<?xml version="1.0" encoding="UTF-8"?>
<xsi_file type="ShaderCompound" name="SimpleSSS2" category="SSS Compounds" author="Softimage" formatversion="1.1" compoundversion="1.0" color="8297148" editable="1">
	<description><![CDATA[This is a conversion of the misss_fast_simple2_phen Phenomenon, but it does not use the Material ouput port type. It works with FG and GI, and can be customized based on your needs.]]></description>
	<definition>
		<nodes>
			<node type="shader" progid="Softimage.misss_lambert_gamma.1.0" index="0">
				<param name="Name" type="31"><![CDATA[diffuse_shader]]></param>
				<param name="ambient.red" type="4" value="0.000000"></param>
				<param name="ambient.green" type="4" value="0.000000"></param>
				<param name="ambient.blue" type="4" value="0.000000"></param>
				<param name="ambient.alpha" type="4" value="1.000000"></param>
				<param name="diffuse.red" type="4" value="0.081000"></param>
				<param name="diffuse.green" type="4" value="0.719000"></param>
				<param name="diffuse.blue" type="4" value="0.133000"></param>
				<param name="diffuse.alpha" type="4" value="1.000000"></param>
				<param name="indirect" type="11" value="false"></param>
				<param name="diffuse_curve" type="4" value="1.000000"></param>
				<param name="flip" type="3" value="0"></param>
				<datablob category="ui_infos">
					<prop name="posx">1049</prop>
					<prop name="posy">-45</prop>
					<prop name="state">ConnectedOnly</prop>
				</datablob>
			</node>
			<node type="shader" progid="Softimage.misss_skin_specular.1.0" index="1">
				<param name="Name" type="31"><![CDATA[specular_shader]]></param>
				<param name="overall_weight" type="4" value="1.000000"></param>
				<param name="edge_factor" type="4" value="5.000000"></param>
				<param name="primary_spec_color.red" type="4" value="0.154000"></param>
				<param name="primary_spec_color.green" type="4" value="0.481000"></param>
				<param name="primary_spec_color.blue" type="4" value="0.154000"></param>
				<param name="primary_spec_color.alpha" type="4" value="1.000000"></param>
				<param name="primary_weight" type="4" value="0.409000"></param>
				<param name="primary_edge_weight" type="4" value="0.409000"></param>
				<param name="primary_shinyness" type="4" value="6.918000"></param>
				<param name="secondary_spec_color.red" type="4" value="0.900000"></param>
				<param name="secondary_spec_color.green" type="4" value="0.950000"></param>
				<param name="secondary_spec_color.blue" type="4" value="1.000000"></param>
				<param name="secondary_spec_color.alpha" type="4" value="0.000000"></param>
				<param name="secondary_weight" type="4" value="0.000000"></param>
				<param name="secondary_edge_weight" type="4" value="0.000000"></param>
				<param name="secondary_shinyness" type="4" value="33.000000"></param>
				<param name="reflect_weight" type="4" value="0.000000"></param>
				<param name="reflect_edge_weight" type="4" value="0.000000"></param>
				<param name="reflect_shinyness" type="4" value="2.000000"></param>
				<param name="reflect_environment_only" type="11" value="false"></param>
				<datablob category="ui_infos">
					<prop name="portgroupconnectedonlystates">12,1;13,1;</prop>
					<prop name="portgroupnormalstates">13,1;18,1;</prop>
					<prop name="posx">1300</prop>
					<prop name="posy">73</prop>
					<prop name="state">Normal</prop>
				</datablob>
			</node>
			<node type="shader" progid="Softimage.sib_bump.1.0" index="2">
				<param name="Name" type="31"><![CDATA[bump_shader]]></param>
				<param name="bump.x" type="4" value="0.000000"></param>
				<param name="bump.y" type="4" value="0.000000"></param>
				<param name="bump.z" type="4" value="0.000000"></param>
				<param name="input.red" type="4" value="1.000000"></param>
				<param name="input.green" type="4" value="1.000000"></param>
				<param name="input.blue" type="4" value="1.000000"></param>
				<param name="input.alpha" type="4" value="1.000000"></param>
