<?xml version="1.0" encoding="iso-8859-1"?>
<xsi_file type="ShaderCompound" name="SkinSSS" category="SSS Compounds" author="Softimage" formatversion="1.1" compoundversion="1.2" color="8297148">
	<description><![CDATA[This is a conversion of the misss_fast_skin_phen Phenomenon., but it does not use the Material ouput port type. It works with FG and GI, and can be customized based on your needs. Bug fixes : Weight for epidermal was overided by diffuse weight. Lightmap_diffuse is linked to Diffuse now. Depth parameter missing]]></description>
	<definition>
		<nodes>
			<node type="shader" progid="Softimage.misss_lambert_gamma.1" index="0">
				<param name="Name" type="31" ><![CDATA[diffuse_shader]]></param>
				<param name="ambient.red" type="4" value="0.000000"></param>
				<param name="ambient.green" type="4" value="0.000000"></param>
				<param name="ambient.blue" type="4" value="0.000000"></param>
				<param name="ambient.alpha" type="4" value="1.000000"></param>
				<param name="diffuse.red" type="4" value="0.950000"></param>
				<param name="diffuse.green" type="4" value="0.950000"></param>
				<param name="diffuse.blue" type="4" value="1.000000"></param>
				<param name="diffuse.alpha" type="4" value="1.000000"></param>
				<param name="indirect" type="11" value="false"></param>
				<param name="diffuse_curve" type="4" value="1.000000"></param>
				<param name="flip" type="3" value="0"></param>
				<datablob category="ui_infos">
					<prop name="posx">58</prop>
					<prop name="posy">-165</prop>
					<prop name="state">ConnectedOnly</prop>
				</datablob>
			</node>
			<node type="shader" progid="Softimage.misss_skin_specular.1" index="1">
				<param name="Name" type="31" ><![CDATA[specular_shader]]></param>
				<param name="overall_weight" type="4" value="1.000000"></param>
				<param name="edge_factor" type="4" value="5.000000"></param>
				<param name="primary_spec_color.red" type="4" value="0.750000"></param>
				<param name="primary_spec_color.green" type="4" value="0.900000"></param>
				<param name="primary_spec_color.blue" type="4" value="1.000000"></param>
				<param name="primary_spec_color.alpha" type="4" value="1.000000"></param>
				<param name="primary_weight" type="4" value="0.300000"></param>
				<param name="primary_edge_weight" type="4" value="1.000000"></param>
				<param name="primary_shinyness" type="4" value="5.000000"></param>
				<param name="secondary_spec_color.red" type="4" value="0.750000"></param>
				<param name="secondary_spec_color.green" type="4" value="0.900000"></param>
				<param name="secondary_spec_color.blue" type="4" value="1.000000"></param>
				<param name="secondary_spec_color.alpha" type="4" value="1.000000"></param>
				<param name="secondary_weight" type="4" value="0.300000"></param>
				<param name="secondary_edge_weight" type="4" value="0.000000"></param>
				<param name="secondary_shinyness" type="4" value="33.000000"></param>
				<param name="reflect_weight" type="4" value="0.000000"></param>
				<param name="reflect_edge_weight" type="4" value="0.000000"></param>
				<param name="reflect_shinyness" type="4" value="50.000000"></param>
				<param name="reflect_environment_only" type="11" value="false"></param>
				<datablob category="ui_infos">
					<prop name="portgroupconnectedonlystates">26,0;</prop>
					<prop name="posx">426</prop>
					<prop name="posy">129</prop>
					<prop name="state">ConnectedOnly</prop>
				</datablob>
			</node>
			<node type="shader" progid="Softimage.misss_fast_shader.1" index="2">
				<param name="Name" type="31" ><![CDATA[shallowscatter_shader]]></param>
				<param name="bump" type="3" value="0"></param>
				<param name="diffuse_illum" type="3" value="0"></param>
				<param name="diffuse_color.red" type="4" value="1.000000"></param>
				<param name="diffuse_color.green" type="4" value="1.000000"></param>
				<param name="diffuse_color.blue" type="4" value="1.000000"></param>
				<param name="diffuse_color.alpha" type="4" value="1.000000"></param>
				<param name="specular_illum" type="3" value="0"></param>
