloff_on" type="11" value="false"></param>
				<param name="refl_depth" type="3" value="5"></param>
				<param name="refl_cutoff" type="4" value="0.010000"></param>
				<param name="refr_falloff_on" type="11" value="false"></param>
				<param name="refr_depth" type="3" value="5"></param>
				<param name="refr_cutoff" type="4" value="0.010000"></param>
				<param name="indirect_multiplier" type="4" value="1.000000"></param>
				<param name="fg_quality" type="4" value="1.000000"></param>
				<param name="fg_quality_w" type="4" value="1.000000"></param>
				<param name="ao_on" type="11" value="false"></param>
				<param name="ao_samples" type="3" value="16"></param>
				<param name="ao_distance" type="4" value="1.000000"></param>
				<param name="ao_dark.red" type="4" value="0.000000"></param>
				<param name="ao_dark.green" type="4" value="0.000000"></param>
				<param name="ao_dark.blue" type="4" value="0.000000"></param>
				<param name="ao_dark.alpha" type="4" value="0.000000"></param>
				<param name="ao_ambient.red" type="4" value="0.000000"></param>
				<param name="ao_ambient.green" type="4" value="0.000000"></param>
				<param name="ao_ambient.blue" type="4" value="0.000000"></param>
				<param name="ao_ambient.alpha" type="4" value="1.000000"></param>
				<param name="ao_do_details" type="3" value="0"></param>
				<param name="thin_walled" type="11" value="false"></param>
				<param name="no_visible_area_hl" type="11" value="true"></param>
				<param name="skip_inside_refl" type="11" value="true"></param>
				<param name="do_refractive_caustics" type="11" value="false"></param>
				<param name="backface_cull" type="11" value="false"></param>
				<param name="propagate_alpha" type="11" value="false"></param>
				<param name="hl_vs_refl_balance" type="4" value="1.000000"></param>
				<param name="cutout_opacity" type="4" value="1.000000"></param>
				<param name="additional_color.red" type="4" value="0.000000"></param>
				<param name="additional_color.green" type="4" value="0.000000"></param>
				<param name="additional_color.blue" type="4" value="0.000000"></param>
				<param name="additional_color.alpha" type="4" value="0.000000"></param>
				<param name="bump_shader" type="3" value="0"></param>
				<param name="no_diffuse_bump" type="11" value="false"></param>
				<param name="bump_mode" type="3" value="0"></param>
				<param name="overall_bump.x" type="4" value="0.000000"></param>
				<param name="overall_bump.y" type="4" value="0.000000"></param>
				<param name="overall_bump.z" type="4" value="0.000000"></param>
				<param name="standard_bump.x" type="4" value="0.000000"></param>
				<param name="standard_bump.y" type="4" value="0.000000"></param>
				<param name="standard_bump.z" type="4" value="0.000000"></param>
				<param name="multiple_outputs" type="11" value="true"></param>
				<datablob category="ui_infos">
					<prop name="portgroupnormalstates">61,1;</prop>
					<prop name="posx">216</prop>
					<prop name="posy">34</prop>
					<prop name="state">Collapsed</prop>
				</datablob>
			</node>
			<node type="shader" progid="Softimage.sib_color_passthrough.1" index="9">
				<param name="Name" type="31" ><![CDATA[Color_share]]></param>
				<param name="input.red" type="4" value="0.500000"></param>
				<param name="input.green" type="4" value="0.500000"></param>
				<param name="input.blue" type="4" value="0.500000"></param>
				<param name="input.alpha" type="4" value="0.500000"></param>
				<param name="channel1.red" type="4" value="0.000000"></param>
				<param name="channel1.green" type="4" value="0.000000"></param>
				<param name="channel1.blue" type="4" value="0.000000"></param>
				<param name="channel1.alpha" type="4" value="0.000000"></param>
				<param name="channel2.red" type="4" value="0.000000"></param>
				<param name="channel2.green" type="4" value="0.000000"></param>
				<param name="channel2.blue" type="4" value="0.000000"></param>
				<param name="channel2.alpha" type="4" value="0.000000"></param>
				<param name="channel3.red" type="4" value="0.000000"></param>
				<param name="channel3.green" type="4" value="0.000000"></param>
				<param name="channel3.blue" type="4" value="0.000000"></param>
				<param name="channel3.alpha" type="4" value="0.000000"></param>
				<param name="channel4.red" type="4" value="0.000000"></param>
				<param name="channel4.green" type="4" value="0.000000"></param>
				<param name="channel4.blue" type="4" value="0.000000"></param>
				<param name="channel4.alpha" type="4" value="0.000000"></param>
				<param name="channel5.red" type="4" value="0.000000"></param>
				<param name="channel5.green" type="4" value="0.000000"></param>
