 Sound Analyser for Softimage XSI
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 This plug-in allows to animatie objects according to the sound wave of a sound file.
 It can change the position/rotation/scale of selected objects
 
 How to install:
	Windows (XSI 6.x/7.x, 32bit):
		Copy the /system32/fmod.dll to the windows/system32 folder
		Start XSI and use the Plug-in manager to load the "sound_*_32.dll" file
	
	Windows (XSI 6.x/7.x, 64bit):
		Copy the /system32/fmod64.dll to the windows/system32 folder
		Start XSI and use the Plug-in manager to load the "sound_*_64.dll" file
		
	Linux (XSI 6.x/7.x, 32bit):
		Install fmod 3.75 package
		create a symlink: /usr/lib/libfmod.so -> /usr/lib/libfmod-3.75.so
		Start XSI and use the Plug-in manager to load the "sound_*_32.so" file
		
How to use it:
	Deform - Sound will open the Sound PPG
	Select the objects you want to animate and press "Get selection"
	Select a sound fileanme by pressing "..."
	Select the transformation
	Switch on "Loop" in the timeline
	Press "start" to start the song
	
	Switch on "Playback - Playback/Audio Preferences - Limit Max Playback rate to scene frame rate" 
	and switch the timeline to realtime playback to get a better result

The UI:
	Display animation 	= shows the animation of the objects [switch off if you want to see the saved animation with the music]
	Set keys 			= will create keys of the animation [always displays the animation]
	Damp value 			= defines how sensitive the animation will be
	Keyframe every 		= tells XSI how often to write a keyframe
	Link to Volume		= This is useful to bind one object (like a Null) to the master volume of the song (VU Meter)

Thanks to Gene Crucean for compiling the 64bit version