				<param name="diffuse_weight" type="4" value="0.300000"></param>
				<param name="front_sss_color.red" type="4" value="1.000000"></param>
				<param name="front_sss_color.green" type="4" value="0.850000"></param>
				<param name="front_sss_color.blue" type="4" value="0.600000"></param>
				<param name="front_sss_color.alpha" type="4" value="1.000000"></param>
				<param name="front_sss_weight" type="4" value="0.500000"></param>
				<param name="front_sss_radius" type="4" value="8.000000"></param>
				<param name="back_sss_color.red" type="4" value="0.800000"></param>
				<param name="back_sss_color.green" type="4" value="0.400000"></param>
				<param name="back_sss_color.blue" type="4" value="0.100000"></param>
				<param name="back_sss_color.alpha" type="4" value="0.000000"></param>
				<param name="back_sss_weight" type="4" value="0.500000"></param>
				<param name="back_sss_radius" type="4" value="10.000000"></param>
				<param name="back_sss_depth" type="4" value="0.000000"></param>
				<param name="scale_conversion" type="4" value="1.000000"></param>
				<param name="screen_composit" type="11" value="true"></param>
				<param name="output_sss_only" type="11" value="false"></param>
				<param name="falloff" type="4" value="0.200000"></param>
				<param name="samples" type="3" value="300"></param>
				<datablob category="ui_infos">
					<prop name="portgroupconnectedonlystates">18,1;21,1;</prop>
					<prop name="posx">254</prop>
					<prop name="posy">-243</prop>
					<prop name="state">ConnectedOnly</prop>
				</datablob>
			</node>
			<node type="shader" progid="Softimage.misss_fast_shader.1" index="3">
				<param name="Name" type="31" ><![CDATA[deepscatter_shader]]></param>
				<param name="bump" type="3" value="0"></param>
				<param name="diffuse_illum" type="3" value="0"></param>
				<param name="diffuse_color.red" type="4" value="1.000000"></param>
				<param name="diffuse_color.green" type="4" value="1.000000"></param>
				<param name="diffuse_color.blue" type="4" value="1.000000"></param>
				<param name="diffuse_color.alpha" type="4" value="1.000000"></param>
				<param name="specular_illum" type="3" value="0"></param>
				<param name="diffuse_weight" type="4" value="1.000000"></param>
				<param name="front_sss_color.red" type="4" value="0.950000"></param>
				<param name="front_sss_color.green" type="4" value="0.500000"></param>
				<param name="front_sss_color.blue" type="4" value="0.200000"></param>
				<param name="front_sss_color.alpha" type="4" value="1.000000"></param>
				<param name="front_sss_weight" type="4" value="0.400000"></param>
				<param name="front_sss_radius" type="4" value="25.000000"></param>
				<param name="back_sss_color.red" type="4" value="0.700000"></param>
				<param name="back_sss_color.green" type="4" value="0.100000"></param>
				<param name="back_sss_color.blue" type="4" value="0.100000"></param>
				<param name="back_sss_color.alpha" type="4" value="1.000000"></param>
				<param name="back_sss_weight" type="4" value="0.500000"></param>
				<param name="back_sss_radius" type="4" value="25.000000"></param>
				<param name="back_sss_depth" type="4" value="25.000000"></param>
				<param name="scale_conversion" type="4" value="1.000000"></param>
				<param name="screen_composit" type="11" value="true"></param>
				<param name="output_sss_only" type="11" value="false"></param>
				<param name="falloff" type="4" value="0.200000"></param>
				<param name="samples" type="3" value="300"></param>
				<datablob category="ui_infos">
					<prop name="portgroupconnectedonlystates">18,1;21,1;25,1;30,1;</prop>
					<prop name="posx">746</prop>
					<prop name="posy">-208</prop>
					<prop name="state">ConnectedOnly</prop>
				</datablob>
			</node>
			<node type="shader" progid="Softimage.sib_bump.1" index="4">
				<param name="Name" type="31" ><![CDATA[bump_shader]]></param>
				<param name="bump.x" type="4" value="0.000000"></param>
				<param name="bump.y" type="4" value="0.000000"></param>
				<param name="bump.z" type="4" value="0.000000"></param>
				<param name="input.red" type="4" value="1.000000"></param>