				<param name="inuse" type="11" value="true"></param>
				<datablob category="ui_infos">
					<prop name="posx">1252</prop>
					<prop name="posy">-117</prop>
					<prop name="state">ConnectedOnly</prop>
				</datablob>
			</node>
			<node type="shader" progid="Softimage.sib_photon_matte.1.0" index="3">
				<param name="Name" type="31"><![CDATA[irradiance_shader]]></param>
				<param name="input.red" type="4" value="1.000000"></param>
				<param name="input.green" type="4" value="1.000000"></param>
				<param name="input.blue" type="4" value="1.000000"></param>
				<param name="input.alpha" type="4" value="1.000000"></param>
				<datablob category="ui_infos">
					<prop name="posx">624</prop>
					<prop name="posy">-85</prop>
					<prop name="state">Normal</prop>
				</datablob>
			</node>
			<node type="shader" progid="Softimage.sib_color_math_basic.1.0" index="4">
				<param name="Name" type="31"><![CDATA[mtlsh_mix_shader]]></param>
				<param name="input1.red" type="4" value="0.000000"></param>
				<param name="input1.green" type="4" value="0.000000"></param>
				<param name="input1.blue" type="4" value="0.000000"></param>
				<param name="input1.alpha" type="4" value="0.000000"></param>
				<param name="input2.red" type="4" value="0.000000"></param>
				<param name="input2.green" type="4" value="0.000000"></param>
				<param name="input2.blue" type="4" value="0.000000"></param>
				<param name="input2.alpha" type="4" value="0.000000"></param>
				<param name="op" type="3" value="0"></param>
				<param name="alpha" type="11" value="false"></param>
				<datablob category="ui_infos">
					<prop name="posx">1224</prop>
					<prop name="posy">-40</prop>
					<prop name="state">Normal</prop>
				</datablob>
			</node>
			<node type="shader" progid="Softimage.misss_lambert_gamma.1.0" index="5">
				<param name="Name" type="31"><![CDATA[lm_sample_shader]]></param>
				<param name="ambient.red" type="4" value="0.000000"></param>
				<param name="ambient.green" type="4" value="0.000000"></param>
				<param name="ambient.blue" type="4" value="0.000000"></param>
				<param name="ambient.alpha" type="4" value="1.000000"></param>
				<param name="diffuse.red" type="4" value="1.000000"></param>
				<param name="diffuse.green" type="4" value="1.000000"></param>
				<param name="diffuse.blue" type="4" value="1.000000"></param>
				<param name="diffuse.alpha" type="4" value="1.000000"></param>
				<param name="indirect" type="11" value="false"></param>
				<param name="diffuse_curve" type="4" value="0.000000"></param>
				<param name="flip" type="3" value="0"></param>
				<datablob category="ui_infos">
					<prop name="portgroupconnectedonlystates">3,0;4,1;</prop>
					<prop name="posx">872</prop>
					<prop name="posy">-305</prop>
					<prop name="state">Normal</prop>
				</datablob>
			</node>
			<node type="shader" progid="Softimage.sib_color_math_basic.1.0" index="6">
				<param name="Name" type="31"><![CDATA[lm_sample_mix_shader]]></param>
				<param name="input1.red" type="4" value="0.000000"></param>
				<param name="input1.green" type="4" value="0.000000"></param>
				<param name="input1.blue" type="4" value="0.000000"></param>
				<param name="input1.alpha" type="4" value="0.000000"></param>
				<param name="input2.red" type="4" value="0.000000"></param>
				<param name="input2.green" type="4" value="0.000000"></param>
				<param name="input2.blue" type="4" value="0.000000"></param>
				<param name="input2.alpha" type="4" value="0.000000"></param>
				<param name="op" type="3" value="0"></param>
				<param name="alpha" type="11" value="false"></param>
				<datablob category="ui_infos">
					<prop name="posx">1174</prop>
					<prop name="posy">-267</prop>
					<prop name="state">Normal</prop>
				</datablob>
			</node>
			<node type="shader" progid="Softimage.misss_lightmap_write.1.0" index="7">
				<param name="Name" type="31"><![CDATA[lm_write_shader]]></param>
				<param name="lightmap_group" type="8"><![CDATA[group]]></param>