				<param name="channel5.blue" type="4" value="0.000000"></param>
				<param name="channel5.alpha" type="4" value="0.000000"></param>
				<param name="channel6.red" type="4" value="0.000000"></param>
				<param name="channel6.green" type="4" value="0.000000"></param>
				<param name="channel6.blue" type="4" value="0.000000"></param>
				<param name="channel6.alpha" type="4" value="0.000000"></param>
				<param name="channel7.red" type="4" value="0.000000"></param>
				<param name="channel7.green" type="4" value="0.000000"></param>
				<param name="channel7.blue" type="4" value="0.000000"></param>
				<param name="channel7.alpha" type="4" value="0.000000"></param>
				<param name="channel8.red" type="4" value="0.000000"></param>
				<param name="channel8.green" type="4" value="0.000000"></param>
				<param name="channel8.blue" type="4" value="0.000000"></param>
				<param name="channel8.alpha" type="4" value="0.000000"></param>
				<datablob category="ui_infos">
					<prop name="posx">461</prop>
					<prop name="posy">-96</prop>
					<prop name="state">ConnectedOnly</prop>
				</datablob>
			</node>
		</nodes>
		<exposed_ports>
			<port index="1" portname="bump" username="bump" displayname="Bump"></port>
			<port index="5" portname="ambient" username="ambient" displayname="Ambient Color">
				<secondaryport index="8" portname="ao_ambient"></secondaryport>
			</port>
			<port index="2" portname="diffuse_color" username="overall_color" displayname="Overall Color Multiplier"></port>
			<port index="8" portname="diffuse" username="diffuse_color" displayname="Color"></port>
			<port index="2" portname="diffuse_weight" username="diffuse_weight" displayname="Weight"></port>
			<port index="2" portname="front_sss_color" username="front_sss_color" displayname="Color"></port>
			<port index="2" portname="front_sss_weight" username="front_sss_weight" displayname="Weight"></port>
			<port index="2" portname="front_sss_radius" username="front_sss_radius" displayname="Radius"></port>
			<port index="2" portname="back_sss_color" username="back_sss_color" displayname="Color"></port>
			<port index="2" portname="back_sss_weight" username="back_sss_weight" displayname="Weight"></port>
			<port index="2" portname="back_sss_radius" username="back_sss_radius" displayname="Radius"></port>
			<port index="2" portname="back_sss_depth" username="back_sss_depth" displayname="Depth"></port>
			<port index="0" portname="primary_spec_color" username="specular" displayname="Color"></port>
			<port index="0" portname="primary_shinyness" username="exponent" displayname="Decay"></port>
			<port index="3" portname="input" username="radiance" displayname="Radiance"></port>
			<port index="7" portname="lightmap" username="light" displayname="Lightmap">
				<secondaryport index="2" portname="lightmap"></secondaryport>
			</port>
			<port index="2" portname="screen_composit" username="screen_composit" displayname="Use Screen Compositing for Colors"></port>
			<port index="2" portname="scale_conversion" username="scale_conversion" displayname="Scale"></port>
			<port index="2" portname="falloff" username="falloff" displayname="Sample Falloff"></port>
			<port index="2" portname="samples" username="samples" displayname="Lightmap Samples"></port>
			<port index="5" portname="diffuse_curve" username="lightmap_gamma" displayname="Sampling Gamma"></port>
			<port index="7" portname="scatter_bias" username="scatter_bias" displayname="Bias"></port>
			<port index="4" portname="" username="Surface" displayname="Surface"></port>
			<port index="7" portname="" username="Lightmap" displayname="Lightmap"></port>
		</exposed_ports>
		<connections>
			<cnx from_node="0" from_port="" to_node="2" to_port="specular_illum"> </cnx>
			<cnx from_node="1" from_port="" to_node="2" to_port="bump"> </cnx>
			<cnx from_node="2" from_port="result" to_node="4" to_port="input1"> </cnx>
			<cnx from_node="3" from_port="" to_node="4" to_port="input2"> </cnx>
			<cnx from_node="3" from_port="" to_node="6" to_port="input2"> </cnx>
			<cnx from_node="5" from_port="" to_node="6" to_port="input1"> </cnx>
			<cnx from_node="6" from_port="" to_node="7" to_port="input"> </cnx>
			<cnx from_node="8" from_port="result" to_node="9" to_port="input"> </cnx>
			<cnx from_node="9" from_port="" to_node="2" to_port="diffuse_illum"> </cnx>
		</connections>
		<layout>
			<item type="input" name="bump" ppgvis="0" portvis="1"> </item>
			<item type="input" name="ambient" ppgvis="1" portvis="1" portgroup="Diffuse"> </item>
			<item type="input" name="overall_color" ppgvis="1" portvis="1" portgroup="Diffuse"> </item>