				<param name="input.green" type="4" value="1.000000"></param>
				<param name="input.blue" type="4" value="1.000000"></param>
				<param name="input.alpha" type="4" value="1.000000"></param>
				<param name="inuse" type="11" value="true"></param>
				<datablob category="ui_infos">
					<prop name="posx">504</prop>
					<prop name="posy">-178</prop>
					<prop name="state">ConnectedOnly</prop>
				</datablob>
			</node>
			<node type="shader" progid="Softimage.sib_photon_matte.1" index="5">
				<param name="Name" type="31" ><![CDATA[irradiance_shader]]></param>
				<param name="input.red" type="4" value="1.000000"></param>
				<param name="input.green" type="4" value="1.000000"></param>
				<param name="input.blue" type="4" value="1.000000"></param>
				<param name="input.alpha" type="4" value="1.000000"></param>
				<datablob category="ui_infos">
					<prop name="posx">459</prop>
					<prop name="posy">572</prop>
					<prop name="state">ConnectedOnly</prop>
				</datablob>
			</node>
			<node type="shader" progid="Softimage.sib_color_math_basic.1" index="6">
				<param name="Name" type="31" ><![CDATA[deepscatter_mix_shader]]></param>
				<param name="input1.red" type="4" value="0.000000"></param>
				<param name="input1.green" type="4" value="0.000000"></param>
				<param name="input1.blue" type="4" value="0.000000"></param>
				<param name="input1.alpha" type="4" value="0.000000"></param>
				<param name="input2.red" type="4" value="1.000000"></param>
				<param name="input2.green" type="4" value="1.000000"></param>
				<param name="input2.blue" type="4" value="1.000000"></param>
				<param name="input2.alpha" type="4" value="0.000000"></param>
				<param name="op" type="3" value="0"></param>
				<param name="alpha" type="11" value="false"></param>
				<datablob category="ui_infos">
					<prop name="posx">1058</prop>
					<prop name="posy">170</prop>
					<prop name="state">ConnectedOnly</prop>
				</datablob>
			</node>
			<node type="shader" progid="Softimage.misss_lambert_gamma.1" index="7">
				<param name="Name" type="31" ><![CDATA[lm_sample_shader]]></param>
				<param name="ambient.red" type="4" value="0.000000"></param>
				<param name="ambient.green" type="4" value="0.000000"></param>
				<param name="ambient.blue" type="4" value="0.000000"></param>
				<param name="ambient.alpha" type="4" value="1.000000"></param>
				<param name="diffuse.red" type="4" value="0.950000"></param>
				<param name="diffuse.green" type="4" value="0.950000"></param>
				<param name="diffuse.blue" type="4" value="1.000000"></param>
				<param name="diffuse.alpha" type="4" value="1.000000"></param>
				<param name="indirect" type="11" value="false"></param>
				<param name="diffuse_curve" type="4" value="0.750000"></param>
				<param name="flip" type="3" value="0"></param>
				<datablob category="ui_infos">
					<prop name="posx">342</prop>
					<prop name="posy">409</prop>
					<prop name="state">ConnectedOnly</prop>
				</datablob>
			</node>
			<node type="shader" progid="Softimage.sib_color_math_basic.1" index="8">
				<param name="Name" type="31" ><![CDATA[lm_sample_mix_shader]]></param>
				<param name="input1.red" type="4" value="0.000000"></param>
				<param name="input1.green" type="4" value="0.000000"></param>
				<param name="input1.blue" type="4" value="0.000000"></param>
				<param name="input1.alpha" type="4" value="0.000000"></param>
				<param name="input2.red" type="4" value="1.000000"></param>
				<param name="input2.green" type="4" value="1.000000"></param>
				<param name="input2.blue" type="4" value="1.000000"></param>
				<param name="input2.alpha" type="4" value="0.000000"></param>
				<param name="op" type="3" value="0"></param>
				<param name="alpha" type="11" value="false"></param>
				<datablob category="ui_infos">
					<prop name="posx">733</prop>
					<prop name="posy">490</prop>
					<prop name="state">ConnectedOnly</prop>
				</datablob>
			</node>
			<node type="shader" progid="Softimage.misss_lightmap_write.1" index="9">
				<param name="Name" type="31" ><![CDATA[lm_write_shader]]></param>