				<param name="lightmap_size" type="4" value="0.000000"></param>
				<param name="scatter_bias" type="4" value="0.100000"></param>
				<datablob category="ui_infos">
					<prop name="portgroupconnectedonlystates">4,1;</prop>
					<prop name="posx">1414</prop>
					<prop name="posy">-199</prop>
					<prop name="state">ConnectedOnly</prop>
				</datablob>
			</node>
			<node type="shader" progid="Softimage.sib_color_math_basic.1.0" index="8">
				<param name="Name" type="31"><![CDATA[diffuse_irrad_filter]]></param>
				<param name="input1.red" type="4" value="0.000000"></param>
				<param name="input1.green" type="4" value="0.000000"></param>
				<param name="input1.blue" type="4" value="0.000000"></param>
				<param name="input1.alpha" type="4" value="0.000000"></param>
				<param name="input2.red" type="4" value="0.081000"></param>
				<param name="input2.green" type="4" value="0.719000"></param>
				<param name="input2.blue" type="4" value="0.133000"></param>
				<param name="input2.alpha" type="4" value="1.000000"></param>
				<param name="op" type="3" value="2"></param>
				<param name="alpha" type="11" value="false"></param>
				<datablob category="ui_infos">
					<prop name="posx">1034</prop>
					<prop name="posy">57</prop>
					<prop name="state">ConnectedOnly</prop>
				</datablob>
			</node>
			<node type="shader" progid="mentalray.misss_fast_shader2_x.1.0" index="9">
				<param name="Name" type="31"><![CDATA[misss_fast_shader2_x]]></param>
				<param name="diffuse_color.red" type="4" value="1.000000"></param>
				<param name="diffuse_color.green" type="4" value="1.000000"></param>
				<param name="diffuse_color.blue" type="4" value="1.000000"></param>
				<param name="diffuse_weight" type="4" value="0.044000"></param>
				<param name="front_sss_color.red" type="4" value="0.800000"></param>
				<param name="front_sss_color.green" type="4" value="0.400000"></param>
				<param name="front_sss_color.blue" type="4" value="0.100000"></param>
				<param name="front_sss_weight" type="4" value="0.500000"></param>
				<param name="front_sss_radius.x" type="4" value="0.000000"></param>
				<param name="front_sss_radius.y" type="4" value="0.000000"></param>
				<param name="front_sss_radius.z" type="4" value="0.000000"></param>
				<param name="front_sss_radius_mod.red" type="4" value="0.863000"></param>
				<param name="front_sss_radius_mod.green" type="4" value="0.760000"></param>
				<param name="front_sss_radius_mod.blue" type="4" value="0.082000"></param>
				<param name="back_sss_color.red" type="4" value="0.800000"></param>
				<param name="back_sss_color.green" type="4" value="0.400000"></param>
				<param name="back_sss_color.blue" type="4" value="0.100000"></param>
				<param name="back_sss_weight" type="4" value="0.750000"></param>
				<param name="back_sss_radius.x" type="4" value="0.000000"></param>
				<param name="back_sss_radius.y" type="4" value="0.000000"></param>
				<param name="back_sss_radius.z" type="4" value="0.000000"></param>
				<param name="back_sss_radius_mod.red" type="4" value="1.000000"></param>
				<param name="back_sss_radius_mod.green" type="4" value="1.000000"></param>
				<param name="back_sss_radius_mod.blue" type="4" value="1.000000"></param>
				<param name="back_sss_depth" type="4" value="10.000000"></param>
				<param name="sampling_radius_mult" type="4" value="3.000000"></param>
				<param name="scale_conversion" type="4" value="1.000000"></param>
				<param name="screen_composit" type="11" value="false"></param>
				<param name="output_sss_only" type="11" value="false"></param>
				<param name="samples" type="3" value="300"></param>
				<datablob category="ui_infos">
					<prop name="posx">1649</prop>
					<prop name="posy">-91</prop>
					<prop name="state">Normal</prop>
				</datablob>
			</node>
			<node type="shader" progid="Softimage.sib_scalars_to_vector.1.0" index="10">
				<param name="Name" type="31"><![CDATA[Scalars_To_Vector]]></param>