			<item type="input" name="diffuse_color" ppgvis="1" portvis="1" portgroup="Diffuse"> </item>
			<item type="input" name="diffuse_weight" min="0" max="1" ppgvis="1" portvis="1" portgroup="Diffuse"> </item>
			<item type="input" name="front_sss_color" ppgvis="1" portvis="1" portgroup="Front Scattering"> </item>
			<item type="input" name="front_sss_weight" min="0" max="1" ppgvis="1" portvis="1" portgroup="Front Scattering"> </item>
			<item type="input" name="front_sss_radius" min="0" max="50" ppgvis="1" portvis="1" portgroup="Front Scattering"> </item>
			<item type="input" name="back_sss_color" ppgvis="1" portvis="1" portgroup="Back Scattering"> </item>
			<item type="input" name="back_sss_weight" min="0" max="1" ppgvis="1" portvis="1" portgroup="Back Scattering"> </item>
			<item type="input" name="back_sss_radius" min="0" max="50" ppgvis="1" portvis="1" portgroup="Back Scattering"> </item>
			<item type="input" name="back_sss_depth" min="0" max="50" ppgvis="1" portvis="1" portgroup="Back Scattering"> </item>
			<item type="input" name="specular" ppgvis="1" portvis="1" portgroup="Specular"> </item>
			<item type="input" name="exponent" min="0" max="50" ppgvis="1" portvis="1" portgroup="Specular"> </item>
			<item type="input" name="radiance" ppgvis="1" portvis="1" portgroup="Indirect"> </item>
			<item type="input" name="light" ppgvis="0" portvis="1" portgroup="LightMaps"> </item>
			<item type="input" name="screen_composit" min="0" max="-1" ppgvis="1" portvis="0"> </item>
			<item type="input" name="scale_conversion" min="0" max="10" ppgvis="1" portvis="0"> </item>
			<item type="input" name="falloff" min="0.1" max="10" ppgvis="1" portvis="0"> </item>
			<item type="input" name="samples" min="1" max="1000" ppgvis="1" portvis="0"> </item>
			<item type="input" name="lightmap_gamma" min="0" max="2" ppgvis="1" portvis="0"> </item>
			<item type="input" name="scatter_bias" min="-0.2" max="0.2" ppgvis="1" portvis="0"> </item>
			<item type="output" name="Surface" ppgvis="1" portvis="0"> </item>
			<item type="output" name="Lightmap" ppgvis="1" portvis="0"> </item>
		</layout>
		<ppglogic lang="JScript"><![CDATA[
      
   function OnInit()                                       
   {                                                       
       OnInit_RebuildLayout();                             
   }                                                       
                                                           
   function OnInit_RebuildLayout()                         
   {                                                       
       var oLayout = PPG.PPGLayout;                        
       oLayout.Clear();
       oLayout.SetAttribute( siUIHelpFile, "<FactoryPath>/Doc/<DocLangPref>/XSI/xsidocs.chm::/shaderpresets4003.htm" );
       oLayout.AddTab("Surface");
       oLayout.AddColor("ambient","Ambient Color", true);
       oLayout.AddColor("overall_color","Overall Color Multiplier", true);
       oLayout.AddGroup("Diffuse");
       oLayout.AddColor("diffuse_color","Color", true);
       oLayout.AddItem("diffuse_weight","Weight");
       oLayout.EndGroup();
       oLayout.AddGroup("Specular");
       oLayout.AddColor("specular","Color", true);
       oLayout.AddItem("exponent","Decay");
       oLayout.EndGroup();
       oLayout.AddTab("Scattering");
       oLayout.AddGroup("Front Scattering");
       oLayout.AddColor("front_sss_color","Color", true);
       oLayout.AddItem("front_sss_weight","Weight");
       oLayout.AddItem("front_sss_radius","Radius");
       oLayout.AddItem("falloff","Sample Falloff");
       oLayout.EndGroup();
       oLayout.AddGroup("Back Scattering");
       oLayout.AddColor("back_sss_color","Color", true);
       oLayout.AddItem("back_sss_weight","Weight");
       oLayout.AddItem("back_sss_radius","Radius");
       oLayout.AddItem("back_sss_depth","Depth");
       oLayout.EndGroup();
       oLayout.AddGroup("Scatter Controls");
       oLayout.AddItem("samples","Lightmap Samples");
       oLayout.AddItem("scatter_bias","Bias");
       oLayout.EndGroup();
       oLayout.AddTab("Advanced Settings");
       oLayout.AddGroup("Indirect Illumination");
       oLayout.AddColor("radiance","Radiance", true);
       oLayout.EndGroup();
       oLayout.AddGroup("Lightmap");
       oLayout.AddItem("lightmap_gamma","Sampling Gamma");
       oLayout.EndGroup();
       oLayout.AddGroup("Miscellaneous");
       oLayout.AddItem("scale_conversion","Scale");
       oLayout.AddItem("screen_composit","Use Screen Compositing for Colors");
       oLayout.EndGroup();
       PPG.Refresh();                                      
   }]]></ppglogic>
	</definition>
</xsi_file>