				<param name="lightmap_group" type="8" ><![CDATA[skin]]></param>
				<param name="lightmap_size" type="4" value="50.000000"></param>
				<param name="scatter_bias" type="4" value="0.120000"></param>
				<param name="input" type="3" value="0"></param>
				<datablob category="ui_infos">
					<prop name="posx">1038</prop>
					<prop name="posy">462</prop>
					<prop name="state">ConnectedOnly</prop>
				</datablob>
			</node>
			<node type="shader" progid="Softimage.sib_color_passthrough.1" index="10">
				<param name="Name" type="31" ><![CDATA[shallowscatter_singleout_shader]]></param>
				<param name="input.red" type="4" value="0.500000"></param>
				<param name="input.green" type="4" value="0.500000"></param>
				<param name="input.blue" type="4" value="0.500000"></param>
				<param name="input.alpha" type="4" value="0.500000"></param>
				<param name="channel1.red" type="4" value="0.000000"></param>
				<param name="channel1.green" type="4" value="0.000000"></param>
				<param name="channel1.blue" type="4" value="0.000000"></param>
				<param name="channel1.alpha" type="4" value="0.000000"></param>
				<param name="channel2.red" type="4" value="0.000000"></param>
				<param name="channel2.green" type="4" value="0.000000"></param>
				<param name="channel2.blue" type="4" value="0.000000"></param>
				<param name="channel2.alpha" type="4" value="0.000000"></param>
				<param name="channel3.red" type="4" value="0.000000"></param>
				<param name="channel3.green" type="4" value="0.000000"></param>
				<param name="channel3.blue" type="4" value="0.000000"></param>
				<param name="channel3.alpha" type="4" value="0.000000"></param>
				<param name="channel4.red" type="4" value="0.000000"></param>
				<param name="channel4.green" type="4" value="0.000000"></param>
				<param name="channel4.blue" type="4" value="0.000000"></param>
				<param name="channel4.alpha" type="4" value="0.000000"></param>
				<param name="channel5.red" type="4" value="0.000000"></param>
				<param name="channel5.green" type="4" value="0.000000"></param>
				<param name="channel5.blue" type="4" value="0.000000"></param>
				<param name="channel5.alpha" type="4" value="0.000000"></param>
				<param name="channel6.red" type="4" value="0.000000"></param>
				<param name="channel6.green" type="4" value="0.000000"></param>
				<param name="channel6.blue" type="4" value="0.000000"></param>
				<param name="channel6.alpha" type="4" value="0.000000"></param>
				<param name="channel7.red" type="4" value="0.000000"></param>
				<param name="channel7.green" type="4" value="0.000000"></param>
				<param name="channel7.blue" type="4" value="0.000000"></param>
				<param name="channel7.alpha" type="4" value="0.000000"></param>
				<param name="channel8.red" type="4" value="0.000000"></param>
				<param name="channel8.green" type="4" value="0.000000"></param>
				<param name="channel8.blue" type="4" value="0.000000"></param>
				<param name="channel8.alpha" type="4" value="0.000000"></param>
				<datablob category="ui_infos">
					<prop name="posx">429</prop>
					<prop name="posy">-80</prop>
					<prop name="state">ConnectedOnly</prop>
				</datablob>
			</node>
		</nodes>
		<exposed_ports>
			<port index="4" portname="bump" username="bump" displayname="Bump"></port>
			<port index="0" portname="ambient" username="ambient" displayname="Ambient Color">
				<secondaryport index="7" portname="ambient"></secondaryport>
			</port>
			<port index="3" portname="diffuse_color" username="overall_color" displayname="Overall Color Multiplier"></port>
			<port index="0" portname="diffuse" username="diffuse_color" displayname="Color">
				<secondaryport index="7" portname="diffuse"></secondaryport>
			</port>
			<port index="2" portname="diffuse_weight" username="diffuse_weight" displayname="Weight"></port>
			<port index="2" portname="front_sss_color" username="epidermal_sss_color" displayname="Color"></port>
			<port index="2" portname="front_sss_weight" username="epidermal_sss_weight" displayname="Weight"></port>
			<port index="2" portname="front_sss_radius" username="epidermal_sss_radius" displayname="Radius"></port>