				<param name="modeX" type="3" value="1"></param>
				<param name="modeY" type="3" value="2"></param>
				<param name="modeZ" type="3" value="3"></param>
				<param name="math_op" type="3" value="0"></param>
				<param name="inputX" type="4" value="1.000000"></param>
				<param name="inputY" type="4" value="1.000000"></param>
				<param name="inputZ" type="4" value="1.000000"></param>
				<datablob category="ui_infos">
					<prop name="posx">1469</prop>
					<prop name="posy">395</prop>
					<prop name="state">Normal</prop>
				</datablob>
			</node>
			<node type="shader" progid="Softimage.sib_scalars_to_vector.1.0" index="11">
				<param name="Name" type="31"><![CDATA[Scalars_To_Vector1]]></param>
				<param name="modeX" type="3" value="1"></param>
				<param name="modeY" type="3" value="2"></param>
				<param name="modeZ" type="3" value="3"></param>
				<param name="math_op" type="3" value="0"></param>
				<param name="inputX" type="4" value="3.000000"></param>
				<param name="inputY" type="4" value="3.000000"></param>
				<param name="inputZ" type="4" value="3.000000"></param>
				<datablob category="ui_infos">
					<prop name="posx">1466</prop>
					<prop name="posy">584</prop>
					<prop name="state">Normal</prop>
				</datablob>
			</node>
			<node type="shader" progid="SIUtilityShaders.Color4Passthrough.1.0" index="12">
				<param name="Name" type="31"><![CDATA[Color4_Passthrough]]></param>
				<param name="input.red" type="4" value="0.800000"></param>
				<param name="input.green" type="4" value="0.222000"></param>
				<param name="input.blue" type="4" value="0.100000"></param>
				<param name="input.alpha" type="4" value="1.000000"></param>
				<datablob category="ui_infos">
					<prop name="posx">1030</prop>
					<prop name="posy">258</prop>
					<prop name="state">Collapsed</prop>
				</datablob>
			</node>
			<node type="shader" progid="SIUtilityShaders.Color4Passthrough.1.0" index="13">
				<param name="Name" type="31"><![CDATA[Color4_Passthrough1]]></param>
				<param name="input.red" type="4" value="0.935000"></param>
				<param name="input.green" type="4" value="0.935000"></param>
				<param name="input.blue" type="4" value="0.935000"></param>
				<param name="input.alpha" type="4" value="1.000000"></param>
				<datablob category="ui_infos">
					<prop name="posx">1031</prop>
					<prop name="posy">211</prop>
					<prop name="state">Collapsed</prop>
				</datablob>
			</node>
			<node type="shader" progid="SIUtilityShaders.Color4Passthrough.1.0" index="14">
				<param name="Name" type="31"><![CDATA[Color4_Passthrough2]]></param>
				<param name="input.red" type="4" value="1.000000"></param>
				<param name="input.green" type="4" value="1.000000"></param>
				<param name="input.blue" type="4" value="1.000000"></param>
				<param name="input.alpha" type="4" value="1.000000"></param>
				<datablob category="ui_infos">
					<prop name="posx">1043</prop>
					<prop name="posy">172</prop>
					<prop name="state">Collapsed</prop>
				</datablob>
			</node>
			<node type="shader" progid="Softimage.sib_color_math_basic.1.0" index="15">
				<param name="Name" type="31"><![CDATA[lm_irrad_filter]]></param>
				<param name="input1.red" type="4" value="0.000000"></param>
				<param name="input1.green" type="4" value="0.000000"></param>
				<param name="input1.blue" type="4" value="0.000000"></param>
				<param name="input1.alpha" type="4" value="0.000000"></param>
				<param name="input2.red" type="4" value="1.000000"></param>
				<param name="input2.green" type="4" value="1.000000"></param>
				<param name="input2.blue" type="4" value="1.000000"></param>
				<param name="input2.alpha" type="4" value="1.000000"></param>
				<param name="op" type="3" value="2"></param>
				<param name="alpha" type="11" value="false"></param>
				<datablob category="ui_infos">
					<prop name="posx">898</prop>
					<prop name="posy">-159</prop>
					<prop name="state">Normal</prop>
				</datablob>
			</node>
		</nodes>
		<connections>
			<cnx from_node="0" from_port="out" to_node="4" to_port="input1"> </cnx>
			<cnx from_node="1" from_port="out" to_node="9" to_port="specular_illum"> </cnx>
			<cnx from_node="2" from_port="out" to_node="9" to_port="bump"> </cnx>
			<cnx from_node="3" from_port="out" to_node="8" to_port="input1"> </cnx>
			<cnx from_node="3" from_port="out" to_node="15" to_port="input1"> </cnx>
			<cnx from_node="4" from_port="out" to_node="9" to_port="diffuse_illum"> </cnx>
			<cnx from_node="5" from_port="out" to_node="6" to_port="input1"> </cnx>
			<cnx from_node="6" from_port="out" to_node="7" to_port="input"> </cnx>
			<cnx from_node="8" from_port="out" to_node="4" to_port="input2"> </cnx>
			<cnx from_node="10" from_port="out" to_node="9" to_port="front_sss_radius"> </cnx>
			<cnx from_node="11" from_port="out" to_node="9" to_port="back_sss_radius"> </cnx>
			<cnx from_node="12" from_port="result" to_node="9" to_port="back_sss_color"> </cnx>
			<cnx from_node="13" from_port="result" to_node="9" to_port="front_sss_color"> </cnx>
			<cnx from_node="14" from_port="result" to_node="9" to_port="diffuse_color"> </cnx>
			<cnx from_node="15" from_port="out" to_node="6" to_port="input2"> </cnx>
		</connections>
		<exposed_ports>
			<port index="2" portname="bump" username="bump" displayname="Bump"></port>
			<port index="14" portname="input" username="overall_diffuse" displayname="Diffuse+SSS Mulitplier"></port>
			<port index="0" portname="diffuse" username="diffuse_color" displayname="Diffuse Color">
				<secondaryport index="8" portname="input2"></secondaryport>
			</port>
			<port index="9" portname="diffuse_weight" username="diffuse_weight" displayname="Weight"></port>
			<port index="0" portname="ambient" username="ambient" displayname="Ambient Color">
				<secondaryport index="5" portname="ambient"></secondaryport>
			</port>
			<port index="13" portname="input" username="front_sss_color" displayname="Color"></port>
			<port index="9" portname="front_sss_weight" username="front_sss_weight" displayname="Weight"></port>
			<port index="12" portname="input" username="back_sss_color" displayname="Color"></port>
			<port index="9" portname="back_sss_weight" username="back_sss_weight" displayname="Weight"></port>
			<port index="9" portname="back_sss_depth" username="back_sss_depth" displayname="Depth"></port>
			<port index="1" portname="primary_spec_color" username="specular" displayname="Color"></port>
			<port index="1" portname="primary_weight" username="primary_weight" displayname="Weight">
				<secondaryport index="1" portname="primary_edge_weight"></secondaryport>
			</port>
			<port index="1" portname="primary_shinyness" username="exponent" displayname="Decay"></port>
			<port index="3" portname="input" username="radiance" displayname="Radiance"></port>
			<port index="9" portname="screen_composit" username="screen_composit" displayname="Use Screen Compositing for Colors"></port>
			<port index="9" portname="samples" username="samples" displayname="Lightmap Samples"></port>
			<port index="7" portname="scatter_bias" username="scatter_bias" displayname="Bias"></port>
			<port index="9" portname="scale_conversion" username="scale_conversion" displayname="Scale"></port>
			<port index="10" portname="inputX" username="front_radius_red" displayname="Radius Red"></port>
			<port index="10" portname="inputY" username="front_radius_green" displayname="Radius Green"></port>
			<port index="10" portname="inputZ" username="front_radius_blue" displayname="Radius Blue"></port>
			<port index="11" portname="inputX" username="back_radius_red" displayname="Radius Red"></port>
			<port index="11" portname="inputY" username="back_radius_green" displayname="Radius Green"></port>
			<port index="11" portname="inputZ" username="back_radius_blue" displayname="Radius Blue"></port>
			<port index="9" portname="front_sss_radius_mod" username="front_sss_radius_mod" displayname="Radius Multiply"></port>
			<port index="9" portname="back_sss_radius_mod" username="back_sss_radius_mod" displayname="Radius Multiply"></port>
			<port index="9" portname="sampling_radius_mult" username="sampling_radius_mult" displayname="Sampling Radius Multiplier"></port>
			<port index="5" portname="diffuse" username="lightmap_diffuse" displayname="Lightmap Diffuse Filter">
				<secondaryport index="15" portname="input2"></secondaryport>
			</port>
			<port index="5" portname="diffuse_curve" username="lightmap_gamma" displayname="Sampling Gamma"></port>
			<port index="7" portname="lightmap" username="light" displayname="Lightmap">
				<secondaryport index="9" portname="lightmap"></secondaryport>
			</port>
			<port index="9" portname="result" username="Surface" displayname="Surface"></port>
			<port index="7" portname="out" username="Lightmap" displayname="Lightmap"></port>
		</exposed_ports>
		<layout>
			<item type="input" name="bump" ppgvis="0" portvis="1"> </item>
			<item type="input" name="overall_diffuse" ppgvis="0" portvis="1"> </item>
			<item type="input" name="diffuse_color" ppgvis="1" portvis="1" portgroup="Diffuse"> </item>
			<item type="input" name="diffuse_weight" min="0" max="1" ppgvis="1" portvis="1" portgroup="Diffuse"> </item>
			<item type="input" name="ambient" ppgvis="1" portvis="1" portgroup="Other Illumination"> </item>
			<item type="input" name="front_sss_color" ppgvis="1" portvis="1" portgroup="Front Scattering"> </item>
			<item type="input" name="front_sss_weight" min="0" max="1" ppgvis="1" portvis="1" portgroup="Front Scattering"> </item>
			<item type="input" name="back_sss_color" ppgvis="1" portvis="1" portgroup="Back Scattering"> </item>
			<item type="input" name="back_sss_weight" min="0" max="1" ppgvis="1" portvis="1" portgroup="Back Scattering"> </item>
			<item type="input" name="back_sss_depth" min="0" max="50" ppgvis="1" portvis="1" portgroup="Back Scattering"> </item>
			<item type="input" name="specular" ppgvis="1" portvis="1" portgroup="Specular"> </item>
			<item type="input" name="primary_weight" min="0" max="1" ppgvis="1" portvis="1" portgroup="Specular"> </item>
			<item type="input" name="exponent" min="0" max="50" ppgvis="1" portvis="1" portgroup="Specular"> </item>
			<item type="input" name="radiance" ppgvis="1" portvis="1" portgroup="Other Illumination"> </item>
			<item type="input" name="screen_composit" min="0" max="-1" ppgvis="1" portvis="0"> </item>
			<item type="input" name="samples" min="1" max="1000" ppgvis="1" portvis="0"> </item>
			<item type="input" name="scatter_bias" min="-0.2" max="0.2" ppgvis="1" portvis="1" portgroup="Miscellaneous"> </item>
			<item type="input" name="scale_conversion" min="0" max="10" ppgvis="1" portvis="1" portgroup="Miscellaneous"> </item>
			<item type="input" name="front_radius_red" min="0" max="100" ppgvis="1" portvis="1" portgroup="Front Scattering"> </item>
			<item type="input" name="front_radius_green" min="0" max="100" ppgvis="1" portvis="1" portgroup="Front Scattering"> </item>
			<item type="input" name="front_radius_blue" min="0" max="100" ppgvis="1" portvis="1" portgroup="Front Scattering"> </item>
			<item type="input" name="back_radius_red" min="0" max="100" ppgvis="1" portvis="1" portgroup="Back Scattering"> </item>
			<item type="input" name="back_radius_green" min="0" max="100" ppgvis="1" portvis="1" portgroup="Back Scattering"> </item>
			<item type="input" name="back_radius_blue" min="0" max="100" ppgvis="1" portvis="1" portgroup="Back Scattering"> </item>
			<item type="input" name="front_sss_radius_mod" ppgvis="1" portvis="1" portgroup="Front Scattering"> </item>
			<item type="input" name="back_sss_radius_mod" ppgvis="1" portvis="1" portgroup="Back Scattering"> </item>
			<item type="input" name="sampling_radius_mult" min="2" max="10" ppgvis="1" portvis="1" portgroup="Miscellaneous"> </item>
			<item type="input" name="lightmap_diffuse" ppgvis="1" portvis="1" portgroup="Other Illumination"> </item>
			<item type="input" name="lightmap_gamma" min="0" max="2" ppgvis="1" portvis="0"> </item>
			<item type="input" name="light" ppgvis="0" portvis="1" portgroup="LightMaps"> </item>
			<item type="output" name="Surface" ppgvis="1" portvis="1"> </item>
			<item type="output" name="Lightmap" ppgvis="1" portvis="1"> </item>
		</layout>
		<ppglogic lang="JScript"><![CDATA[
		      
      
   function OnInit()                                       
   {                                                       
       OnInit_RebuildLayout();                             
   }                                                       
                                                           
   function OnInit_RebuildLayout()                         
   {                                                       
       var oLayout = PPG.PPGLayout;                        
       oLayout.Clear();
       oLayout.SetAttribute( siUIHelpFile, "<FactoryPath>/Doc/<DocLangPref>/XSI/xsidocs.chm::/sss_shader_compounds_SimpleSSSShaderCompound.htm" );
       oLayout.AddTab("Surface");
	oLayout.AddSpacer(12,4);
	oLayout.AddColor("overall_diffuse","Diff.+SSS Multiplier" );    
	oLayout.AddSpacer(12,2);
       oLayout.AddGroup("Diffuse");
	oLayout.AddColor("diffuse_color","Color");       
	oLayout.AddItem("diffuse_weight","Weight");
       oLayout.EndGroup();
       oLayout.AddGroup("Specular");
       oLayout.AddColor("specular","Color");
	oLayout.AddItem("primary_weight","Weight");
       oLayout.AddItem("exponent","Decay");
       oLayout.EndGroup();
       oLayout.AddTab("Scattering");
       oLayout.AddGroup("Front Scattering");
       oLayout.AddColor("front_sss_color","Color");
       oLayout.AddItem("front_sss_weight","Weight");
       // oLayout.AddItem("front_sss_radius","Radius");
	oLayout.AddGroup("Radius (R,G,B)");
		oLayout.AddRow();
		var oItem = oLayout.AddItem("front_radius_red","Red");
		oItem.SetAttribute("NoLabel", true ) ;
		oItem = oLayout.AddItem("front_radius_green","Green");
		oItem.SetAttribute("NoLabel", true ) ;
		oItem = oLayout.AddItem("front_radius_blue","Blue");
		oItem.SetAttribute("NoLabel", true ) ;
		oLayout.EndRow();
		oLayout.AddColor("front_sss_radius_mod","Multipliers");
		oLayout.EndGroup();	
       //oLayout.AddItem("falloff","Sample Falloff");
       oLayout.EndGroup();
       oLayout.AddGroup("Back Scattering");
       oLayout.AddColor("back_sss_color","Color");
       oLayout.AddItem("back_sss_weight","Weight");
	oLayout.AddItem("back_sss_depth","Depth");
      // oLayout.AddItem("back_sss_radius","Radius");
	oLayout.AddGroup("Radius (R,G,B)");
		oLayout.AddRow();
		var oItem = oLayout.AddItem("back_radius_red","Red");
		oItem.SetAttribute("NoLabel", true ) ;
		oItem = oLayout.AddItem("back_radius_green","Green");
		oItem.SetAttribute("NoLabel", true ) ;
		oItem = oLayout.AddItem("back_radius_blue","Blue");
		oItem.SetAttribute("NoLabel", true ) ;
		oLayout.EndRow();
		oLayout.AddColor("back_sss_radius_mod","Multipliers");
		oLayout.EndGroup();	       
       oLayout.EndGroup();
       oLayout.AddTab("Advanced Settings");
       oLayout.AddGroup("Other Illumination");
	oLayout.AddColor("ambient","Ambient Color");              
       oLayout.AddColor("radiance","Radiance");
	oLayout.AddColor("lightmap_diffuse","Lightmap Diffuse Filter");
       oLayout.EndGroup();
       oLayout.AddGroup("Lightmap");	
       oLayout.AddItem("lightmap_gamma","Sampling Gamma");	
       oLayout.AddItem("samples","Lightmap Samples");
       oLayout.AddItem("scatter_bias","Bias");
       oLayout.EndGroup();
       oLayout.AddGroup("Miscellaneous");
       oLayout.AddItem("scale_conversion","Scale");
	oLayout.AddItem("sampling_radius_mult","Sampling Radius Multiplier");
       oLayout.AddItem("screen_composit","Use Screen Compositing for Colors");
       oLayout.EndGroup();
       PPG.Refresh();                                      
   }]]></ppglogic>
	<shaderball>
		<model id="Apple"> </model>
		<background id=""> </background>
	</shaderball>
	</definition>
</xsi_file>
