//****************************************************************************//
//
// Softimage XSI / Mental Ray Diffusion Sub Surface Scattering shader
//
// by Daniel "thebigMuh" Rind
//
// Version 1.00, 09.06.2004
//
//****************************************************************************//

//*********//
// HISTORY //
//*********//

Version 1.00, 09.06.2004
 - Initial release

//**************//
// WHAT THIS IS //
//**************//

This is a sub surface scattering shader. Really, that's all it is :-)

//**************//
// INSTALLATION //
//**************//

Please use the enclosed Diffusion.xsiaddon file to install the Diffusion
shader. Should something go wrong, you can still use the SPDL file.

//*******//
// USAGE //
//*******//

The documentation is, as usual, in the doc subdirectory. This shader has
a lot of options, so please take the time and read through the docs once.
Should still something go wrong, my contact info is at the end of this file.

//************//
// THE SOURCE //
//************//

The complete C source to the shader is enclosed in the "source" subdirectory,
along with a VC 6 project. You are free to do with it whatever you want, but 
should you manage to produce something usefull/interesting/nice/cool with it, 
please be so kind and give me credit. Of course, if you find any "unintentional 
features", please e-mail me so I can fix it.

//*********//
// CREDITS //
//*********//

Thanks to, err, everyone, for constantly bugging me about this, and telling me
about the bugs the initial beta had (and this one hopefully doesn't have any-
more).

Thanks to Henrik Wann-Jensen, for laying the foundation. Thanks to Mark Davies,
for writing the first 3S shader for mental ray. Thanks also to all those fine
people who wrote articles for the 2003 SIGGRAPH renderman course notes, as that
made a lot of things clearer. And special thanks to Macke (you know who you
are) for initially starting me off on this.

I am a 23 years old computer science student from Vienna/Austria. I love computer
graphics (which is the field I am studying in), I love XSI, and I love Mental 
Ray, so starting to program for it was only natural ;-).

If you want to contact me, you can do so at:

thebigMuh@chello.at

or by lurking for my presence on the XSI Base (www.xsibase.com) or the
3rd-Dimension (www.3rd-d.co.uk) internet boards, and maybe even occasionally
CG Talk (www.cgtalk.com).

Eventually I might even update my homepage (www.animusartis.com).