p_MegaTK:
	Wrap Diffuse ?
	Rim Diffuse ?
	Add Trace Sets
	Occlusion id
	Rename "Glossy" name and check other same names ?
	Add dispersion
	Add fg occlusion option
	Add 'Ignore Bump' option to occlusion
	Add 'Opacity Threshold'
	Add Tangent Space for input bump normal
	Add 'Input Normal Effect'
	Check IOR > 3
	Add texturable for AO Radius
	Support anisotropic on poly. Utitize anisotropic.
	Add more presets
	Fix absorbtion value
	Add Absorbtion scale
	Add 'Ignore Alpha' for Specular component
	Add 'Refract Passes' for Refract component

p_CSG:
	More tests
	Support transparency shadows
	Support object by label or tag

p_ray_type:
	Add 'FG Precomp'
	
p_LightTK:
	Add 'Shadow Color'
		
p_PortalTK:
	Do it. I just need a code :)

p_MegaTK_pass:
	Add 'Auto Label'
	Rename passes name in mulichannel exr
	Add 'Virtual  Buffers' option
	
p_scatter_wrap:
	More tests
	Add description to doc
	
p_OpenEXR_saver:
	More test
	Improve code
	Switch to mi_mem_test_allocate() function instead of 'new' for allocating memory
	Write universal exr saver with unlimited channels ?
	Support writing passes to RGB channels

p_irradiance:
	Improve it, make more options
	
p_gradient:
	Do it

p_buffer_creater:
	Do it

p_buffer_writer:
	Replace buffer numbers with buffer names ?
	Add more buffers, maybe array

p_volume: 
	Do it
	
p_HairTK: 
	More tests for passes
	Add depth limit for rasterizer (not possible in current version of mr)
	Combine with p_HairTK_shadow shader
	Add photon shader
	Fix colored and negative value in occlusion pass if HairColor is black and variation used
	Add 'sRGB Variation'
	Add 'Colorition' parameter for all speculars
	
p_dielectric_interface:
	Support geometry connection
	More tests
	
p_hair_mapping:
	Add 'Offset'
		
p_switch:
	Do it
	
p_arb_displacement:
	Do it

p_eye:
	Improve noise pattern


Docs:
	Do it!  //In progress
	Upgrade 2D motion tutorial
