Description
Creates a weightmap which represent a gradient from a root cluster of vertices. The gradient propagation is computed with the mesh vertices neighbors.
How to apply
To create a new Weightmap and build the Gradient Map on
it, either select a X3DObject, a Primitive or a
Cluster. To build the gradient map on an existing weightmap, select the
weightmap.
Then choose "lm Gradient Map" from the lmWeightMapTools
menu.

lmGradientMap Command Parameters
- Targets
Collection of objects or weightmaps where to build the GradientMap. The handler is the current selection.
- Root Cluster
The Root cluster from where the gradient begins. - CreateDensityMap
Enable the construction of a weightmap representing the local curvature of a mesh. - CreateSingVerticesCluster
Enable the construction of a cluster containing all the singular vertices of the mesh (vertices with more or less than 4 neighbors). - CreateLocalMaxCluster
Enable the construction of a cluster containing all the local maxima of the gradient weightmap. - CreateCuttingVerticesCluster
Enable the construction of a cluster containing a set of vertices that could cut the mesh in a not so bad way...