			<port index="3" portname="front_sss_color" username="subdermal_sss_color" displayname="Color"></port>
			<port index="3" portname="front_sss_weight" username="subdermal_sss_weight" displayname="Weight"></port>
			<port index="3" portname="front_sss_radius" username="subdermal_sss_radius" displayname="Radius"></port>
			<port index="3" portname="back_sss_color" username="back_sss_color" displayname="Color"></port>
			<port index="3" portname="back_sss_weight" username="back_sss_weight" displayname="Weight"></port>
			<port index="3" portname="back_sss_radius" username="back_sss_radius" displayname="Radius"></port>
			<port index="3" portname="back_sss_depth" username="back_sss_depth" displayname=""></port>
			<port index="1" portname="overall_weight" username="overall_weight" displayname="Weight"></port>
			<port index="1" portname="edge_factor" username="edge_factor" displayname="Edge Factor"></port>
			<port index="1" portname="primary_spec_color" username="primary_spec_color" displayname="Color">
				<secondaryport index="1" portname="secondary_spec_color"></secondaryport>
			</port>
			<port index="1" portname="primary_weight" username="primary_weight" displayname="Weight"></port>
			<port index="1" portname="primary_edge_weight" username="primary_edge_weight" displayname="Edge Weight"></port>
			<port index="1" portname="primary_shinyness" username="primary_shinyness" displayname="Shinyness"></port>
			<port index="1" portname="secondary_weight" username="secondary_weight" displayname="Weight"></port>
			<port index="1" portname="secondary_edge_weight" username="secondary_edge_weight" displayname="Edge Weight"></port>
			<port index="1" portname="secondary_shinyness" username="secondary_shinyness" displayname="Shinyness"></port>
			<port index="1" portname="reflect_weight" username="reflect_weight" displayname="Weight"></port>
			<port index="1" portname="reflect_edge_weight" username="reflect_edge_weight" displayname="Edge Weight"></port>
			<port index="1" portname="reflect_shinyness" username="reflect_shinyness" displayname="Shinyness"></port>
			<port index="5" portname="input" username="radiance" displayname="Radiance"></port>
			<port index="9" portname="scatter_bias" username="scatter_bias" displayname="Bias"></port>
			<port index="2" portname="falloff" username="falloff" displayname="Epidermal/Subdermal Sample Falloff">
				<secondaryport index="3" portname="falloff"></secondaryport>
			</port>
			<port index="9" portname="lightmap" username="light" displayname="Lightmap">
				<secondaryport index="2" portname="lightmap"></secondaryport>
				<secondaryport index="3" portname="lightmap"></secondaryport>
			</port>
			<port index="1" portname="reflect_environment_only" username="reflect_environment_only" displayname="Environment Only"></port>
			<port index="2" portname="screen_composit" username="screen_composit" displayname="Use Screen Compositing for Colors">
				<secondaryport index="3" portname="screen_composit"></secondaryport>
			</port>
			<port index="2" portname="scale_conversion" username="scale_conversion" displayname="Scale">
				<secondaryport index="3" portname="scale_conversion"></secondaryport>
			</port>
			<port index="2" portname="samples" username="samples" displayname="Lightmap Samples">
				<secondaryport index="3" portname="samples"></secondaryport>
			</port>
			<port index="7" portname="diffuse_curve" username="lightmap_gamma" displayname="Sampling Gamma"></port>
			<port index="6" portname="" username="Surface" displayname="Surface"></port>
			<port index="9" portname="" username="Lightmap" displayname="Lightmap"></port>
		</exposed_ports>
		<connections>
			<cnx from_node="0" from_port="" to_node="2" to_port="diffuse_illum"> </cnx>
			<cnx from_node="1" from_port="" to_node="3" to_port="specular_illum"> </cnx>
			<cnx from_node="2" from_port="result" to_node="10" to_port="input"> </cnx>
			<cnx from_node="3" from_port="result" to_node="6" to_port="input1"> </cnx>
			<cnx from_node="4" from_port="" to_node="3" to_port="bump"> </cnx>
			<cnx from_node="5" from_port="" to_node="6" to_port="input2"> </cnx>
			<cnx from_node="5" from_port="" to_node="8" to_port="input2"> </cnx>
			<cnx from_node="7" from_port="" to_node="8" to_port="input1"> </cnx>
			<cnx from_node="8" from_port="" to_node="9" to_port="input"> </cnx>
			<cnx from_node="10" from_port="" to_node="3" to_port="diffuse_illum"> </cnx>
		</connections>
		<layout>
			<item type="input" name="bump" ppgvis="0" portvis="1"> </item>
			<item type="input" name="ambient" ppgvis="1" portvis="1" portgroup="Diffuse"> </item>
			<item type="input" name="overall_color" ppgvis="1" portvis="1" portgroup="Diffuse"> </item>
			<item type="input" name="diffuse_color" ppgvis="1" portvis="1" portgroup="Diffuse"> </item>
			<item type="input" name="diffuse_weight" min="0" max="1" ppgvis="1" portvis="1" portgroup="Diffuse"> </item>
			<item type="input" name="epidermal_sss_color" ppgvis="1" portvis="1" portgroup="Epidermal Scatter"> </item>
			<item type="input" name="epidermal_sss_weight" min="0" max="1" ppgvis="1" portvis="1" portgroup="Epidermal Scatter"> </item>
			<item type="input" name="epidermal_sss_radius" min="0" max="50" ppgvis="1" portvis="1" portgroup="Epidermal Scatter"> </item>
			<item type="input" name="subdermal_sss_color" ppgvis="1" portvis="1" portgroup="Subdermal Scatter"> </item>
			<item type="input" name="subdermal_sss_weight" min="0" max="1" ppgvis="1" portvis="1" portgroup="Subdermal Scatter"> </item>
			<item type="input" name="subdermal_sss_radius" min="0" max="50" ppgvis="1" portvis="1" portgroup="Subdermal Scatter"> </item>
			<item type="input" name="back_sss_color" ppgvis="1" portvis="1" portgroup="Back Scatter"> </item>
			<item type="input" name="back_sss_weight" min="0" max="1" ppgvis="1" portvis="1" portgroup="Back Scatter"> </item>
			<item type="input" name="back_sss_radius" min="0" max="50" ppgvis="1" portvis="1" portgroup="Back Scatter"> </item>
			<item type="input" name="back_sss_depth" min="0" max="50" ppgvis="1" portvis="1"> </item>
			<item type="input" name="overall_weight" min="0" max="1" ppgvis="1" portvis="1" portgroup="Specular"> </item>
			<item type="input" name="edge_factor" min="0" max="10" ppgvis="1" portvis="1" portgroup="Specular"> </item>
			<item type="input" name="primary_spec_color" ppgvis="1" portvis="1" portgroup="Primary"> </item>
			<item type="input" name="primary_weight" min="0" max="1" ppgvis="1" portvis="1" portgroup="Primary"> </item>
			<item type="input" name="primary_edge_weight" min="0" max="1" ppgvis="1" portvis="1" portgroup="Primary"> </item>
			<item type="input" name="primary_shinyness" min="0" max="50" ppgvis="1" portvis="1" portgroup="Primary"> </item>
			<item type="input" name="secondary_weight" min="0" max="1" ppgvis="1" portvis="1" portgroup="Secondary"> </item>
			<item type="input" name="secondary_edge_weight" min="0" max="1" ppgvis="1" portvis="1" portgroup="Secondary"> </item>
			<item type="input" name="secondary_shinyness" min="0" max="50" ppgvis="1" portvis="1" portgroup="Secondary"> </item>
			<item type="input" name="reflect_weight" min="0" max="1" ppgvis="1" portvis="1" portgroup="Reflections"> </item>
			<item type="input" name="reflect_edge_weight" min="0" max="1" ppgvis="1" portvis="1" portgroup="Reflections"> </item>
			<item type="input" name="reflect_shinyness" min="0" max="50" ppgvis="1" portvis="1" portgroup="Reflections"> </item>
			<item type="input" name="radiance" ppgvis="1" portvis="1" portgroup="Indirect"> </item>
			<item type="input" name="scatter_bias" min="-1" max="1" ppgvis="1" portvis="1" portgroup="Miscellaneous"> </item>
			<item type="input" name="falloff" min="0.1" max="50" ppgvis="1" portvis="0" portgroup="Miscellaneous"> </item>
			<item type="input" name="light" ppgvis="0" portvis="1" portgroup="LightMaps"> </item>
			<item type="input" name="reflect_environment_only" min="0" max="-1" ppgvis="1" portvis="0"> </item>
			<item type="input" name="screen_composit" min="0" max="-1" ppgvis="1" portvis="0"> </item>
			<item type="input" name="scale_conversion" min="0" max="50" ppgvis="1" portvis="0"> </item>
			<item type="input" name="samples" min="1" max="1000" ppgvis="1" portvis="0"> </item>
			<item type="input" name="lightmap_gamma" min="0" max="2" ppgvis="1" portvis="0"> </item>
			<item type="output" name="Surface" ppgvis="1" portvis="0"> </item>
			<item type="output" name="Lightmap" ppgvis="1" portvis="0"> </item>
		</layout>
		<ppglogic lang="JScript"><![CDATA[
   
   function OnInit()                                       
   {                                                       
       OnInit_RebuildLayout();                             
   }                                                       
                                                           
   function OnInit_RebuildLayout()                         
   {                                                       
       var oLayout = PPG.PPGLayout;                        
       oLayout.Clear();  
       oLayout.SetAttribute( siUIHelpFile, "<FactoryPath>/Doc/<DocLangPref>/XSI/xsidocs.chm::/shaderpresets4004.htm" );
       oLayout.AddTab("Diffuse");
       oLayout.AddColor("ambient","Ambient Color", true);
       oLayout.AddColor("overall_color","Overall Color Multiplier", true);
       oLayout.AddGroup("Diffuse");
       oLayout.AddColor("diffuse_color","Color", true);
       oLayout.AddItem("diffuse_weight","Weight");
       oLayout.EndGroup();
       oLayout.AddGroup("Epidermal Scatter");
       oLayout.AddColor("epidermal_sss_color","Color", true);
       oLayout.AddItem("epidermal_sss_weight","Weight");
       oLayout.AddItem("epidermal_sss_radius","Radius");
       oLayout.EndGroup();
       oLayout.AddGroup("Subdermal Scatter");
       oLayout.AddColor("subdermal_sss_color","Color", true);
       oLayout.AddItem("subdermal_sss_weight","Weight");
       oLayout.AddItem("subdermal_sss_radius","Radius");
       oLayout.EndGroup();
       oLayout.AddGroup("Back Scatter");
       oLayout.AddColor("back_sss_color","Color", true);
       oLayout.AddItem("back_sss_weight","Weight");
       oLayout.AddItem("back_sss_radius","Radius");
       oLayout.AddItem("back_sss_depth","Depth");
       oLayout.EndGroup();
       oLayout.AddGroup("Common Scatter Controls");
       oLayout.AddItem("samples","Lightmap Samples");
       oLayout.AddItem("falloff","Epidermal/Subdermal Sample Falloff");
       oLayout.AddItem("scatter_bias","Bias");
       oLayout.EndGroup();
       oLayout.AddTab("Specular");
       oLayout.AddItem("overall_weight","Weight");
       oLayout.AddItem("edge_factor","Edge Factor");
       oLayout.AddGroup("Primary");
       oLayout.AddColor("primary_spec_color","Color", true);
       oLayout.AddItem("primary_weight","Weight");
       oLayout.AddItem("primary_edge_weight","Edge Weight");
       oLayout.AddItem("primary_shinyness","Shinyness");
       oLayout.EndGroup();
       oLayout.AddGroup("Secondary");
       oLayout.AddColor("secondary_spec_color","Color", true);
       oLayout.AddItem("secondary_weight","Weight");
       oLayout.AddItem("secondary_edge_weight","Edge Weight");
       oLayout.AddItem("secondary_shinyness","Shinyness");
       oLayout.EndGroup();
       oLayout.AddGroup("Reflections");
       oLayout.AddItem("reflect_weight","Weight");
       oLayout.AddItem("reflect_edge_weight","Edge Weight");
       oLayout.AddItem("reflect_shinyness","Shinyness");
       oLayout.AddItem("reflect_environment_only","Environment Only");
       oLayout.EndGroup();
       oLayout.AddTab("Advanced Settings");
       oLayout.AddGroup("Indirect Illumination");
       oLayout.AddColor("radiance","Radiance", true);
       oLayout.EndGroup();
       oLayout.AddGroup("Lightmap");
       oLayout.AddItem("lightmap_gamma","Sampling Gamma");
       oLayout.AddColor("lightmap_diffuse","Lightmap Diffuse", true);
       oLayout.EndGroup();
       oLayout.AddGroup("Miscellaneous");
       oLayout.AddItem("scale_conversion","Scale");
       oLayout.AddItem("screen_composit","Use Screen Compositing for Colors");
       oLayout.EndGroup();
       PPG.Refresh();                                      
   }]]></ppglogic>
	</definition>
</xsi_file>
