The Behavior Rendering System is used to render simulated worlds to a sequence of MI2 files using the new mentalRay pipeline.
As opposed to the Simple Rendering System, this system allow you to define the actors mapping manually.
To use this tool, fill out the parameters below with valid values
(Look here for a description of every parameter):

Actor Class Name:
XSI Targets:
Render File:
Output Directory:
World Name:
Start Frame:          End Frame: