<?xml version="1.0" encoding="UTF-8"?>
<xsi_file type="ShaderCompound" name="SkinSSS2" category="SSS Compounds" author="Softimage " formatversion="1.1" compoundversion="1.0" color="8297148" editable="1">
	<description><![CDATA[This is a conversion of the misss_fast_skin_phen2 Phenomenon, but it does not use the Material ouput port type. It works with FG and GI, and can be customized based on your needs.]]></description>
	<definition>
		<nodes>
			<node type="shader" progid="Softimage.misss_lambert_gamma.1.0" index="0">
				<param name="Name" type="31"><![CDATA[diffuse_shader]]></param>
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				<param name="ambient.green" type="4" value="0.000000"></param>
				<param name="ambient.blue" type="4" value="0.000000"></param>
				<param name="ambient.alpha" type="4" value="1.000000"></param>
				<param name="diffuse.red" type="4" value="1.000000"></param>
				<param name="diffuse.green" type="4" value="1.000000"></param>
				<param name="diffuse.blue" type="4" value="1.000000"></param>
				<param name="diffuse.alpha" type="4" value="1.000000"></param>
				<param name="indirect" type="11" value="false"></param>
				<param name="diffuse_curve" type="4" value="1.000000"></param>
				<param name="flip" type="3" value="0"></param>
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					<prop name="state">Normal</prop>
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			</node>
			<node type="shader" progid="Softimage.misss_skin_specular.1.0" index="1">
				<param name="Name" type="31"><![CDATA[specular_shader]]></param>
				<param name="overall_weight" type="4" value="0.549000"></param>
				<param name="edge_factor" type="4" value="5.000000"></param>
				<param name="primary_spec_color.red" type="4" value="0.750000"></param>
				<param name="primary_spec_color.green" type="4" value="0.900000"></param>
				<param name="primary_spec_color.blue" type="4" value="1.000000"></param>
				<param name="primary_spec_color.alpha" type="4" value="1.000000"></param>
				<param name="primary_weight" type="4" value="0.300000"></param>
				<param name="primary_edge_weight" type="4" value="1.000000"></param>
				<param name="primary_shinyness" type="4" value="5.000000"></param>
				<param name="secondary_spec_color.red" type="4" value="0.900000"></param>
				<param name="secondary_spec_color.green" type="4" value="0.950000"></param>
				<param name="secondary_spec_color.blue" type="4" value="1.000000"></param>
				<param name="secondary_spec_color.alpha" type="4" value="1.000000"></param>
				<param name="secondary_weight" type="4" value="0.300000"></param>
				<param name="secondary_edge_weight" type="4" value="0.000000"></param>
				<param name="secondary_shinyness" type="4" value="33.000000"></param>
				<param name="reflect_weight" type="4" value="0.000000"></param>
				<param name="reflect_edge_weight" type="4" value="0.000000"></param>
				<param name="reflect_shinyness" type="4" value="2.000000"></param>
				<param name="reflect_environment_only" type="11" value="false"></param>
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			</node>
			<node type="shader" progid="Softimage.sib_bump.1.0" index="2">
				<param name="Name" type="31"><![CDATA[bump_shader]]></param>
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				<param name="bump.z" type="4" value="0.000000"></param>
				<param name="input.red" type="4" value="1.000000"></param>
				<param name="input.green" type="4" value="1.000000"></param>
				<param name="input.blue" type="4" value="1.000000"></param>
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					<prop name="state">ConnectedOnly</prop>
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			</node>
			<node type="shader" progid="Softimage.sib_photon_matte.1.0" index="3">
				<param name="Name" type="31"><![CDATA[irradiance_shader]]></param>
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			<node type="shader" progid="Softimage.misss_lambert_gamma.1.0" index="4">
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				<param name="indirect" type="11" value="true"></param>
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				<param name="Name" type="31"><![CDATA[lm_write_shader]]></param>
				<param name="lightmap_group" type="8"><![CDATA[group]]></param>
				<param name="lightmap_size" type="4" value="0.000000"></param>
				<param name="scatter_bias" type="4" value="0.120000"></param>
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			</node>
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				<param name="input.green" type="4" value="0.500000"></param>
				<param name="input.blue" type="4" value="0.500000"></param>
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				<param name="channel3.alpha" type="4" value="0.000000"></param>
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				<param name="channel4.blue" type="4" value="0.000000"></param>
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				<param name="channel6.green" type="4" value="0.000000"></param>
				<param name="channel6.blue" type="4" value="0.000000"></param>
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				<param name="channel7.red" type="4" value="0.000000"></param>
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				<param name="channel8.alpha" type="4" value="0.000000"></param>
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					<prop name="state">ConnectedOnly</prop>
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			</node>
			<node type="shader" progid="Softimage.sib_color_math_basic.1.0" index="8">
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				<param name="input1.red" type="4" value="0.000000"></param>
				<param name="input1.green" type="4" value="0.000000"></param>
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				<param name="op" type="3" value="0"></param>
				<param name="alpha" type="11" value="false"></param>
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					<prop name="state">ConnectedOnly</prop>
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			</node>
			<node type="shader" progid="Softimage.sib_color_math_basic.1.0" index="9">
				<param name="Name" type="31"><![CDATA[diffuse_irrad_filter]]></param>
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				<param name="input1.green" type="4" value="0.000000"></param>
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				<param name="input2.green" type="4" value="1.000000"></param>
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					<prop name="state">ConnectedOnly</prop>
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			</node>
			<node type="shader" progid="Softimage.sib_color_math_basic.1.0" index="10">
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				<param name="input1.green" type="4" value="0.000000"></param>
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					<prop name="state">Collapsed</prop>
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			<node type="shader" progid="mentalray.misss_fast_shader2_x.1.0" index="11">
				<param name="Name" type="31"><![CDATA[misss_fast_shader2_x]]></param>
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				<param name="diffuse_weight" type="4" value="0.035000"></param>
				<param name="front_sss_color.red" type="4" value="1.000000"></param>
				<param name="front_sss_color.green" type="4" value="0.850000"></param>
				<param name="front_sss_color.blue" type="4" value="0.600000"></param>
				<param name="front_sss_weight" type="4" value="0.500000"></param>
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				<param name="back_sss_color.blue" type="4" value="0.100000"></param>
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				<param name="sampling_radius_mult" type="4" value="5.000000"></param>
				<param name="scale_conversion" type="4" value="10.000000"></param>
				<param name="screen_composit" type="11" value="true"></param>
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				<param name="samples" type="3" value="300"></param>
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		</nodes>
		<connections>
			<cnx from_node="0" from_port="out" to_node="8" to_port="input1"> </cnx>
			<cnx from_node="1" from_port="out" to_node="12" to_port="specular_illum"> </cnx>
			<cnx from_node="2" from_port="out" to_node="12" to_port="bump"> </cnx>
			<cnx from_node="3" from_port="out" to_node="9" to_port="input1"> </cnx>
			<cnx from_node="3" from_port="out" to_node="10" to_port="input1"> </cnx>
			<cnx from_node="4" from_port="out" to_node="5" to_port="input1"> </cnx>
			<cnx from_node="5" from_port="out" to_node="6" to_port="input"> </cnx>
			<cnx from_node="7" from_port="out" to_node="12" to_port="diffuse_illum"> </cnx>
			<cnx from_node="8" from_port="out" to_node="11" to_port="diffuse_illum"> </cnx>
			<cnx from_node="9" from_port="out" to_node="8" to_port="input2"> </cnx>
			<cnx from_node="10" from_port="out" to_node="5" to_port="input2"> </cnx>
			<cnx from_node="11" from_port="result" to_node="7" to_port="input"> </cnx>
			<cnx from_node="13" from_port="out" to_node="11" to_port="front_sss_radius"> </cnx>
			<cnx from_node="14" from_port="out" to_node="12" to_port="front_sss_radius"> </cnx>
			<cnx from_node="15" from_port="out" to_node="12" to_port="back_sss_radius"> </cnx>
			<cnx from_node="16" from_port="result" to_node="12" to_port="diffuse_color"> </cnx>
		</connections>
		<exposed_ports>
			<port index="2" portname="bump" username="bump" displayname="Bump"></port>
			<port index="0" portname="ambient" username="ambient" displayname="Ambient Color">
				<secondaryport index="4" portname="ambient"></secondaryport>
			</port>
			<port index="0" portname="diffuse" username="diffuse_color" displayname="Color">
				<secondaryport index="9" portname="input2"></secondaryport>
				<secondaryport index="16" portname="input"></secondaryport>
			</port>
			<port index="11" portname="diffuse_weight" username="diffuse_weight" displayname="Weight"></port>
			<port index="4" portname="diffuse" username="lightmap_diffuse" displayname="Lightmap Diffuse">
				<secondaryport index="10" portname="input2"></secondaryport>
			</port>
			<port index="11" portname="front_sss_color" username="epidermal_sss_color" displayname="Color"></port>
			<port index="11" portname="front_sss_weight" username="epidermal_sss_weight" displayname="Weight"></port>
			<port index="12" portname="front_sss_color" username="subdermal_sss_color" displayname="Color"></port>
			<port index="12" portname="front_sss_weight" username="subdermal_sss_weight" displayname="Weight"></port>
			<port index="12" portname="back_sss_color" username="back_sss_color" displayname="Color"></port>
			<port index="12" portname="back_sss_weight" username="back_sss_weight" displayname="Weight"></port>
			<port index="12" portname="back_sss_depth" username="back_sss_depth" displayname="back_sss_depth"></port>
			<port index="1" portname="overall_weight" username="overall_weight" displayname="Weight"></port>
			<port index="1" portname="edge_factor" username="edge_factor" displayname="Edge Factor"></port>
			<port index="1" portname="primary_spec_color" username="primary_spec_color" displayname="Color"></port>
			<port index="1" portname="primary_weight" username="primary_weight" displayname="Weight"></port>
			<port index="1" portname="primary_edge_weight" username="primary_edge_weight" displayname="Edge Weight"></port>
			<port index="1" portname="primary_shinyness" username="primary_shinyness" displayname="Shinyness"></port>
			<port index="1" portname="secondary_spec_color" username="secondary_spec_color" displayname="secondary_spec_color"></port>
			<port index="1" portname="secondary_weight" username="secondary_weight" displayname="Weight"></port>
			<port index="1" portname="secondary_edge_weight" username="secondary_edge_weight" displayname="Edge Weight"></port>
			<port index="1" portname="secondary_shinyness" username="secondary_shinyness" displayname="Shinyness"></port>
			<port index="1" portname="reflect_weight" username="reflect_weight" displayname="Weight"></port>
			<port index="1" portname="reflect_edge_weight" username="reflect_edge_weight" displayname="Edge Weight"></port>
			<port index="1" portname="reflect_shinyness" username="reflect_shinyness" displayname="Shinyness"></port>
			<port index="3" portname="input" username="radiance" displayname="Radiance"></port>
			<port index="6" portname="scatter_bias" username="scatter_bias" displayname="Bias"></port>
			<port index="6" portname="lightmap" username="light" displayname="Lightmap">
				<secondaryport index="11" portname="lightmap"></secondaryport>
				<secondaryport index="12" portname="lightmap"></secondaryport>
			</port>
			<port index="1" portname="reflect_environment_only" username="reflect_environment_only" displayname="Environment Only"></port>
			<port index="11" portname="screen_composit" username="screen_composit" displayname="Use Screen Compositing for Colors">
				<secondaryport index="12" portname="screen_composit"></secondaryport>
			</port>
			<port index="11" portname="scale_conversion" username="scale_conversion" displayname="Scale">
				<secondaryport index="12" portname="scale_conversion"></secondaryport>
			</port>
			<port index="11" portname="samples" username="samples" displayname="Lightmap Samples">
				<secondaryport index="12" portname="samples"></secondaryport>
			</port>
			<port index="4" portname="diffuse_curve" username="lightmap_gamma" displayname="Sampling Gamma"></port>
			<port index="11" portname="front_sss_radius_mod" username="epidermal_sss_radius_mod" displayname="epidermal_sss_radius_mod"></port>
			<port index="12" portname="front_sss_radius_mod" username="subdermal_sss_radius_mod" displayname="subdermal_sss_radius_mod"></port>
			<port index="12" portname="back_sss_radius_mod" username="back_sss_radius_mod" displayname="back_sss_radius_mod"></port>
			<port index="13" portname="inputX" username="EpiInputX" displayname="EpiInputX"></port>
			<port index="13" portname="inputY" username="EpiInputY" displayname="EpiInputY"></port>
			<port index="13" portname="inputZ" username="EpiInputZ" displayname="EpiInputZ"></port>
			<port index="14" portname="inputX" username="SubInputX" displayname="SubInputX"></port>
			<port index="14" portname="inputY" username="SubInputY" displayname="SubInputY"></port>
			<port index="14" portname="inputZ" username="SubInputZ" displayname="SubInputZ"></port>
			<port index="15" portname="inputX" username="BackInputX" displayname="BackInputX"></port>
			<port index="15" portname="inputY" username="BackInputY" displayname="BackInputZ"></port>
			<port index="15" portname="inputZ" username="BackInputZ" displayname="BackInputZ"></port>
			<port index="12" portname="result" username="Surface" displayname="Surface"></port>
			<port index="6" portname="out" username="Lightmap" displayname="Lightmap"></port>
		</exposed_ports>
		<layout>
			<item type="input" name="bump" ppgvis="0" portvis="1"> </item>
			<item type="input" name="ambient" ppgvis="1" portvis="1" portgroup="Diffuse"> </item>
			<item type="input" name="diffuse_color" ppgvis="1" portvis="1" portgroup="Diffuse"> </item>
			<item type="input" name="diffuse_weight" min="0" max="1" ppgvis="1" portvis="1" portgroup="Diffuse"> </item>
			<item type="input" name="lightmap_diffuse" ppgvis="1" portvis="1" portgroup="Diffuse"> </item>
			<item type="input" name="epidermal_sss_color" ppgvis="1" portvis="1" portgroup="Epidermal Scatter"> </item>
			<item type="input" name="epidermal_sss_weight" min="0" max="1" ppgvis="1" portvis="1" portgroup="Epidermal Scatter"> </item>
			<item type="input" name="subdermal_sss_color" ppgvis="1" portvis="1" portgroup="Subdermal Scatter"> </item>
			<item type="input" name="subdermal_sss_weight" min="0" max="1" ppgvis="1" portvis="1" portgroup="Subdermal Scatter"> </item>
			<item type="input" name="back_sss_color" ppgvis="1" portvis="1" portgroup="Back Scatter"> </item>
			<item type="input" name="back_sss_weight" min="0" max="1" ppgvis="1" portvis="1" portgroup="Back Scatter"> </item>
			<item type="input" name="back_sss_depth" min="0" max="50" ppgvis="1" portvis="1" portgroup="Back Scatter"> </item>
			<item type="input" name="overall_weight" min="0" max="1" ppgvis="1" portvis="1" portgroup="Specular"> </item>
			<item type="input" name="edge_factor" min="0" max="10" ppgvis="1" portvis="1" portgroup="Specular"> </item>
			<item type="input" name="primary_spec_color" ppgvis="1" portvis="1" portgroup="Primary"> </item>
			<item type="input" name="primary_weight" min="0" max="1" ppgvis="1" portvis="1" portgroup="Primary"> </item>
			<item type="input" name="primary_edge_weight" min="0" max="1" ppgvis="1" portvis="1" portgroup="Primary"> </item>
			<item type="input" name="primary_shinyness" min="0" max="50" ppgvis="1" portvis="1" portgroup="Primary"> </item>
			<item type="input" name="secondary_spec_color" ppgvis="1" portvis="1"> </item>
			<item type="input" name="secondary_weight" min="0" max="1" ppgvis="1" portvis="1" portgroup="Secondary"> </item>
			<item type="input" name="secondary_edge_weight" min="0" max="1" ppgvis="1" portvis="1" portgroup="Secondary"> </item>
			<item type="input" name="secondary_shinyness" min="0" max="50" ppgvis="1" portvis="1" portgroup="Secondary"> </item>
			<item type="input" name="reflect_weight" min="0" max="1" ppgvis="1" portvis="1" portgroup="Reflections"> </item>
			<item type="input" name="reflect_edge_weight" min="0" max="1" ppgvis="1" portvis="1" portgroup="Reflections"> </item>
			<item type="input" name="reflect_shinyness" min="0" max="50" ppgvis="1" portvis="1" portgroup="Reflections"> </item>
			<item type="input" name="radiance" ppgvis="1" portvis="1" portgroup="Indirect"> </item>
			<item type="input" name="scatter_bias" min="-1" max="1" ppgvis="1" portvis="1" portgroup="Miscellaneous"> </item>
			<item type="input" name="light" ppgvis="0" portvis="1" portgroup="LightMaps"> </item>
			<item type="input" name="reflect_environment_only" min="0" max="-1" ppgvis="1" portvis="0"> </item>
			<item type="input" name="screen_composit" min="0" max="-1" ppgvis="1" portvis="0"> </item>
			<item type="input" name="scale_conversion" min="0" max="50" ppgvis="1" portvis="0"> </item>
			<item type="input" name="samples" min="1" max="1000" ppgvis="1" portvis="0"> </item>
			<item type="input" name="lightmap_gamma" min="0" max="2" ppgvis="1" portvis="0"> </item>
			<item type="input" name="epidermal_sss_radius_mod" ppgvis="1" portvis="1" portgroup="Epidermal Scatter"> </item>
			<item type="input" name="subdermal_sss_radius_mod" ppgvis="1" portvis="1" portgroup="Subdermal Scatter"> </item>
			<item type="input" name="back_sss_radius_mod" ppgvis="1" portvis="1" portgroup="Back Scatter"> </item>
			<item type="input" name="EpiInputX" min="0" max="100" ppgvis="1" portvis="1" portgroup="Epidermal Scatter"> </item>
			<item type="input" name="EpiInputY" min="0" max="100" ppgvis="1" portvis="1" portgroup="Epidermal Scatter"> </item>
			<item type="input" name="EpiInputZ" min="0" max="100" ppgvis="1" portvis="1" portgroup="Epidermal Scatter"> </item>
			<item type="input" name="SubInputX" min="0" max="100" ppgvis="1" portvis="1" portgroup="Subdermal Scatter"> </item>
			<item type="input" name="SubInputY" min="0" max="100" ppgvis="1" portvis="1" portgroup="Subdermal Scatter"> </item>
			<item type="input" name="SubInputZ" min="0" max="100" ppgvis="1" portvis="1" portgroup="Subdermal Scatter"> </item>
			<item type="input" name="BackInputX" min="0" max="100" ppgvis="1" portvis="1" portgroup="Back Scatter"> </item>
			<item type="input" name="BackInputY" min="0" max="100" ppgvis="1" portvis="1" portgroup="Back Scatter"> </item>
			<item type="input" name="BackInputZ" min="0" max="100" ppgvis="1" portvis="1" portgroup="Back Scatter"> </item>
			<item type="output" name="Surface" ppgvis="1" portvis="1"> </item>
			<item type="output" name="Lightmap" ppgvis="1" portvis="1"> </item>
		</layout>
		<ppglogic lang="JScript"><![CDATA[
		      
   
   function OnInit()                                       
   {                                                       
       OnInit_RebuildLayout();                             
   }                                                       
                                                           
   function OnInit_RebuildLayout()                         
   {                                                       
       var oLayout = PPG.PPGLayout;                        
       oLayout.Clear();  
       oLayout.SetAttribute( siUIHelpFile, "<FactoryPath>/Doc/<DocLangPref>/XSI/xsidocs.chm::/sss_shader_compounds_SkinSSSShaderCompound.htm" );
       oLayout.AddTab("Diffuse");
       oLayout.AddColor("ambient","Ambient Color");
       oLayout.AddColor("overall_color","Overall Color Multiplier" );
       oLayout.AddGroup("Diffuse");
       oLayout.AddColor("diffuse_color","Color" );
       oLayout.AddItem("diffuse_weight","Weight");
       oLayout.EndGroup();
       oLayout.AddGroup("Epidermal Scatter");
       oLayout.AddColor("epidermal_sss_color","Color" );
       oLayout.AddItem("epidermal_sss_weight","Weight");
		oLayout.AddGroup("Radius (R,G,B)");
		oLayout.AddRow();
		var oItem = oLayout.AddItem("EpiInputX","Red");
		oItem.SetAttribute("NoLabel", true ) ;
		oItem = oLayout.AddItem("EpiInputY","Green");
		oItem.SetAttribute("NoLabel", true ) ;
		oItem = oLayout.AddItem("EpiInputZ","Blue");
		oItem.SetAttribute("NoLabel", true ) ;
		oLayout.EndRow();
		oLayout.AddColor("epidermal_sss_radius_mod","Multipliers");
		oLayout.EndGroup();		
       oLayout.EndGroup();
       oLayout.AddGroup("Subdermal Scatter");
       oLayout.AddColor("subdermal_sss_color","Color" );
       oLayout.AddItem("subdermal_sss_weight","Weight");
     		oLayout.AddGroup("Radius (R,G,B)");
		oLayout.AddRow();
		var oItem = oLayout.AddItem("SubInputX","Red");
		oItem.SetAttribute("NoLabel", true ) ;
		oItem = oLayout.AddItem("SubInputY","Green");
		oItem.SetAttribute("NoLabel", true ) ;
		oItem = oLayout.AddItem("SubInputZ","Blue");
		oItem.SetAttribute("NoLabel", true ) ;
		oLayout.EndRow();		
		oLayout.AddColor("subdermal_sss_radius_mod","Multipliers");
		oLayout.EndGroup();
       oLayout.EndGroup();
       oLayout.AddGroup("Back Scatter");
       oLayout.AddColor("back_sss_color","Color");
       oLayout.AddItem("back_sss_weight","Weight");
	oLayout.AddItem("back_sss_depth","Depth");
     		oLayout.AddGroup("Radius (R,G,B)");
		oLayout.AddRow();
		var oItem = oLayout.AddItem("BackInputX","Red");
		oItem.SetAttribute("NoLabel", true ) ;
		oItem = oLayout.AddItem("BackInputY","Green");
		oItem.SetAttribute("NoLabel", true ) ;
		oItem = oLayout.AddItem("BackInputZ","Blue");
		oItem.SetAttribute("NoLabel", true ) ;
		oLayout.EndRow();
		oLayout.AddColor("back_sss_radius_mod","Multipliers");
		oLayout.EndGroup();		
       oLayout.EndGroup();
       oLayout.AddGroup("Common Scatter Controls");
       oLayout.AddItem("samples","Lightmap Samples");
       oLayout.AddItem("falloff","Epidermal/Subdermal Sample Falloff");
       oLayout.AddItem("scatter_bias","Bias");
       oLayout.EndGroup();
       oLayout.AddTab("Specular");
       oLayout.AddItem("overall_weight","Weight");
       oLayout.AddItem("edge_factor","Edge Factor");
       oLayout.AddGroup("Primary");
       oLayout.AddColor("primary_spec_color","Color");
       oLayout.AddItem("primary_weight","Weight");
       oLayout.AddItem("primary_edge_weight","Edge Weight");
       oLayout.AddItem("primary_shinyness","Shinyness");
       oLayout.EndGroup();
       oLayout.AddGroup("Secondary");
       oLayout.AddColor("secondary_spec_color","Color");
       oLayout.AddItem("secondary_weight","Weight");
       oLayout.AddItem("secondary_edge_weight","Edge Weight");
       oLayout.AddItem("secondary_shinyness","Shinyness");
       oLayout.EndGroup();
       oLayout.AddGroup("Reflections");
       oLayout.AddItem("reflect_weight","Weight");
       oLayout.AddItem("reflect_edge_weight","Edge Weight");
       oLayout.AddItem("reflect_shinyness","Shinyness");
       oLayout.AddItem("reflect_environment_only","Environment Only");
       oLayout.EndGroup();
       oLayout.AddTab("Advanced Settings");
       oLayout.AddGroup("Indirect Illumination");
       oLayout.AddColor("radiance","Radiance");
       oLayout.EndGroup();
       oLayout.AddGroup("Lightmap");
       oLayout.AddItem("lightmap_gamma","Sampling Gamma");
       oLayout.AddColor("lightmap_diffuse","Lightmap Diffuse");
       oLayout.EndGroup();
       oLayout.AddGroup("Miscellaneous");
       oLayout.AddItem("scale_conversion","Scale");
       oLayout.AddItem("screen_composit","Use Screen Compositing for Colors");
       oLayout.EndGroup();
       PPG.Refresh();                                      
   }]]></ppglogic>
	</definition>
</xsi_file>
